ParadoxicaAegis AuroraLightning CoilAbyssusKaom's SpiritAmethyst RingAmethyst RingLapis AmuletDarkray VectorsStygian ViseHypnotic Eye JewelForbidden FlameLarge Cluster JewelForbidden FleshStormshroudLethal PrideMelding of the Flesh
Divine Life FlaskDiamond FlaskSulphur FlaskTaste of HateBismuth Flask

https://pobb.in/czNrGQhaqpW1

I would love to have some input on this build. It seems pretty damn solid for what's invested and a bit unorthodox.

I've recently learned about melding of the flesh and how much lightning coil has been buffed since the last time I looked at it and wanted to make a build with solid defense and one that didn't have "fake" totem damage. This is what I've been tinkering on for the past couple days.

As someone who knows how to make decent currency, I would consider this to be a pretty league start friendly build. I believe the most expensive part is the paradoxica weapon, which can easily be replaced with a less useful and cheaper version.

This is primarily for breach + deli orb farming. I'm not a bosser and this build isn't built with that in mind.

I hate dying, but I love doing damage. You see a ton of uber glass cannons on poeninja that I'm sure do fine for whatever content they want, but would die at least once every other map from random spell aoe 1shots inside breach delis. My goal is to make something affordable to do basic breach + deli farming and eventually work my way up to 80% delis, without dying to random shit.

Some things I find worth putting into a list:

-Relatively cheap to progress to in the first couple days. Especially if you can snipe some of the items

-85%+ Ele res

-Capped spell sup

-Full ele ailment immunity

-Stun immunity

-1700+ life regen per second from flask. Doesn't end because of master surgeon

-No totem cheese. We use berserk + kaoms gloves and vitality for insane zerk uptime.

I've edited the PoB very carefully to make sure there's no fake damage, like enabling tailwind but not actually having a source of tailwind. If it's on, then it's always on.

Right now there is no bleed/cb/poison immunity, but even so, with the flask recovering an absurd amount of life + basic leech into petrified blood, it shouldn't be an issue.

I've also been working on a more endgame version. Has capped res and about double the damage, more qol stuff, but I'd rather flush it out more before sharing.

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Life

1652

Mana

114

Energy Shield

405

DPS

4M

Effective Hit Pool

489.25K

Chaos Res

26

Fire Res

85

Cold Res

85

Lightning Res

85

Armour

14K

Evasion

0

Block

35 | 0

Crit Chance

98%

Crit Multi

500%

Rage

50

Strength

214

Intelligence

104

Dexterity

265

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

211%