PoE 3.26·Secrets of the Atlas·Juggernaut
Carry Kineticist + Warcry Support Jugg, Very Tanky, Fast Clear. Let the Merc do the Work
by PhantomJarod1 year ago6
- Effective HP
- 120.36K
- Life
- 6.37K
- Level
- 98
- Min budget
Overview
Carry Kineticist + Warcry Support Jugg, Very Tanky, Fast Clear. Let the Merc do the Work is a Path of Exile Juggernaut build by PhantomJarod, made for the Secrets of the Atlas league (3.26). It is centered on Infernal Cry and plays as a warcry, strength, area, duration archetype. Defensively it sits at 120.36K effective HP, 6.37K life. Suited for: Mapping, Abyss. Key uniques include Marohi Erqi, The Arkhon's Tools, Stranglegasp, Squirming Terror.
Build Video
PhantomJarod's Notes
This is from my guild mate who wanted to share his build with y'all.
Uber Shaper Demo: https://www.youtube.com/watch?v=gEE531fI9k0
Warcry Jugg Gear: https://pobb.in/qicUpkZK7RLq
Merc Gear: https://pobb.in/UmIFzmmC76E9
PROS: High Damage, Very Tanky, Decently Fast Clear, not that expensive. CONS: 10 button build, merc ai is wonky, if your merc dies (has never happened) your map is bricked
All you need to do is run around and keep your warcry buffs up on you and your merc.
The Technology: Lightpoacher and abyss jewel stacking combined with a high flat phys weapon and rallying cry while stacking warcry buff effect. Lightpoacher with 11 jewels adds 55% phys as extra of each element, grace of the goddess adds up to 150% extra depending on roll (mine gives 100%) Jewellery targeting WED and minimum frenzy charges Lycosidae because merc accuracy is low Regular shroud of the lightless for ele pen Stacking crit and crit multi through several means
I got very lucky with a 6 link kinetic bolt with all good supports and haste aura. Added flat ele supports are not ideal. I have not been able to test kinetic blast and both blast and bolt can allegedly be support by sacred wisps support (synergy with wand?) but I have not been able to test this either.
The warcry support targets the highest flat phys weapon possible (Marohi Erqi) to buff the merc with rallying cry. Battlemage's cry also buffs the mercs crit. Skitterbots with the new belt arkhon's tools adds shock, chill and scorch mostly for single target. Stormblast mines for added single target if needed.
The only real required items are the flesh/flame if jugg (Sione, Sun's Roar), belt and worm ring to sustain charges on addless fights plus the abyss items / lycosidae on the merc. The wand can be anything expect piscators since most of the damage is added externally. Grace is just the best value because of phys as extra.
Special considerations: WARCRYS BUFF ENEMY MERCENARIES WHEN THEY ARE NOT HOSTILE Giving 1300 flat phys to an attack merc is not good.
Kinetic bolt with GMP might shotgun, hard to test. Consider bringing the merc close to you with recall on single target.
You can replace the armor mastery granting all res with runegraft of the warp with enough buff effect and keep 90 res
Chieftan is also usable for lower resist pressure on gear and tree but has no fourth usable ascendancy.
Vengeful Cry does not give rage to mercs. Infernal Cry (allegedly) is bugged and does not scale properly with buff effect.
I did not try that hard to super optimize anything but this has been working out pretty well so far. Fairly fun as a pseudo (superior honestly) minion build.
Hoping to see people cook this further.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Shakari
- Runegraft
- Runegraft of the WarpRunegraft of the WarpBuffs on you expire 30% slowerDebuffs on you expire 30% fasterLimited to 1 Runegraft of the Warp
Character Stats
- Level
- 98
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 0.18/s
- Cooldown
- 5.45s
- Hit Chance
- 100%
- Crit Chance
- 8%
- Crit Multiplier
- 150%
- AoE Radius
- 7.7 m
- Mana Cost
- 19
- Life Cost
- 0
Defence
- Effective Hit Pool
- 120.36K
- Life
- 6.37K
- Energy Shield
- 0
- Mana
- 67
- Ward
- 0
- Armour
- 169.04K
- Evasion
- 55
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+118%)
- Cold Resistance
- 90% (+78%)
- Lightning Resistance
- 90% (+89%)
- Chaos Resistance
- 75% (+14%)
Max Hit Taken
- Physical
- 52.08K
- Fire
- 106.37K
- Cold
- 106.37K
- Lightning
- 106.37K
- Chaos
- 56.87K
Recovery
- Life Regen
- 3.65K/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 16.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 438
- Intelligence
- 126
- Dexterity
- 88
- Movement Speed
- 117%
- Endurance Charges
- 7
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0