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PoE 3.19·Kalandra·Juggernaut

Auto-Warcry Earthshatter Jugg, ANNIHILATE content!

by viridianstryke4 years ago1

DPS
2.29M
Effective HP
78.88K
Life
4.67K
Level
93
Min budget

Overview

Auto-Warcry Earthshatter Jugg, ANNIHILATE content! is a Path of Exile Juggernaut build by viridianstryke, made for the Kalandra league (3.19). It is centered on Earthshatter and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 2.29M DPS with 78.88K effective HP, 4.67K life. Suited for: Abyss, Mapping, Essence, Bossing. Key uniques include Facebreaker, Meginord's Girdle, Echoes of Creation, The Eternal Apple.

Build Video

viridianstryke's Notes

Hey guys, people have been asking about this one. Build concept is an auto warcry jugg, echoes of creation hits you so you get endurance charges which then starts the exert loop making you warcry every second.

Minimum endurance charges are important for consistency and for the build to feel smooth. You always want 1 less than your maximum, so you can gain the last and trigger warcries.

NOTE: BUILD IS NOT MEANT FOR UBERS IN ITS CURRENT STATE! as with 99% of melee builds being uber viable requires either lightningstrike or mirror tier investment. I'm confident this build can get there with that level of investment.

https://pastebin.com/0W4ssdw1 - v2 with a lot more damage with stun avoidance boots, less leech, and added echoes damage which PoB doesnt calculate, averaging Echoes to 45% more since we guarantee 3 exerts. Warlords mark

https://pastebin.com/9chBfqZC - final version for bossing, dropping warlords mark for poacher's mark as per a reddit user's suggestion. Big jump in dps. A little risky for mapping as you dont berserk for longer generally, but the gain in dps makes up for it! Double corrupt apple and some gear changes included.

Playstyle: Once you get intimidating cry into your echoes with second wind, you will have 3 charges of it. We want to maintain intimidating cry 100% of the time as its about half our damage. So the build really needs to get to a rhythm of attacking 3 times then pressing intimidating cry. As soon as you attack with intimidating cry the rest of your warcries will automatically trigger.

here you go, current dps is around 6 mil. Gear cost around 10 divines but I got to red maps under 10c to start. Rares were essences crafted with spamming essences on white maps. Its really unkillable you will laugh at most content and spam t16s. Stealing warbringer for zerker is the largest upgrade for spamming berserk. You do need to do rallying cry yourself however so it isnt quiete single button. The other three warcries get auto-ed through apple. Only chase hard to get piece is the double corrupt meginord. Got lucky with that one. The dps from PoB is deceptive, your initial hit will do 1.2 mil + spikes will do 800k * 6 + impale. Dps setup is, Precise strikes 40% more, Echoes with 4 cries 60% more, war bringer 50% more, then all of that gets doubled through intimidating cry. Its nutty.

ALSO ECHOES HITS YOU! its important to know that for the setup. And opens up a lotta build viability with the jugg regen node, onslaught on hit chests, endurance charge gain, warlords cry spam with CWDT and DIVINE SHIELD! you'll regen ES like crazy everytime echoes hits you.

Clear speed is fine, Earth shatter is basically 70% of the screen with seismic and infernal cry gives you half an explodey chest. 50 - 60 secs per map if youre going fast and efficient. 1.5 - 2 mins if youre doing slower league content.

I went facebreaker because the added phys on ammies + rings is insane with mirrored lake gear. Otherwise weapon based works a lot easier. #MakeMeleeGreatAgain

EDIT: Some people have messaged me about corrupted soul with the divine shield. I playtested it for a couple of days before as I was looking at that as well. And SADLY it doesnt quiete work really well. Theres something off about the 50% damage that bypasses somehow seems to not be mitigated when using corrupted soul, I started losing life randomly and chose to just not use it as the build is tanky enough with out. RIP Gravicious mod =(

https://youtu.be/uBz5geEJpUo - melting t16 conqueror

https://youtu.be/Rni5cvkH3uQ - t16 mesa - ez boss - some people were complaining about damage in the juiced more life modded maps so heres a map boss simply melting without crazy mods.

https://youtu.be/yNVwiGk6J-E - t16 mapping without shit mods and juiced beasts

https://youtu.be/pZ3cMlbh3wE - t16 juiced abyss, elemental weakness, less armor, really bad AN mods, lotsa sentinel + steel infused for phys

https://youtu.be/Xl-IeZXn_h0 - gravetrough boss - t16, 41% added life, phys reduction + maven

To clearify, the videos showcase the worst possible scenarios where your dps dips to about half due to steel infused, buffs expiring 78% faster with warbringer not maintaining up and sentinel blocking 80% of damage.

Post Notes: Just some more info for true jank since people enjoy it. In my initial setup I had battle-mages cry linked with shock nova and overcharge for auto shocks per hit on the full screen. It was hilarious and was managing to get a 10 - 12% shock on t10s and some shock on bosses with just a level 10 shock nova. I had to stop using it due to socket starvation when i switched to warbringer, but it could be something fun for people who go weapon based and not facebreaker

Gear

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Echoes of Creation
Tempest Coat
Pain Torc
Dusk Knot
Eagle Spiral
Facebreaker
Meginord's Girdle
Vortex Goad
The Eternal Apple
Apocalypse Stone
Foul Batter
Forbidden Flame
Forbidden Flesh
Whispering Sight
Watcher's Eye

Skills

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Body Armour

  • EarthshatterEarthshatter21WMain
  • ImpaleImpale20W
  • Fist of WarFist of War20W
  • LifetapLifetap20W
  • Awakened Melee Physical DamageAwakened Melee Physical Damage5/10W
  • BrutalityBrutality20W

Gloves

  • BerserkBerserk20W
  • Molten ShellMolten Shell20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • LifetapLifetap16W

Helmet

  • Rallying CryRallying Cry20W
  • Warlord's MarkWarlord's Mark2W
  • Cast when Damage TakenCast when Damage Taken1W
  • LifetapLifetap20W

Boots

  • Flame DashFlame Dash18W
  • Dread BannerDread Banner20W
  • PridePride21W

Boots

  • DeterminationDetermination20W

Weapon 2

  • Intimidating CryIntimidating Cry20W

Weapon 2

  • Seismic CrySeismic Cry20W

Weapon 2

  • Infernal CryInfernal Cry20W

Passive Tree

Passive tree 3.19
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
2.29M
Hit DPS
1.08M
With Poison DPS
1.08M
With Ignite DPS
1.08M
With Bleed DPS
1.08M
With Impale DPS
2.29M
Damage over Time
0
Impale DPS
1.21M
Culling DPS
0
Average Damage
611.93K

Attack & Crit

Attack/Cast Rate
1.76/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
0
Life Cost
79

Defence

Effective Hit Pool
78.88K
Life
4.67K
Energy Shield
82
Mana
95
Ward
0
Armour
71.34K
Evasion
98
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
78% (+6%)
Cold Resistance
76% (+14%)
Lightning Resistance
76% (+12%)
Chaos Resistance
-23%

Max Hit Taken

Physical
227.73K
Fire
234.29K
Cold
212.24K
Lightning
212.24K
Chaos
18.41K

Recovery

Life Regen
318.09/s
ES Regen
0/s
ES Recharge
82/s
Mana Regen
8.2/s
Life Leech
742.2/s
ES Leech
0/s
Mana Leech
131.59/s

Attributes & Utility

Strength
399
Intelligence
146
Dexterity
147
Movement Speed
83%
Endurance Charges
4
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
15%