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PoE 3.26·Secrets of the Atlas·Scion

Kineticist merc machine-gun curse/wither tech for MSoZ builds (and others, but mainly MSoZ)

by xLapsed1 year ago

Effective HP
1.32K
Energy Shield
616
Level
1
Min budget

Overview

Kineticist merc machine-gun curse/wither tech for MSoZ builds (and others, but mainly MSoZ) is a Path of Exile Scion build by xLapsed, made for the Secrets of the Atlas league (3.26). It is centered on Despair and plays as a intelligence, spell, area, duration archetype. Defensively it sits at 1.32K effective HP, 438 life, 616 energy shield. Suited for: T17, Delve, Harvest. Key uniques include Abhorrent Interrogation, Wilma's Requital, Kaom's Binding, Perquil's Toe, Atziri's Reflection.

Build Video

xLapsed's Notes

Wanted to share some tech that I am using on my MSoZ Juggernaut. I was looking for a way to consistently apply wither + curses with a merc while maintaining good survivability and coverage. I think I have found a pretty good setup:

  • You need a kineticist with Haste and Kinetic blast of clustering - they spam this skill and each attack hits 4+ times (more if it is linked with LMP/GMP)
  • Have merc use Wilma's Requital - This will allow the merc to double-dip the haste buff, speeding up their attack speed. This also stops the merc from doing any damage, but this is actually a bonus since I only care about debuffs and this makes them reflect-immune.
  • Equip merc with Abhorrent Interrogation - 25% chance to apply wither on hit

With the above setup, you should be getting upwards of 5+ APS with a fast wand, each of which hit at least 4x, resulting in fairly consistent application of wither. Stacking +attack speed or +cast speed (Wilmas allows both to affect attack speed) on the rest of your gear will improve your stacks and consistency.

In addition to wither, I have my merc use Anathema + curse on hit gear to apply despair (wand)/temp chains (glove implicit). With KBoC, the coverage is exceptionally good, so you should see the entire screen double-cursed pretty much instantly. Additionally, I have +30 life on hit on the merc's wand, which makes her essentially unkillable so long as she is attacking (other than one-shots)

Testing KBoC explosion overlaps

Apparently GGG changed KBoC behavior such that the secondary explosions don't overlap. This does NOT seem to be the case for KBoC cast by mercenaries. Here are some videos for comparions:

At least based on the visuals, I'm inclined to believe that mercenary KBoC doesn't have any spread, so it can more reliably hit a single target, maintaining higher wither stacks.

Crafting merc wand

Crafting a wand for this setup is fairly easy, although it will take a couple of tries - all you need are two wands that have the correct influence (hunter influence for despair on hit). You'll want to use a wand with a 1.6aps base (carved, engraved, imbued):

  • Roll one wand with the desired curse on hit - can either alt spam or use harvest reforge caster
  • Roll the other wand with +30 life on hit - can either alt spam or harvest reforge life
  • Use the recombinator with predictable recombination to get a wand with only those two mods - should be about a 7% chance to succeed
  • Craft attack speed - you can leave the prefixes blank since the merc doesn't do any damage

My full gear list

For reference, here is all the gear I'm using on my merc. She hasn't died yet in T17s or depth 550+ delve, but I only just started using this full setup ( POB for merc):

Gear

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Brimstone Needle
Wilma's Requital
Cospri's Will
Perquil's Toe
Fate Twirl
Anathema
Abhorrent Interrogation
Kaom's Binding
Kaom's Roots
Atziri's Reflection

Skills

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Weapon 1

  • DespairDespair1WMain

Gloves

  • Temporal ChainsTemporal Chains1W

Passive Tree

Passive tree 3.26
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
1

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
2.6/s
Hit Chance
100%
Crit Multiplier
150%
AoE Radius
2.2 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
1.32K
Life
438
Energy Shield
616
Mana
93
Ward
0
Armour
574
Evasion
4.5K
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
12%
Cold Resistance
12%
Lightning Resistance
12%
Chaos Resistance
33%

Max Hit Taken

Physical
1.16K
Fire
1.16K
Cold
1.16K
Lightning
1.16K
Chaos
654

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
616/s
Mana Regen
1.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
58
Intelligence
106
Dexterity
62
Movement Speed
13%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0