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PoE 3.26·Secrets of the Atlas·Deadeye

[PoE] Nuking Ubers till I'm either Broke or Rich | Day 4 SotA

by CyclonDefinitiv1 year ago2Subscribe

DPS
131.69M
Effective HP
3.1K
Life
76
Level
94
Min budget

Overview

[PoE] Nuking Ubers till I'm either Broke or Rich | Day 4 SotA is a Path of Exile Deadeye build by CyclonDefinitiv, made for the Secrets of the Atlas league (3.26). It is centered on Icicle Mine of Fanning and plays as a mine, critical, intelligence, spell archetype. In Path of Building it reaches 131.69M DPS with 3.1K effective HP, 76 life. Suited for: T17, Heist. Key uniques include The Annihilating Light, The Wise Oak, Heatshiver, The Arkhon's Tools, Atziri's Promise.

Build Video

CyclonDefinitiv's Notes

--- | Build Strength | --- Leveling : 10 / 10 Boss Damage : 10 / 10 Damage Uptime : 8 / 10 Clear Speed : 6 / 10 Mobility : 7 / 10 Defense : 1 / 10 --- | General Disclaimer | --- Resistances are distributed across Items and don't need to be on the exact Items shown Uniques are focusing on 1 Primary Stat (as High as possibile) and 1 Secondary Stat ( above average) For Bandits help Alira, later on if you have enough Elemental Resistances respec to +1 Passive Point (vendor a Onyx Amulet + 20 Orb of Regret and use the Book you will get from the Vendor) Explosive Concoction will suffice till 2 Voidstones. I done a Stream with VoD on Youtube and up to T16 is fine, T16 start to get rough (kinda every Build has it rough with very few exceptions) Def try to swap before but it is theoretical fine till the 2 Stones. Alternative farm Heist and/or Essence till you can afford the Regrets and Uniques to swap to Icicle Mines Passive Tree Stage 11 and 12 don't have Elemental Mastery due to Nerf it is in Config, will update once 3.26 Passive Tree is out --- | Mods to avoid ---| Do NOT run the following Modifiers on Maps: Players cannot Regenerate Life, Mana or Energy Shield Don't run on Guardian Maps "!kes|enf|of m|gen|mpo|lm|o su" Monsters gain (40-49)% of Maximum Life as Extra Maximum Energy Shield Monsters have 70% chance to Avoid Elemental Ailments Players have 40% less Cooldown Recovery Rate Monsters steal Power, Frenzy and Endurance charges on Hit Players are Cursed with Enfeeble Players are Cursed with Temporal Chains Area has patches of Consecrated Ground Monsters have +60% chance to Suppress Spell Damage On T17s [tested so far] "!eir m|vu|get|of m|rune|tiles$|wak|o su|kes|wni|lier|ff$" Monsters have (650-700)% increased Critical Strike Chance ?? +(70-75)% to Monster Critical Strike Multiplier Monsters have 100% increased Area of Effect ?? Monsters fire 2 additional Projectiles Players are Cursed with Vulnerability ?? Players are Cursed with Temporal Chains ?? Players are Cursed with Elemental Weakness Area has patches of Awakeners' Desolation Monsters have +100% chance to Suppress Spell Damage Players are targeted by a Meteor when they use a Flask Monsters gain (70-80)% of Maximum Life as Extra Maximum Energy Shield Monsters take (35-45)% reduced Extra Damage from Critical Strikes Unique Monsters have a random Shrine Buff Area contains Drowning Orbs Area contains Runes of the Searing Exarch Player Skills which Throw Mines throw 1 fewer Mine ?? Player Skills which Throw Traps throw 1 fewer Trap Players and their Minions deal no damage for 3 out of every 10 seconds Players are assaulted by Bloodstained Sawblades Rare and Unique Monsters remove 5% of Life, Mana and Energy Shield from Players or their Minions on Hit --- | Leveling | --- -\w-.-|.-.-g|.-g-.|g-.-.|g-g|nne|rint Items to look for: 8-11x Orb of Transmutes for crafts | Minimum 4x for 1x Flat Fire Damage to Attacks Craft on Amulet or Ring RGG for Shield Charge GGG Link for P.Conc and E. Conc G Bow to have Blink Arrow in Offhand Swap Shield pref with RG at least in Offhand for Act 1 [Will be in Mainhand Setup once Level 12] Any Bows + Quivers for Damage in Act 1 Also need following Sockets 1 B, 5 G and 1 R (Decoy Totem optional) anywhere For Explosive Concoction RGGG or GGGG (one R preffered) RRGG after A6 -- | Leveling Gem Setup | -- Before Level 4 | 3 Wisdom Scrolls Buy Iron Ring Get Caustic Arrow Use Burning Arrow Caustic Arrow + Momentum Iron Ring Level 4 | 1 Wisdom Scroll Buy Sniper's Mark Get Volley, Shrapnell Ballista & Dash Use Sniper's Mark Shrapnell Ballista Dash Caustic Arrow + Volley + Momentum (if 3G) Level 8 | 3 Wisdom Scrolls Buy Chance to Poison, Shield Charge & Frost Blink Get Faster Attacks Use Caustic Arrow + Volley + Chance to Poison (if 3G) Shield Charge + Faster Attacks [Off hand Shield Swap] Frost Blink Drop Dash Level 10 | 3 Orb of Transmutation Buy Withering Steps | Lesser Multiple Projectiles & Precision [after | can be delayed till Way Forward] Get Blink Arrow Use Blink Arrow Withering Step Level 12 Get Poisonous Concoction Use Poisonous Concoction + Volley + Chance to Poison Drop Shrapnell Ballista, Burning Arrow & Caustic Arrow Keep Blink Arrow in Offhand Bow Level 16 | 1 Orb of Alteration Buy Blood Rage Get Herald of Agony Use Herald of Agony & Blood Rage Level 18 Get Elemental Damage with Attacks This is also the Way Forward Quest Done and time to grab the 2 Gems from Act 1 Replace Chance to Poison with Lesser Multiple Projectiles Level 24 | 4 Orb of Transmutation Check for 4Link Buy Haste (1 Orb of Alteration) Get Lapis Amulet in Solaris Temple 2 Craft Fire Damage on Lapis Amulet Level 28 Get Explosive Concoction Use Explosive Concoction + Volley + Lesser Multiple Projectiles + Elemental Damage with Attacks or Momentum (Ele Dam preffered) Haste Drop Withering Step Herald of Agony Don't forget to respec out of the Flask nodes and get Ele damage wheel Level 38 | 1 Orb of Alchemy Buy Mark on Hit Get Greater Volley Use Sniper's Mark + Mark on Hit Replace Volley with Greater Volley Level 41 | 1 Orb of Chance (Act 6 after Twilight Strand Quest) Buy Fire Pen Support (1 Orb of Chance) & [Optional] Flame Dash Use Explosive Concoction + Volley + Fire Penetration + Elemental Damage with Attacks Flame Dash Drop Frostblink

Loadouts

Gear

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The Annihilating Light
Heatshiver
Victario's Influence
Replica Dragonfang's Flight
The Taming
The Taming
Grim Caress
The Arkhon's Tools
Fate Slippers
Dissolution of the Flesh
Pandemonium Shard
Maelstrom Solace
Dragon Desire
Vivid Weaver
Honour Star
Gale Star
Fulgent Joy
Pandemonium Bliss
Watcher's Eye
Hollow Glare
Morbid Sight
Glyph Star
Soul Sliver

Skills

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Body Armour

  • Icicle Mine of FanningIcicle Mine of Fanning20/20WMain
  • InspirationInspiration18W
  • MinefieldMinefield20W
  • Trap and Mine DamageTrap and Mine Damage20W
  • HypothermiaHypothermia18W
  • Charged MinesCharged Mines20W

Gloves

  • Arcanist BrandArcanist Brand20W
  • Assassin's MarkAssassin's Mark20W
  • Elemental WeaknessElemental Weakness6W
  • Frost BombFrost Bomb20W

Helmet

  • Bear TrapBear Trap20W
  • ZealotryZealotry20W
  • ArroganceArrogance20W

Weapon 1

  • Summon SkitterbotsSummon Skitterbots20W
  • BonechillBonechill20W
  • Unbound AilmentsUnbound Ailments20W

Weapon 1

  • AutomationAutomation19/23W
  • Detonate MinesDetonate Mines1/20W

Helmet

  • ClarityClarity20W

Passive Tree

Passive tree 3.26
scroll to zoom
Deadeye
Deadeye
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
131.69M
Hit DPS
118.47M
With Poison DPS
118.47M
With Ignite DPS
118.52M
With Bleed DPS
118.47M
Damage over Time
56.76K
Ignite DPS
56.76K
Culling DPS
13.17M
Reservation DPS
0
Average Hit
8.25M
Burst Damage
8.25M

Attack & Crit

Attack/Cast Rate
14.36/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
590%
Mana Cost
16
Life Cost
0

Defence

Effective Hit Pool
3.1K
Life
76
Energy Shield
0
Mana
244
Ward
0
Armour
126
Evasion
2.03K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
0%
Spell Block
22%
Spell Suppression
0%
Evade (Melee)
12%
Evade (Projectile)
12%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
39%
Cold Resistance
63%
Lightning Resistance
38%
Chaos Resistance
15%

Max Hit Taken

Physical
1.8K
Fire
2.77K
Cold
4.43K
Lightning
3K
Chaos
2.09K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
98.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
112
Intelligence
313
Dexterity
251
Movement Speed
57%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Devotion
0