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PoE 3.17·Archnemesis·Pathfinder

Mid-investment Poisonous Concoction Pathfinder

by piszczel4 years ago

DPS
3.78M
Effective HP
39.44K
Life
4.44K
Level
92
Min budget

Overview

Mid-investment Poisonous Concoction Pathfinder is a Path of Exile Pathfinder build by piszczel, made for the Archnemesis league (3.17). It is centered on Poisonous Concoction and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 3.78M DPS with 39.44K effective HP, 4.44K life, 628 energy shield. Suited for: Mapping, Simulacrum, Bossing. Key uniques include Olesya's Delight, The Devouring Diadem, Circle of Nostalgia.

Build Video

piszczel's Notes

I believe the videos will speak for themselves:

119% quant t16 conqueror map: https://www.youtube.com/watch?v=w5cxMr7sJjg

61% quant Shaper guardian invitation: https://www.youtube.com/watch?v=peq2K5xAqBU

PoB: https://pastebin.com/j2C2H2KU

This is an example of a mid investment build for the people who don't min max everything yet are past the usual league start issues. The total investment for this build is in the region of 10ex so far.

The idea is not original, but there's not many resources available for mid-investment builds. By mid-investment I mean that the build is happy to take on t16s, can do some end game bosses, but wont be jucing your invitations or doing 100% delirious. It's neither the 10c league starter nor the 100ex endgame build. It's for people like me, with limited budget or economical knowledge despite 1000s of hours in game.

The idea of this pathfinder is that it's a tanky mapper with the option of bossing. I am running Determination, Grace, Defiance Banner, Purity of Elements and using Iron Reflexes to convert all evasion to armour. The result is about 80k armour with flasks up. Because of pathfinder and the "gain charges on hit" flask mods, the flask uptime is pretty much 100%. This is crucial as I am using the Master Surgeon node, which means I recover 6% of life every time a flask is used. Most builds go for the Nature's Boon node which gives you a lot of flask charges but I don't believe this to be necessary at all, especially with the new eldritch modifiers on body armour.

Aura stacking is enabled by Devouring Diadem, which also solves all mana issues. The only requirement is that it needs to have the "increased duration of ailments when you focus" modifier on it, as it's a huge part of the damage output.

In maps, my 4 utility flasks trigger constantly. Coupled with high block chance (a blocked hit still counts as a hit, proccing my flasks), unless a single hit does more than 24% of my health, it will basically heal me. You don't really die in maps, but it's not an immortal build by any means. I have died numerous times, mainly to degen zones. There is basically no health regeneration in this build and you rely on the flask engine to survive. No hits = no flask charges. In that respect, a 4-way shaper guardians invite is in some ways easier than fighting the Shaper solo. You rely on the enemies hitting you frequently.

I have also opted to go the divine flesh route. Stacking max chaos res is not difficult this league. A +5% max res shield with +100 life only cost me 1ex. By comparison, a lot of top builds take the Brass Dome which gives you +5% max res in itself. The issue is that it's a strength base, and getting a 5G1B or 6W socket costs more than my entire build itself (11ex+ at the time of writing). Stacking chaos res also gives a massive dps boost from the chaos mastery "+1% to chaos damage over time multiplier per 4% chaos resistance". With 85% chaos resistance, this gives 21% chaos dot multi, as much as a malevolence aura.

A lot of PC league starters focus on just normal poison tree, but I believe that frenzy charges are key. This is in fact used by top a lot of builds on poe ninja - the difference is that at low-mid investment, the standard use of Snakebite unique doesn't outperform other options. In fact for most options, Snakebite performs worse than the modifer "increased attack and cast speed while focused" on gloves, which is an easily craftable mod. Coupled together with the helmet focus mod, damage is bumped up drastically when you focus.

Olesya's delight, a 1c unique, is a game changer. It got buffed this league and works wonders for poison builds, turning frenzy charge from 4% more damage to 8% more damage with ailments. On bosses, you generate the frenzy charges from a sword mastery - you path to Brutal Blade which gives you some % block chance, and pick the "8% chance to gain a frenzy charge when you hit a unique enemy". There is 100% frenzy charge uptime for bosses with this.

Withering step is another crucial part of the damage output. Leave withering step on left click, and it will just inflict 6 wither stacks on enemies every few seconds. Higher wither stacks options utilise spell totems, but I found that setup clunky and my totems did not survive very long. 6 stacks is realistic, if you see any PoB with 15 wither stacks you have to question how they get them consistently. It's too easy to inflate the damage like this.

I'd like to discuss the chest piece - currently I am running an uninspired rare. The main benefit are the eldritch modifers to block chance and flask charges. However Cherrubim's is great, Dendrobate is fantastic too; on a higher budget, a redeemer rare chest with chance to gain frenzy charges on hit would be fantastic.

This build is far from optimised. I would like to get a 21/20 divergent PC gem which will be a massive boost to damage, but that's too expensive. A 21/20 normal quality gem will be sufficient. The tree could probably take some tweaking. You could run Rumi's concoction to max out spell block.

High investment options would take brass dome, alternate quality gems to inflict more wither, forbidden flesh and flame to allocate way of the poacher for more frenzy charges. Alternate quality blood rage would save me going for the sword nodes and free up 6 points.

Happy to hear any feedback on the build, as I'm not finished with it yet.

Loadouts

Gear

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The Devouring Diadem
Spirit Mantle
Rage Pendant
Rift Circle
Circle of Nostalgia
Tempest Caress
Olesya's Delight
Rapture Spark
Maelstrom Barrier
Chimeric Stone
Entropy Solace
Glyph Solace
Maelstrom Slicer
Fulgent Ember
Glorious Vanity

Skills

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Body Armour

  • Poisonous ConcoctionPoisonous Concoction20/23WMain
  • Greater VolleyGreater Volley20W
  • Unbound AilmentsUnbound Ailments20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W
  • Vicious ProjectilesVicious Projectiles20W
  • Void ManipulationVoid Manipulation20/10W

Helmet

  • DeterminationDetermination20W
  • Purity of ElementsPurity of Elements19W
  • Vaal GraceVaal Grace19W
  • EnlightenEnlighten3W

Gloves

  • Withering StepWithering Step20/6W
  • DesecrateDesecrate11W
  • Molten ShellMolten Shell13W
  • Cast when Damage TakenCast when Damage Taken7W

Boots

  • DespairDespair20W
  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Weapon 2

  • Defiance BannerDefiance Banner20W
  • Plague BearerPlague Bearer20W

Weapon 2

  • Herald of AgonyHerald of Agony20W

Passive Tree

Passive tree 3.18
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
92

Damage

Full DPS
3.78M
Combined DPS
419.71K
Hit DPS
11.07K
With Poison DPS
419.71K
With Ignite DPS
11.07K
With Bleed DPS
11.07K
Damage over Time
408.63K
Poison DPS
21.27K
Culling DPS
0
Average Damage
3.89K

Attack & Crit

Attack/Cast Rate
2.84/s
Hit Chance
95%
Crit Chance
6%
Crit Multiplier
150%
Mana Cost
45
Life Cost
0

Defence

Effective Hit Pool
39.44K
Life
4.44K
Energy Shield
628
Mana
11
Ward
0
Armour
88.63K
Evasion
0
Phys Damage Reduction
88%

Mitigation & Avoidance

Block
50%
Spell Block
16%
Spell Suppression
5%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+20%)
Cold Resistance
77% (+4%)
Lightning Resistance
77% (+18%)
Chaos Resistance
85% (+5%)

Recovery

Life Regen
118.81/s
ES Regen
0/s
Mana Regen
11.9/s
Life Leech
83.72/s
ES Leech
8.11/s
Mana Leech
0/s

Attributes & Utility

Strength
168
Intelligence
142
Dexterity
353
Movement Speed
99%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Devotion
0