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PoE2 0.3·Third Edict·Gemling Legionnaire

Theorycrafting around temporary minions Gemling legionnaire.

by Ok_Elephant_56061 year ago10

Effective HP
23.25K
Energy Shield
9.87K
Spirit
352
Level
92

Overview

Theorycrafting around temporary minions Gemling legionnaire. is a Path of Exile 2 Gemling Legionnaire build by Ok_Elephant_5606, made for the Third Edict league (0.3). It is centered on Raging Spirits and plays as a buff, intelligence, minion, persistent archetype. Defensively it sits at 23.25K effective HP, 1 life, 9.87K energy shield. Suited for: Legion, Bossing, Breach. Key uniques include Breath of the Mountains, Darkness Enthroned.

Build Video

Ok_Elephant_5606's Notes

So this is my first attempt at poe 2 theorycrafting and I wanted to use minion skills that were considered off meta/bad and try to take them to a end game setting. So its a mix of Summon raging spirits,unearth and zombies. I am using skeletal clerics as sacrifices for unearth and non empowered zombies.

I do generate 3 power charges and summon 3 empowered zombies that have 45% increased effect due to the quality gained from base+ gemmling ascendency. But they attack so slow and dont hit that hard from what I can tell. Unearth is also a bit clunky with sacrifice active if one little spike taps my pain offering it gets rid of it.

At first this was a generic minion build so I spent 20div on gear more or less but as long as sacrifice and blasphemy have enough spirit could drop the belt and get cheaper gear without spirit.

So far it can clear 150 splinter King of the mist, olroth and 100 splinter breach. 150 breach isnt possible due to lack of clear speed. But with a lich angle with curse explode that should be easy enough and lastly non uber arbiter.

Map clear is abysmal but it is doable. Bossing is slower than I would like but that could just be a few fixes away from serviceable but ES is gross still so 23k effective hitpool so not really dying to anything maybe outside of crit shenanigans.

My current links im not sure are correct but here they are

Raise zombie - heavy swing -heft -brutality 3 - bleed 3 - efficiency 2
Unearth - rapid attacks 2 - heft - feeding frenzy 2 - minion mastery -efficiency 2
Ember fusillade - rapid casting 2 - projectile acceleration- living lightning
Sacrifice Skeletal cleric
Pain offering - danse macabre - brutus brain - magnified area
Raging sprits - prolonged duration 2 - feeding frenzy 2 - immolate - rapid attack 2 - elemental armament 2 Blasphemy-elemental weakness - heightened curse
Discipline

Now theres a few quick fixes that come to mind replacing rings with two evergrasping rings for 50% of damage as extra chaos to allies in presence.
Removing the electric amplification annoint(was enabling living lightning but is a waste) (could argue ED/C for clear but wanting to see if I can do pure temporary minions) Remove focus for another + gem level weapon + allies in Prescence mods. Add a tamed beast with beneficial modifier like haste. Add a specter/s that would benefit from gemlings extra quality.

At this point Im trying to see if theres anything big that im missing that will improve the damage/quality of life. Itll always be clunky due to the constant resummoning but so far its been a fun little test. I think so far the most potential is SRS out of the temporary minions.

https://pobb.in/9_vXCPlOePMj heres the pob. Preview doesnt have the updated nodes from what I can tell but picked up the minions are giagantic + the duration nodes/damage in the expendable army wheel.

Gear

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Rift Grinder
Brimstone Keep
Miracle Mantle
Victory Scarab
Brimstone Hold
Rune Circle
Glyph Clutches
Darkness Enthroned
Beast Tread
Apocalypse Chant
Effervescent Ultimate Life Flask
Persevering Ultimate Mana Flask of the Perpetual
Breath of the Mountains
Staunching Charm of the Wide
Hypnotic Wisdom
Chimeric Scar
Prism of Belief

Skills

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  • Raging SpiritsRaging Spirits20/20WMain
  • Prolonged Duration IIProlonged Duration II1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • ImmolateImmolate1W
  • Rapid Attacks IIRapid Attacks II1W
  • Elemental Armament IIElemental Armament II1W
  • Raise ZombieRaise Zombie19/20W
  • Heavy SwingHeavy Swing1W
  • HeftHeft1W
  • Brutality IIIBrutality III1W
  • Bleed IIIBleed III1W
  • Efficiency IIEfficiency II1W
  • UnearthUnearth18/20W
  • Rapid Attacks IIRapid Attacks II1W
  • HeftHeft1W
  • Feeding Frenzy IIFeeding Frenzy II1W
  • Minion MasteryMinion Mastery1W
  • Efficiency IIEfficiency II1W
  • Ember FusilladeEmber Fusillade18/20W
  • Rapid Casting IIRapid Casting II1W
  • Projectile Acceleration IProjectile Acceleration I1W
  • Living Lightning IILiving Lightning II1W
  • Pain OfferingPain Offering18W
  • Danse MacabreDanse Macabre1W
  • Brutus' BrainBrutus' Brain1W
  • Magnified Area IMagnified Area I1W
  • BlasphemyBlasphemy18/20W
  • VulnerabilityVulnerability18/10W
  • Heightened CurseHeightened Curse1W
  • DisciplineDiscipline19W
  • Clarity IIClarity II1W
  • SacrificeSacrifice19/20W
  • Skeletal ClericSkeletal Cleric19/20W

Weapon 1

  • DisciplineDiscipline19W

Passive Tree

Passive tree 0.4
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Gemling Legionnaire
Gemling Legionnaire

Character Stats

Level
92

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1/s
Hit Chance
100%
Crit Multiplier
215%
Minion Limit
11
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
23.25K
Life
1
Energy Shield
9.87K
Mana
1.42K
Spirit
167
Darkness
0
Armour
21
Evasion
411
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75% (+14%)
Lightning Resistance
75% (+59%)
Chaos Resistance
16%

Max Hit Taken

Physical
9.87K
Fire
35.25K
Cold
35.25K
Lightning
35.25K
Chaos
∞

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
9.87K/s
Mana Regen
85/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
58
Intelligence
287
Dexterity
77
Movement Speed
34%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m