PoE2 0.3·Third Edict·Gemling Legionnaire
Theorycrafting around temporary minions Gemling legionnaire.
by Ok_Elephant_56061 year ago10
- Effective HP
- 23.25K
- Energy Shield
- 9.87K
- Spirit
- 352
- Level
- 92
Overview
Theorycrafting around temporary minions Gemling legionnaire. is a Path of Exile 2 Gemling Legionnaire build by Ok_Elephant_5606, made for the Third Edict league (0.3). It is centered on Raging Spirits and plays as a buff, intelligence, minion, persistent archetype. Defensively it sits at 23.25K effective HP, 1 life, 9.87K energy shield. Suited for: Legion, Bossing, Breach. Key uniques include Breath of the Mountains, Darkness Enthroned.
Build Video
Ok_Elephant_5606's Notes
So this is my first attempt at poe 2 theorycrafting and I wanted to use minion skills that were considered off meta/bad and try to take them to a end game setting. So its a mix of Summon raging spirits,unearth and zombies. I am using skeletal clerics as sacrifices for unearth and non empowered zombies.
I do generate 3 power charges and summon 3 empowered zombies that have 45% increased effect due to the quality gained from base+ gemmling ascendency. But they attack so slow and dont hit that hard from what I can tell. Unearth is also a bit clunky with sacrifice active if one little spike taps my pain offering it gets rid of it.
At first this was a generic minion build so I spent 20div on gear more or less but as long as sacrifice and blasphemy have enough spirit could drop the belt and get cheaper gear without spirit.
So far it can clear 150 splinter King of the mist, olroth and 100 splinter breach. 150 breach isnt possible due to lack of clear speed. But with a lich angle with curse explode that should be easy enough and lastly non uber arbiter.
Map clear is abysmal but it is doable. Bossing is slower than I would like but that could just be a few fixes away from serviceable but ES is gross still so 23k effective hitpool so not really dying to anything maybe outside of crit shenanigans.
My current links im not sure are correct but here they are
Raise zombie - heavy swing -heft -brutality 3 - bleed 3 - efficiency 2
Unearth - rapid attacks 2 - heft - feeding frenzy 2 - minion mastery -efficiency 2
Ember fusillade - rapid casting 2 - projectile acceleration- living lightning
Sacrifice Skeletal cleric
Pain offering - danse macabre - brutus brain - magnified area
Raging sprits - prolonged duration 2 - feeding frenzy 2 - immolate - rapid attack 2 - elemental armament 2 Blasphemy-elemental weakness - heightened curse
Discipline
Now theres a few quick fixes that come to mind replacing rings with two evergrasping rings for 50% of damage as extra chaos to allies in presence.
Removing the electric amplification annoint(was enabling living lightning but is a waste) (could argue ED/C for clear but wanting to see if I can do pure temporary minions) Remove focus for another + gem level weapon + allies in Prescence mods. Add a tamed beast with beneficial modifier like haste. Add a specter/s that would benefit from gemlings extra quality.
At this point Im trying to see if theres anything big that im missing that will improve the damage/quality of life. Itll always be clunky due to the constant resummoning but so far its been a fun little test. I think so far the most potential is SRS out of the temporary minions.
https://pobb.in/9_vXCPlOePMj heres the pob. Preview doesnt have the updated nodes from what I can tell but picked up the minions are giagantic + the duration nodes/damage in the expendable army wheel.
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 92
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 1/s
- Hit Chance
- 100%
- Crit Multiplier
- 215%
- Minion Limit
- 11
- Mana Cost
- 0
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 23.25K
- Life
- 1
- Energy Shield
- 9.87K
- Mana
- 1.42K
- Spirit
- 167
- Darkness
- 0
- Armour
- 21
- Evasion
- 411
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Evade (Spell)
- 0%
- Deflect
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+7%)
- Cold Resistance
- 75% (+14%)
- Lightning Resistance
- 75% (+59%)
- Chaos Resistance
- 16%
Max Hit Taken
- Physical
- 9.87K
- Fire
- 35.25K
- Cold
- 35.25K
- Lightning
- 35.25K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 9.87K/s
- Mana Regen
- 85/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 58
- Intelligence
- 287
- Dexterity
- 77
- Movement Speed
- 34%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Presence Radius
- 4 m