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PoE 3.25·Kalguur·Warden

Lightning Strike League Review Part 1 of 4 | Path of Exile 3.25 Settlers of Kalguur

by Combs_OG2 years ago1Subscribe

DPS
1.44K
Effective HP
403.86
Life
331
Level
23
Min budget

Overview

Lightning Strike League Review Part 1 of 4 | Path of Exile 3.25 Settlers of Kalguur is a Path of Exile Warden build by Combs_OG, made for the Kalguur league (3.25). In Path of Building it reaches 1.44K DPS with 403.86 effective HP, 331 life.

Build Video

Combs_OG's Notes

Check the Spreadsheet for notes: https://docs.google.com/spreadsheets/d/13hFS0Z6eGVNROW8ajz6Qo3DbzJYQ0oJpc64n0FsZApI/edit?usp=sharing Ascendancy: 1. Barkskin 2. Enduring Suffusion 3. Experienced Herbalist 4. Oath of Winter Later when we start using Determination, swap Barkskin to Avatar of the Wilds ____________________________________________________________ How Do We Deal with Manaburn? Tinctures Explained: https://www.youtube.com/watch?v=R0Hx6TkbJow Mana burn is a global debuff that can stack and is applied to us from Tinctures Each stack of Mana Burn causes you to lose 1% of your Maximum Mana per stack, per second. With the Warden Ascendancy Enduring Suffusion, we gain 0.5 seconds of "free Tincture uptime" for every stack of Manaburn we had when the Tincture was deactivated, up to a maximum of 6 seconds. This implies that if we can reach 12 Mana Burn stacks, we will get 6 seconds of free Tincture uptime. For this reason, we need to try to build up Mana Burn stacks AS QUICKLY as possible, not as slowly as possible, so we can reach those 12 stacks, because when we do, we get those 6 seconds of free Tincture uptime. With the Tincture Mastery "Your Tinctures deactivate when you have 12 or more Mana Burn", our Tinctures will automatically turn off when we hit 12 stacks of Mana Burn With the second Tincture Mastery "The First 6 Mana Burn applied to you have no effect", we will only start burning mana on the 7th stack until the 11th stack, before the Tincture turns off at 12 stacks This 7th stack of Mana Burn will only burn 1% Mana, not 7% (this has been confirmed by GGG) So by accelerating how quickly we get Mana Burn stacks, we get through the Mana Burn phase of 7-11 stacks more quickly, meaning we spend LESS time burning mana. This is why we want to INCREASE OUR MANA BURN RATE (the rate at which we gain additional stacks of Mana Burn), and not DECREASE IT. because when we reach 12 stacks we get 6 Free Seconds of Tincture This is why adding a second Tincture is so good - it doubles the amount of Mana Burn stacks we acquire, helping us to reach 12 more quickly. There is a great modifier on Tinctures "35% increased effect, 65% increased Mana Burn rate" - we want this on all of our Tinctures. If this doesn't make sense, check the video above to learn more! ____________________________________________________________ Community Endgame Builds For You to Get Inspired: - NeptunesRise's Endgame PoB: https://pobb.in/NdZNBXkJLU_7 - X1_Zenith's Mahuxotl Doryani PoB 3.24: https://pobb.in/MYDpWivEKp9k

Loadouts

Gear

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Maelstrom Scratch
Chimeric Razor

Skills

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  • Venom GyreVenom Gyre20W
  • VolleyVolley20W
  • PiercePierce20W
  • Added Cold DamageAdded Cold Damage20W
  • Galvanic ArrowGalvanic Arrow6W
  • MomentumMomentum6W
  • Mirage ArcherMirage Archer5W
  • Galvanic ArrowGalvanic Arrow6W
  • Added Cold DamageAdded Cold Damage3W
  • Mirage ArcherMirage Archer5W
  • Rain of ArrowsRain of Arrows2W
  • Added Cold DamageAdded Cold Damage3W
  • Mirage ArcherMirage Archer5W
  • Shrapnel BallistaShrapnel Ballista1W
  • PiercePierce5W
  • FrostblinkFrostblink1W
  • Blink ArrowBlink Arrow5W
  • Blood RageBlood Rage20W
  • Herald of IceHerald of Ice1W
  • Herald of IceHerald of Ice20W
  • Blood RageBlood Rage20W
  • Whirling BladesWhirling Blades20W
  • Faster AttacksFaster Attacks20W
  • FrostblinkFrostblink5W
  • Sniper's MarkSniper's Mark5W
  • AngerAnger20W
  • Herald of IceHerald of Ice7W
  • PuncturePuncture1W
  • DashDash1W
  • Sniper's MarkSniper's Mark1W
  • Barkskin20W

Passive Tree

Passive tree 3.25
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Warden
Warden
Bandits
Help Alira
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
23

Damage

Full DPS
0
Combined DPS
1.44K
Hit DPS
1.42K
With Poison DPS
1.44K
With Ignite DPS
1.42K
With Bleed DPS
1.42K
Damage over Time
19.55
Poison DPS
39.1
Culling DPS
0
Reservation DPS
0
Average Damage
490.29
Burst Damage
369.41

Attack & Crit

Attack/Cast Rate
2.9/s
Hit Chance
46%
Accuracy
457
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
403.86
Life
331
Energy Shield
0
Mana
-90
Ward
0
Armour
0
Evasion
22
Phys Damage Reduction
12%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
5%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-10%
Cold Resistance
-45%
Lightning Resistance
-45%
Chaos Resistance
-60%

Max Hit Taken

Physical
658
Fire
416
Cold
318
Lightning
318
Chaos
259

Recovery

Life Regen
0/s
Net Life Regen
-11.65/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
6.3/s
Life Leech
13.31/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
11.65/s

Attributes & Utility

Strength
34
Intelligence
34
Dexterity
162
Movement Speed
20%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0