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PoE 3.21·Crucible·Guardian

Looking for ideas from the minion veterans /Poison Minion Zoo Concept/

by SullenJester003 years ago1

Effective HP
53.04K
Life
2.39K
Level
97
Min budget

Overview

Looking for ideas from the minion veterans /Poison Minion Zoo Concept/ is a Path of Exile Guardian build by SullenJester00, made for the Crucible league (3.21). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. Defensively it sits at 53.04K effective HP, 2.39K life, 1.26K energy shield. Key uniques include Triad Grip, Bones of Ullr.

SullenJester00's Notes

https://pastebin.com/p1qqESvv

This is where I'm currently at.
I haven't played minions for a long time so there's probably room for improvement. The build meant to be SC SSF, the gear is a bit ambitious but I think this is the char for the whole league.

The theoretical single target is around 9 mil, but because the nature of the build it's more like 5-6 effective.

To my understanding minion survivability is an issue nowadays, is this enough?

Current plan for spectre is Bone Husk (and Chief for frenzy charge), because it has a lot of phys projectiles. Any ideas for a better spectre?

(If I get Hungry Loop, I'll drop VHaste for Skeletons)

Gear

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New Item
New Item
New Item
New Item
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Triad Grip
New Item
Bones of Ullr
New Item
Amanamu's Gaze
Minion Life 2
Large Minion
Small Res Malev
Small Res Armor
New Item
New Item
Minion LIfe 1

Skills

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Body Armour

  • Raise ZombieRaise Zombie21/20WMain
  • Chance to PoisonChance to Poison20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Withering TouchWithering Touch20/20W
  • Summon PhantasmSummon Phantasm20/20W
  • MultistrikeMultistrike20/20W

Helmet

  • Raise SpectreRaise Spectre21/20W
  • Summon Carrion GolemSummon Carrion Golem20/20W
  • Chance to PoisonChance to Poison20/20W
  • Feeding FrenzyFeeding Frenzy20/20W

Gloves

  • DeterminationDetermination20/20W
  • MalevolenceMalevolence20/20W
  • Purity of ElementsPurity of Elements20/20W
  • PrecisionPrecision20/20W

Weapon 1

  • VitalityVitality20/20W
  • Defiance BannerDefiance Banner20/20W
  • ArroganceArrogance20/20W

Weapon 2

  • DespairDespair20/20W
  • Temporal ChainsTemporal Chains20/20W
  • BaneBane20/20W

Boots

  • Molten ShellMolten Shell20/20W
  • Cast when Damage TakenCast when Damage Taken20/20W

Boots

  • Flame DashFlame Dash20/20W
  • ConvocationConvocation20/20W

Ring 2

  • Vaal HasteVaal Haste20/20W

Passive Tree

Passive tree 3.21
scroll to zoom
Guardian
Guardian
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.47/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
9
Mana Cost
103
Life Cost
0

Defence

Effective Hit Pool
53.04K
Life
2.39K
Energy Shield
1.26K
Mana
165
Ward
0
Armour
62.53K
Evasion
488
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
77% (+54%)
Cold Resistance
77% (+54%)
Lightning Resistance
78% (+52%)
Chaos Resistance
48%

Max Hit Taken

Physical
18.1K
Fire
33.28K
Cold
33.28K
Lightning
34.62K
Chaos
18.31K

Recovery

Life Regen
0/s
ES Regen
459/s
ES Recharge
1.26K/s
Mana Regen
28.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
131
Intelligence
301
Dexterity
62
Movement Speed
74%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0