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Freezing Pinnacle bosses with poison Frost Blades

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Murderous Eye JewelViridian JewelHatred damageViridian JewelLarge Cluster JewelViridian JewelMedium Cluster JewelViridian JewelMedium Cluster JewelPneumatic DaggerImperial BucklerExpedition's EndHeatshiverSouthboundVermillion RingVermillion RingThe PandemoniusSlink BootsStygian Vise

I've got a solid concept for a build but I am mostly familiar with left-side-of-the-tree pathings and itemization (done more totemplar builds than I have fingers). I'd like to request your wisdom and improvements to something I really want to league start with.

Concept:

1, Frost Blades is getting a large added damage effectiveness buff
2, Poison likes having a large base hit and the %resist penetration FB loses from the threshold jewels doesn't hurt it
3, Trickster Frenzy charges + Polymath + dagger crit + Unbound Ailments are generic damage multipliers that scale both poison and hit - well, freeze threshold - damage
4, Heatshiver is a massive +130% cold added as fire if you can freeze enemies

---> let's try to freeze everything and make Poison do the primary dps

Pros:

- Longest weapon range strike skill
- Enough freeze threshold to even freeze Pinnacles (using Southbound and Expedition's End)
- 2 ascendancy notables free to spend on Trickster defensive layers
- Capped spell suppression, Ghost Shrouds
- Freezing everything in the Sanctum should be an excellent way to avoid Resolve loss
- Dodging boss mechanics when they have 70% action speed is ez pz
- Best mods on rare gear are super weird and unsynergystic (increased cold damage, Chaos DoT multi, physical damage dagger, chance to poison) so should be relatively cheap(er)

Cons:
- Still a strike skill tho
- Unique heavy -> chest, gloves, helmet, maybe-amulet are uniques so resist juggling is likely hard
- Needs a few specific (though common) Cluster notables for freeze duration
- How strong is screen freeze as a defensive layer?
- Could use some maximum resistances, evasion, IDK just more defense?
- Ability to freeze bosses is a hard threshold and needs to be met for full boss dps - taking out Perfect Agony before good gear is not a massive loss in dps for the 30% less hit dmg penalty going away

​

Any ideas for improvements? I also welcome endgame gear goal suggestions to see how far this could be pushed.

​

https://pobb.in/KsOuxoOKs77e

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Life

4965

Mana

55

Energy Shield

655

DPS

3M

Effective Hit Pool

30.81K

Chaos Res

-37

Fire Res

75

Cold Res

75

Lightning Res

60

Armour

110

Evasion

21K

Block

25 | 0

Crit Chance

95%

Crit Multi

316%

Rage

0

Strength

80

Intelligence

109

Dexterity

269

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

34%

Spellbreaker
Spellbreaker
Polymath
Polymath
Swift Killer
Swift Killer
Escape Artist
Escape Artist
Ghost Dance
Ghost Dance
Perfect Agony
Perfect Agony
Adder's Touch
Adder's Touch
Backstabbing
Backstabbing
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Coordination
Coordination
Depth Perception
Depth Perception
Dire Torment
Dire Torment
Elemental Focus
Elemental Focus
Entrench
Entrench
Fervour
Fervour
Flash Freeze
Flash Freeze
Frenetic
Frenetic
Heartseeker
Heartseeker
Herbalism
Herbalism
Infused
Infused
Inveterate
Inveterate
Prowess
Prowess
Revenge of the Hunted
Revenge of the Hunted
Sleight of Hand
Sleight of Hand
Soul Thief
Soul Thief
Thick Skin
Thick Skin
Thief's Craft
Thief's Craft
Trickery
Trickery
Winter Spirit
Winter Spirit
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