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PoE 3.19·Kalandra·Trickster

Freezing Pinnacle bosses with poison Frost Blades

by eemmbbeerr3 years ago5

DPS
2.8M
Effective HP
30.81K
Life
4.96K
Level
96
Min budget

Overview

Freezing Pinnacle bosses with poison Frost Blades is a Path of Exile Trickster build by eemmbbeerr, made for the Kalandra league (3.19). It is centered on Frost Blades and plays as a dexterity, attack, projectile, melee archetype. In Path of Building it reaches 2.8M DPS with 30.81K effective HP, 4.96K life, 655 energy shield. Suited for: Sanctum, Expedition, Simulacrum. Key uniques include Southbound, Heatshiver, Expedition's End, The Pandemonius.

eemmbbeerr's Notes

I've got a solid concept for a build but I am mostly familiar with left-side-of-the-tree pathings and itemization (done more totemplar builds than I have fingers). I'd like to request your wisdom and improvements to something I really want to league start with.

Concept:

1, Frost Blades is getting a large added damage effectiveness buff
2, Poison likes having a large base hit and the %resist penetration FB loses from the threshold jewels doesn't hurt it
3, Trickster Frenzy charges + Polymath + dagger crit + Unbound Ailments are generic damage multipliers that scale both poison and hit - well, freeze threshold - damage
4, Heatshiver is a massive +130% cold added as fire if you can freeze enemies

---> let's try to freeze everything and make Poison do the primary dps

Pros:

- Longest weapon range strike skill
- Enough freeze threshold to even freeze Pinnacles (using Southbound and Expedition's End)
- 2 ascendancy notables free to spend on Trickster defensive layers
- Capped spell suppression, Ghost Shrouds
- Freezing everything in the Sanctum should be an excellent way to avoid Resolve loss
- Dodging boss mechanics when they have 70% action speed is ez pz
- Best mods on rare gear are super weird and unsynergystic (increased cold damage, Chaos DoT multi, physical damage dagger, chance to poison) so should be relatively cheap(er)

Cons:
- Still a strike skill tho
- Unique heavy -> chest, gloves, helmet, maybe-amulet are uniques so resist juggling is likely hard
- Needs a few specific (though common) Cluster notables for freeze duration
- How strong is screen freeze as a defensive layer?
- Could use some maximum resistances, evasion, IDK just more defense?
- Ability to freeze bosses is a hard threshold and needs to be met for full boss dps - taking out Perfect Agony before good gear is not a massive loss in dps for the 30% less hit dmg penalty going away

​

Any ideas for improvements? I also welcome endgame gear goal suggestions to see how far this could be pushed.

​

https://pobb.in/KsOuxoOKs77e

Gear

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Physical Dagger
Heatshiver
Expedition's End
The Pandemonius
Life Ring
Life Ring
Southbound
New Item
Evasion Boots
Evasion Shield
New Item
3-mod decent jewel
Hatred damage
3-mod decent jewel
Ailment dagger & claw
3-mod decent jewel
Crit + ailment duration
3-mod decent jewel
Crit + ailment duration

Skills

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  • Frost BladesFrost Blades32WMain
  • MultistrikeMultistrike20W
  • Unbound AilmentsUnbound Ailments20W
  • Ice BiteIce Bite20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • CrueltyCruelty20W
  • WitherWither20W
  • Withering StepWithering Step20W
  • Spell TotemSpell Totem20W
  • Multiple TotemsMultiple Totems20W
  • Faster CastingFaster Casting20W
  • PrecisionPrecision17W
  • GraceGrace20W
  • HatredHatred20W
  • EnlightenEnlighten3W
  • Temporal ChainsTemporal Chains20W
  • Assassin's MarkAssassin's Mark20W

Passive Tree

Passive tree 3.19
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
2.8M
Hit DPS
242.6K
With Poison DPS
2.44M
With Ignite DPS
337.14K
With Bleed DPS
242.6K
Damage over Time
2.29M
Poison DPS
169.34K
Ignite DPS
94.54K
Culling DPS
266.53K
Average Damage
68.68K

Attack & Crit

Attack/Cast Rate
3.53/s
Hit Chance
96%
Crit Chance
95%
Crit Multiplier
316%
Totem Limit
1
Mana Cost
21
Life Cost
0

Defence

Effective Hit Pool
30.81K
Life
4.96K
Energy Shield
655
Mana
55
Ward
0
Armour
110
Evasion
21.09K
Phys Damage Reduction
1%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
72%
Evade (Projectile)
72%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+6%)
Cold Resistance
75% (+57%)
Lightning Resistance
60%
Chaos Resistance
-37%

Max Hit Taken

Physical
8.47K
Fire
27.96K
Cold
27.96K
Lightning
18.64K
Chaos
5.41K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
655/s
Mana Regen
20.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
80
Intelligence
109
Dexterity
269
Movement Speed
34%
Endurance Charges
3
Frenzy Charges
8
Power Charges
4
Devotion
0