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PoE 3.14·Ultimatum·Hierophant

Dark Pact Totems ft. Supreme Decadence

by Zaedulus5 years ago17

DPS
30.61M
Life
4.28K
Level
98
Min budget

Overview

Dark Pact Totems ft. Supreme Decadence is a Path of Exile Hierophant build by Zaedulus, made for the Ultimatum league (3.14). It is centered on Dark Pact. In Path of Building it reaches 30.61M DPS with 4.28K life, 2.94K energy shield. Suited for: Mapping. Key uniques include Coward's Legacy, Bottled Faith, Viridi's Veil, Cinderswallow Urn, Replica Maloney's Mechanism.

Build Video

Zaedulus's Notes

pob: https://pastebin.com/DWmgm5jN

budget in video is 50 ex

#Introduction

This is a really fun build that uses a lot of cool interactions. Something about dark pact is just immensely satisfying to play.

##Pros

  • large hybrid health pool (10K EHP)

  • high single target dps

  • the juiciest life flask you've ever seen (heals you to full)

  • Dark pact explosions are very satisfying

  • Ailment immune

  • hexproof

##Cons

  • not the best mapper. I'd give it an A- or B+, just not enough move speed. Play style for mapping is easy and smooth though (drop totems and keep on moving)

  • totem playstyle

  • have to actually reactively push life flask. Cant just afk regen through everything like aura stacker or agnostic build.

#Mechanics

The main relatively unique mechanic used in this build is supreme decadence. By using supreme decadence in combination with coward's legacy and a panicked life flask (always active due to coward's legacy), you can get huge instant recovery to both your life and es pool. This can be taken a step further with upgraded ryslatha pantheon and flask life recovery nodes from tree/clusters/WE.

I also use the pretty standard soul mantle setup of cowards legacy + viridi's veil + soul mantle + magic ring in right slot. The hexproof lets us ignore both soul mantle's and cowards legacy's downsides. The upside of these items is huge: low life from coward's legacy enables us to run pain attunement and panicked flasks while soul mantle is a pseudo-7 link as well as giving us +1 totem.

Astral projector make nova skills actually playable. It is especially great combod with totems auto targeting.

For the large hybrid health pool, we can scale ES and mana together. This comes from sanctuary of thought + arcane will + WE clarity mod. Then, we can use our mana to protect our life using MoM + divine guidance.

#Gear

##Core Uniques

Viridi's veil, astral projector, coward's legacy, and soul mantle are mandatory. None of these uniques are expensive at this point though. I got the soul mantle +2 corrupt unlinked for 5c (~7 ex cost to bench link).

I guess you could get away with running atziri's reflection in place of viridi's veil, but the +1 totem from shield is very nice.

##Ring

Just get something with a %life implicit, scour, catalyze, alt spam t1 life, and craft on a min charge of your choice.

##Gloves

You need to have open suffix to craft ailment avoidance. Other than that, culling strike is BiS here but it takes up a suffix which we really want for res. Unnerve is also passable. In the end though I just filled out my res here and got some life/mana.

##Boots

Same as above, but you need to get shaper ailment avoidance mod (can't craft it on boots). You also obviously want movement speed.

##Amulet

Can really have anything here. You can either go for damage (like me) or focus on just filling out more life/res. I just have a soft spot for multi amulets and like picking them up; got my current one was 1 ex. For anoints you can just check pob for what is best. Primal manifestation is generally the best anoint, and it is very cheap.

##Weapon

Doesn't need to be a wand, but a wand will probably be your best choice. Most people playing dark pact go for +1 or +2 wands but don't fall for that; just go for crit multi, crit chance, spell damage, and cast speed. You can get an extremely solid wand for < 1 ex; my current one cost 90c.

##Shield

You're looking for +1 totem and then the rest as you need. Can get life, res, or some damage (double damage mods, spell crit chance, etc.).

##Flasks

You want quicksilver + diamond + bottled faith + panicked life flask.

Honestly the cinderswallow is kind of useless... the % recovery is ok while mapping but I honest to god just threw on a super generic flask set ripped from another char. I guess here you could run a defensive flask like stibnite, rumis, or basalt.

##Jewels

###Clusters

For mediums you want 1x sleepless sentries and then some combination of ancestral preservation, ancestral reach, and ancestral echo. I like 1 of each notable as ancestral reach/echo give nice qol.

For large, just grab the same one I have (unholy grace, unwaveringly evil, dark ideation). It is cheap and we actually make use of each notable: unholy grace is just good dps, dark ideation works since we are a mana chaos build, and unwaveringly evil lets us be stun immune while channeling wither.

###Timeless Jewel

You want a cadiro elegant hubris. My current one is pretty pog (2 passive points to get 160% spell damage), but in all honesty, it is not hard to get 2 good nodes. Something like a 3rd of all notables given are usable by the build, and you can check either cluster jewel slot (basically interchangeable). If you put timeless jewel on the left though, you probably want to path to take corruption).

I went through ~20 to find mine. The number is 150640 if you want to try your luck searching trade for it.

###Watcher's Eye

You have a good amount of options here. I think mana as extra ES is BiS for this build. Other good mods would be precision multi (slot in precision somewhere), vitality life flask recovery (slot in vitality somewhere), and pretty much any clarity mod.

###Other jewels

1x self flagellation should definitely be run (get good roll). With all your self-curses you get 160% increased damage from it pretty much all the time.

Other than that, I just fixed my res here and picked up some damage from % totem life. These jewels were mostly <10c since % totem life is for 99% of builds a meme.

##Skill gem setups

Dark pact links are pretty much set in stone, it doesn't have that many good links. Other than that, pay attention to alt qualities; they are small but actually each help quite a bit, and none of them are expensive. Divergent wither in particular is super nice as it just doubles your wither application rate.

Gear

Tap an item to open trade or craft it.

Sorrow Spire
Viridi's Veil
Soul Mantle
Doom Torc
Astral Projector
Synthesised Virile Two-Stone Ring of the Order
Brood Knuckle
Coward's Legacy
Bramble Urge
Miracle Watch
Ghoul Spark
Self-Flagellation
Plague Glisten
Elegant Hubris
Brood Glisten
Sol Vessel
Watcher's Eye
Kraken Drop
Soul Shard

Skills

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Body Armour

  • Dark Pact21/23WMain
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Multiple TotemsMultiple Totems20/20W
  • Concentrated EffectConcentrated Effect20/20W
  • Awakened Added Chaos DamageAwakened Added Chaos Damage6/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction5/20W

Boots

  • Void SphereVoid Sphere1/23W
  • Tempest ShieldTempest Shield1W
  • Withering StepWithering Step1/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Gloves

  • WitherWither17/20W
  • Assassin's MarkAssassin's Mark21/20W
  • Infused ChannellingInfused Channelling20/20W
  • Cast while ChannellingCast while Channelling16/20W

Helmet

  • Smoke MineSmoke Mine20/20W
  • Flame DashFlame Dash20W
  • VitalityVitality21W
  • ClarityClarity20W

Weapon 1

  • Arcane CloakArcane Cloak20/20W
  • Arcane SurgeArcane Surge20/16W
  • Increased DurationIncreased Duration19/20W

Weapon 2

  • Enduring CryEnduring Cry5W
  • Second WindSecond Wind20W
  • Urgent OrdersUrgent Orders20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Ryslatha

Character Stats

Level
98

Damage

Full DPS
30.61M
Combined DPS
4.37M
Hit DPS
4.37M
With Poison DPS
4.37M
With Ignite DPS
4.37M
With Bleed DPS
4.37M
Damage over Time
134.54
Ignite DPS
134.54
Average Hit
1.16M
Average Damage
1.16M

Attack & Crit

Attack/Cast Rate
3.78/s
Hit Chance
100%
Crit Chance
84%
Crit Multiplier
501%
Totem Limit
7
Mana Cost
60
Life Cost
0

Defence

Life
4.28K
Energy Shield
2.94K
Mana
3.63K
Armour
819
Evasion
602
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
30%
Spell Block
11%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+7%)
Cold Resistance
75%
Lightning Resistance
75% (+12%)
Chaos Resistance
-48%

Recovery

Life Regen
557.37/s
ES Regen
0/s
Mana Regen
879.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
134
Intelligence
452
Dexterity
99
Movement Speed
142%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0