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PoE 3.17·Archnemesis·Chieftain

Noteworthy Interactions | Episode #15 - Fire Tornado Chieftain ft. Ashes of the Stars

by thatsrealneato4 years ago117

DPS
1.39M
Effective HP
49.3K
Life
6.15K
Level
94
Min budget

Overview

Noteworthy Interactions | Episode #15 - Fire Tornado Chieftain ft. Ashes of the Stars is a Path of Exile Chieftain build by thatsrealneato, made for the Archnemesis league (3.17). It is centered on Tornado and plays as a dexterity, spell, duration, physical archetype. In Path of Building it reaches 1.39M DPS with 49.3K effective HP, 6.15K life. Suited for: Bossing. Key uniques include Darkness Enthroned, Circle of Anguish, Ashes of the Stars.

Build Video

thatsrealneato's Notes

EDIT: Bossing showcase vid (Sirus A8)

The 3.17 expansion brought huge buffs to self-cast spells, including one of my personal favorites: Tornado. This skill is designed to work as a way for projectile users to get some extra single-target damage, however after the ~50% more damage buff the skill can definitely stand on its own as a primary damage source for both clear and single-target.

Noteworthy Interactions:

  • Ashes of the Stars amulet grants +30% quality to all skill gems. We use this alongside Anomalous Tornado to reduce the initial duration of the tornado by 100%, causing it to start moving immediately instead of waiting to be hit by projectiles.
  • The extra quality provided by Ashes of the Stars also enables Anomalous Arctic Armour to freeze enemies that hit us 50% of the time. This can be linked to elemental proliferation support (or use the new freeze prolif glove implicit) to freeze entire packs of enemies whenever one hits you. This also works on most bosses.
  • We also use Divergent Righteous Fire for an easy 50% increased spell damage from quality (on top of 40% more spell dmg from the buff).
  • Linking a 50% aura to Divine Blessing + Lifetap support allows you to pay the cost, which is based on 50% of your maximum mana, using life. The result is only about 1300 life to cast Anger.
  • Punishment curse causes enemies to explode based on the overkill damage they take. These explosions deal physical damage and get fully converted to fire damage in our build. Herald of ash also scales off overkill damage and adds additional phys as extra fire to the explosions, making for a great clearing tool that doesn't require the use of any specific items.
  • Melding of the Flesh jewel allows us to cap our elemental resistances at 90% by capping just one resistance. In our case we cap fire resistance with extra maximum res on the tree, purity of fire, new body armour implicits and a Circle of Anguish ring.
  • Forbidden Flesh/Flame allow us to get super tanky with the Juggernaut's Unbreakable node. This has great synergy with Chieftain's Tasalio, Cleansing Water, which grants life recovery rate and phys taken as fire to scale regen from Unbreakable.
  • We get ignite immunity from our ascendancy, freeze immunity from Arctic Armour, and shock immunity by using two 28-30% chance to avoid shock jewels in a Darkness Enthroned belt.

PoB for this character: https://pastebin.com/p9yCpmBr

Follow me on twitch: https://twitch.tv/thatsrealneato

Join the Noteworthy Interactions Discord: https://discord.gg/uZPvAuAFzz

Gear

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Beast Call
Mind Veil
Behemoth Guardian
Ashes of the Stars
Rage Band
Circle of Anguish
Eagle Fingers
Darkness Enthroned
Ambush Road
Ancient Glare
Foul Orb
Forbidden Flame
Unnatural Instinct
Forbidden Flesh
Melding of the Flesh

Skills

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Weapon 1

  • TornadoTornado21/50WMain
  • Elemental FocusElemental Focus20/20W
  • EmpowerEmpower4/20W
  • Concentrated EffectConcentrated Effect20/20W
  • LifetapLifetap20/20W
  • Fire PenetrationFire Penetration20/20W

Body Armour

  • Wave of ConvictionWave of Conviction20/50W
  • ZealotryZealotry20W
  • CombustionCombustion20W
  • Divine BlessingDivine Blessing20W
  • LifetapLifetap20W
  • Increased DurationIncreased Duration20W

Boots

  • Flame DashFlame Dash20/50W
  • Immortal CallImmortal Call11/50W
  • LifetapLifetap20W
  • Cast when Damage TakenCast when Damage Taken9W

Helmet

  • Arctic ArmourArctic Armour20/50W
  • Herald of AshHerald of Ash20/50W
  • DeterminationDetermination20/30W
  • Elemental ProliferationElemental Proliferation20/20W

Gloves

  • Vaal Righteous FireVaal Righteous Fire20/50W
  • PunishmentPunishment20/50W
  • Enduring CryEnduring Cry20/50W
  • BlasphemyBlasphemy20W
  • Flame DashFlame Dash20W
  • Arcane SurgeArcane Surge1W

Ring 1

  • Purity of FirePurity of Fire21/50W

Passive Tree

Passive tree 3.18
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
1.39M
Combined DPS
1.39M
Hit DPS
1.39M
With Poison DPS
1.39M
With Ignite DPS
1.39M
With Bleed DPS
1.39M
Damage over Time
0
Average Hit
620.62K

Attack & Crit

Attack/Cast Rate
2.24/s
Crit Chance
11%
Crit Multiplier
100%
Mana Cost
0
Life Cost
267

Defence

Effective Hit Pool
49.3K
Life
6.15K
Energy Shield
81
Mana
-783
Ward
0
Armour
49.63K
Evasion
185
Phys Damage Reduction
82%

Mitigation & Avoidance

Block
18%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+11%)
Cold Resistance
90% (+12%)
Lightning Resistance
90% (+1%)
Chaos Resistance
5%

Recovery

Life Regen
1.59K/s
Net Life Regen
1.2K/s
ES Regen
0/s
Mana Regen
24.7/s
Life Leech
1.56K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
391.61/s

Attributes & Utility

Strength
719
Intelligence
179
Dexterity
104
Movement Speed
83%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0