3.18 Sentinel / Omni Tornado Shot Deadeye / Simulacrum Wave 1 to Wave 30
- DPS
- 273.76M
- Effective HP
- 88K
- Life
- 3.36K
- Level
- 100
- Min budget
Overview
3.18 Sentinel / Omni Tornado Shot Deadeye / Simulacrum Wave 1 to Wave 30 is a Path of Exile Deadeye build by Esturnat, made for the Sentinel league (3.18). It is centered on Tornado Shot and plays as a dexterity, attack, projectile, bow archetype. In Path of Building it reaches 273.76M DPS with 88K effective HP, 3.36K life, 162 energy shield. Suited for: Simulacrum. Key uniques include Mageblood, Asenath's Chant, Queen's Decree, Crystallised Omniscience.
Build Video
Esturnat's Notes
Omnishot (Omniscience Tornado Shot) - Leveling Guide & Endgame Setup
Claw Bases:
Lvl 1-21: Anything
Lvl 22: Blinder
Lvl 30: Sparkling Claw
Lvl 36: Double Claw
Lvl 57: Twin Claw
Lvl 72: Gemini Claw
YOU ARE GOING TO START ON A DUELIST
Kill Hillock and in town, put Splitting Steel & Chance to Bleed in your Stash
Also, look for a Corroded Blade with GGR on Tarkleigh
Make a Ranger - This is your ACTUAL Character
Hailrake:
Splitting Steel + Chance to Bleed + Onslaught - GGR
War Banner - R
Steelskin - R
Dash - G
Merveil: (when you hit lvl 12)
Spectral Helix + Onslaught + Added Cold Damage - GGG
War Banner - R
Steelskin - R
Whirling Blades - G
Movement Skill of Choice (Dash, Flame Dash, Frostblink or Smoke Mine)
Frostbomb (for Exposure, use on tanky enemies) - B
Chamber of Sins (Act 2): This is where you get your Auras
Herald of Ice - G
Herald of Thunder - B
Weaver's Chamber (lvl 18):
Spectral Helix + Onslaught + Added Cold Damage + Trinity (4th link) - GGGB
Whirling Blades + Faster Attacks - GG
Everything else is the same.
Bandits:
Kill All - This is for 2 Passive points.
Maramoa (Act 3):
Assassin's Mark - B
Everything else is the same.
Crystal Veins Waypoint - Act 4: You will need Level 32. At this point, you should have both Elusive Masteries.
Spectral Helix + Trinity (Act 2) + Nightblade (Act 2) + Added Cold Damage - GGGB 5th Link - Inspiration
6th Link - Elemental Damage with Attack Skills
Withering Step (Act 1) - Put this on LEFT CLICK with "Always Attack Without Moving" -
This Resets your Elusive Effect - G
Tornado (Act 4) + Onslaught - Put this down for big Single Target - GG
Whirling Blades + Faster Attacks - GG
Mark on Hit + Assassin's Mark + Lifetap - GBR
Frostbomb (for Exposure, use on tanky enemies) - B
Movement Skill of Choice (Dash, Flame Dash, Frostblink or Smoke Mine)
Drop Heralds for Wrath to help with Trinity
Quick Guide to Trinity:
Trinity requires for your hits to alternate which Element is hitting the hardest.
Because you are using Added Cold Damage in your Main Links, the easiest way to fix your Trinity is to use
Wrath for the Flat Added Lightning Damage.
THIS IS WHEN YOU WANT TO DO YOUR FIRST LAB
Ascendancy Order: Gathering Winds -> Far Shot -> Focal Point | At this point, you do not need Uber Lab
until you Respec to Omnishot | Respec Far Shot -> Ricochet -> Endless Munitions
Act 6 (when you unlock all gems):
Hydrosphere + Onslaught - Put this down as you go to grant Onslaught - BG
Tornado - Put this down for Single Target - G
Cast When Damage Taken + Molten Shell - RR (if you don't have to sockets for this, wait until later)
Keep Cast when Damage taken at Level 8 and Molten Shell at lvl 14.
Everything else is the same.
Around Level 60 (when you get a bunch of nodes for Mana Reservation Efficiency):
Auras will change to: Grace + Determination + Defiance Banner - These do not have to be Linked
You will have enough mana for a single Herald, use Herald of Ice, it's best for clear.
Once you get the Helmet Craft "Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown":
Onslaught + Tornado + Hydrosphere in Helmet - GGB - Use this either to proc Onslaught or on Bosses for
massive Single Target
POB: https://pastebin.com/sjygpAzN Invest: 715 Ex
Profit was around 6 Ex/h according to Exilence in a test - Not really worth doing unless you want to be bored to death
Gear
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Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Abberath
Character Stats
- Level
- 100
Damage
- Full DPS
- 273.76M
- Combined DPS
- 13.34M
- Hit DPS
- 12.01M
- With Poison DPS
- 12.01M
- With Ignite DPS
- 12.01M
- With Bleed DPS
- 12.01M
- Damage over Time
- 0
- Culling DPS
- 1.33M
- Average Damage
- 1.38M
Attack & Crit
- Attack/Cast Rate
- 8.72/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 519%
- Totem Limit
- 1
- Mana Cost
- 6
- Life Cost
- 0
Defence
- Effective Hit Pool
- 88K
- Life
- 3.36K
- Energy Shield
- 162
- Mana
- 60
- Ward
- 0
- Armour
- 24.89K
- Evasion
- 13.6K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 62%
- Evade (Projectile)
- 62%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+17%)
- Cold Resistance
- 75% (+10%)
- Lightning Resistance
- 75% (+5%)
- Chaos Resistance
- 52%
Max Hit Taken
- Physical
- 57.72K
- Fire
- 23.09K
- Cold
- 23.09K
- Lightning
- 23.09K
- Chaos
- 11.47K
Recovery
- Life Regen
- 11.7/s
- Net Life Regen
- -129.14/s
- ES Regen
- 0/s
- ES Recharge
- 162/s
- Mana Regen
- 27.3/s
- Life Leech
- 787.78/s
- ES Leech
- 0/s
- Mana Leech
- 179.4/s
- Total Degen
- 140.84/s
Attributes & Utility
- Strength
- 14
- Intelligence
- 14
- Dexterity
- 32
- Omniscience
- 1.23K
- Movement Speed
- 306%
- Endurance Charges
- 3
- Frenzy Charges
- 4
- Power Charges
- 3
- Devotion
- 0