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PoE 3.19·Kalandra·Hierophant

Totems for Mayhem? Path of Exile 3.19 Mayhem league build guide event starter

by SuperSecretTech3 years ago22Subscribe

DPS
924.16
Effective HP
Energy Shield
412
Level
1
Min budget

Overview

Totems for Mayhem? Path of Exile 3.19 Mayhem league build guide event starter is a Path of Exile Hierophant build by SuperSecretTech, made for the Kalandra league (3.19). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 924.16 DPS with ∞ effective HP, 76 life, 412 energy shield. Suited for: Delve, Ritual. Key uniques include Mindspiral, Soul Mantle, Astral Projector.

Build Video

SuperSecretTech's Notes

***** Once you get to Act 4 Tree pick the Totem you are using in the Skills Drop down Menu ***** This is specific for the Mayhem Event, as such no gear is listed in items other than some uniques to look out for as they are either good for leveling or good for later. If you have questions feel free to comment on the video as that's what I will check most often unless I am Live then hope in the stream! Act 1: Holy Flame Totem and Ice Spear Try both Holy Flame Totem and Ice Spear. Which ever you like more use that until you get to Act 3 when you have all the options available. If you really like one of the two, feel free to stay with it. Holy Flame gets much faster casts as it levels which makes it feel better. Projectile's scale the clear substantially you can try volley and lesser multiple to see which spread pattern you perfer. Ice Spear has a secondary impact which gets a huge bump for crit (make sure not to use pierce as it will reduce dps by a lot.) . Rain of splinters is essentially LMP and adds a socket. Act 3 Totem Selection: I will likely go either Divine Ire (Endgame Lighting) or Shockwave Totem (Shockwave Tree) Arc: sends out a chaining projectile which hits multiple enemies, if you go this route, I would avoid the totem crit get the lightning node by that, with the lighing damage is lucky mastery and elemental overload for more DPS. Endgame Lightning Don't get the physical stuff (that's Ire) Divine Ire: Way the coolest sounding totem does very good boss damage, pair with lightning trap to clear out the little stuff, my favorite even if it's not the most practical. Cast speed is huge here. Can easily go non crit like Arc. p.s. (Whomp Whomp Totem). Endgame Lightning Tree Shockwave totem: Very solid all- rounder make sure to look at the Shockwave tree as it does change things from the reqular tree. You really want Astral projector ring for Nova's like Shockwave totem and Ice Nova Totem for a much better QoL. Ball Lightning: pair with Lightning Trap slightly better clear than Divine Ire, Cast speed needs to be high for this to feel good. Lightning Spire trap with ball lightning gets really great boss damage. Endgame Lightning Tree Holy Flame Totem: is kinda underated, can get very good clear and boss damage, not everyone's cup of tea. Flamethrower trap works well for extra boss damage or fire trap for extra clear. Fire Tree Can also use Blazing Salvo if you want more boss damage. Flame wall is really good for either holy flame or blazing salvo Eye of Winter: Placement really matters here, gives you good boss killing and clear. Is the most complicated to play as you want the eye behind what you want to kill, which requires practice.Crit Tree Ice Spear: Has the highest boss damage low clear, want to use lightning trap with it. Crit Tree Survivability The biggest part of staying alive in mayhem is realize when it's a good idea to run away. Especially early don't expect to kill a lot just run away ( also lots of deaths will happen this is normal even on Hardcore) Purity of Elements immunity is really big as it takes off a ton of incoming damage (via Immunity) and makes fixing resistances easy. You can easily convert to max block with some damage sacrifice that's not a bad option if you feel you need that level of tankiness! Damage Scaling Since this has multiple types of skills, look for +x to all spell skills on weapon(s) or Shield, where X is the tag on your primary skill chosen ie Shockwave has a physical tag. Getting Critical Strike Chance for Spells> Critical Multiplier > Spell Damage > Cast Speed * Cast Speed is better for Divine Ire and Ball Lightning Open Socket Possibilities: Traps: You can still use traps with Ancestral Bond, which means you have room for a 4 link trap setup: Wave of Conviction>Trap>Cluster Trap> Trap and Mine Damage is good for bossing, Lightning Trap> Pierce> Added Lightning Damage >Cluster/Multi Trap is a great clear skill. Fire Trap, Lightning Spire Trap, Siesmic Trap and Flamethrower trap can also be used to pair depending on the totem selected. Utility: This is going to depend on how gear is setup. Whirling blades if using a dagger or crit sword Shield Charge if using a shield Frost Bomb stops regen which is very useful in the chaos that will happen. Linking with Spell Cascade gives a fairly large area. Frequently Asked Questions: Q: Why is the damage low? A: Because of the variables in the build guide, configuration and calc's are impossible to set most creators give you a very specific set of gear and damage calculated for that specific gear set. As this has options you need to manually adjusted the Configuration and Calcs sections to what you are applying to get accurate dps numbers. This will be lower in PoB than what you are doing in game as both sections make a humongus difference. Q: I am struggling with Attributes? A: Feel free to take 30 nodes you can spec out once you have better gear or look for gear with the stat you are missing likely it will be dex. Q: I feel squishy what can I do? A: Make sure your Resistances are capped, with using Purity of Elements you should have the flexability of even getting max chaos resistance. Check you Armour values while leveling try to be over 50%, consider using a shield (less dps, more tank) and adding nodes for max block. I would avoid glancing blows without a recover life/Energy Shield on block shield. Q: I am having a hard time killing bosses or clearing? A: Try an All Rounder Totem and combining it with a trap setup with whichever you are struggling with. IE if you have issues clearing on Divine Ire, use lightning trap to suppliment the clear. If this is still feeling off, swap to Shockwave Totem or Holy Flame Totem and pair with either a clear or boss trap. Q: When should I stay and fight? A: When you are easily clearing screens and don't mind the possibility of a one shot. If you are in Hardcore, just know you will die to this mechanic so expect rerolls, it only takes one bad combination to kill a character and with archnemesis the least scary is exiles. Q: Does Totem Placement matter? A: Very much so, you can set them up ahead of you to give yourself a protective barrier of clearing ahead or around a corner. You can also drop them where you stand and keep running to clear fast. Q: How can I fix my mana issues? A: you can use lifetap or take off an aura so you can easily cast. If neither option is working you can always get the Sancuary of Thought ascendancy or mana nodes to make life easier. Since you have access to everything in trade league, you can also look at - mana cost rings. Q: Is this a build which scales well with Cluster Jewels and Investment? A: Yes! Cluster Jweles will give you a ton of damage as will as getting an extra ascendancy node. Survivabiltiy: Impossible Escape with Imbalanced Guard (this will be very expensive!) gives you access to Soul of Steel and Prismatic Skin. I have it in Uniques to look out for so you can test for yourself! As for what cluster's to use it largely depends on what skill you are using and the possibilites are very large. Bastion of Hope and Time of Need are good Survivability Ascendancies. Ritual of Awakening, Augry of Penitence, Inevitable Judgement are good Damage Ascendancies. As this is a totem shell more than a single build, just match your tags to get the best possible outcomes. The Video this is attached to is showing Mediocre gear, with Soul Thirst, Inspired Learning and Aegis Carrying the damage and survivability respectively. These aren't required but do add a lot to the potential of the build. Inspired Learning can easily socket by Endurance with picking up the Armour and ES nodes to get the 4th required. Any recovery Shield will work doesn't have to be Aegis.

Gear

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Mindspiral
Soul Mantle
Astral Projector

Skills

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  • Ice SpearIce Spear20WMain
  • Spell TotemSpell Totem20W
  • VolleyVolley20W
  • Holy Flame TotemHoly Flame Totem2W
  • VolleyVolley2W
  • Added Fire DamageAdded Fire Damage1W
  • Freezing PulseFreezing Pulse2W
  • VolleyVolley2W
  • Frost BombFrost Bomb20W
  • Spell CascadeSpell Cascade20W
  • FrostblinkFrostblink20W
  • SteelskinSteelskin20W

Passive Tree

Passive tree 3.19
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
1

Damage

Full DPS
0
Combined DPS
924.16
Hit DPS
924.16
With Poison DPS
924.16
With Ignite DPS
924.16
With Bleed DPS
924.16
Damage over Time
0
Culling DPS
0
Average Hit
980.17

Attack & Crit

Attack/Cast Rate
0.94/s
Crit Chance
7%
Crit Multiplier
150%
Totem Limit
2
Mana Cost
59
Life Cost
0

Defence

Effective Hit Pool
Life
76
Energy Shield
412
Mana
115
Ward
0
Armour
121
Evasion
15
Phys Damage Reduction
77%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-60%
Cold Resistance
-60%
Lightning Resistance
-35%
Chaos Resistance
-52%

Max Hit Taken

Physical
7.07K
Fire
1.02K
Cold
1.02K
Lightning
1.2K
Chaos
166.67

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
412/s
Mana Regen
2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
23
Intelligence
123
Dexterity
14
Movement Speed
-3%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0