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Merc provides pride, perquil's toe, cull, and blood price, which isn't factored into the POB. This is roughly doubling your damage, more then offsetting the extra hp they give things.
Using faster curse expiry to keep full soul eater stacks for attack speed, which combines with instant leech to give a crazy amount of healing. Then doing the typical berserker flicker things of ancestral fury + hydrosphere to hit a bunch.
It can have issues with frenzy sustain on enemies that move a lot, that would be partially fixed by anointing +1 curse and running a qualitied poacher's mark, but I want to transition to crit with a staff soon, so I haven't bothered.
Eventually I want to go staff crit, and get trauma support in there to scale off the ungodly attack speed. That would also let me automate the curse for soul eater, and the hydrosphere for more consistent damage.
Showcase video: https://youtu.be/JdAylGv4CDc
current character's POB:https://pobb.in/veavTXGrmp2K
Life
4660
Mana
164
Energy Shield
23
DPS
6M
Effective Hit Pool
24.84K
Chaos Res
-16
Fire Res
80
Cold Res
78
Lightning Res
78
Armour
26K
Evasion
0
Block
undefined | undefined
Crit Chance
0%
Crit Multi
0%
Rage
55
Strength
275
Intelligence
89
Dexterity
170
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
57%