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PoE 3.23·Affliction·Pathfinder

Self Cast Forbidden Rite mahuxotl Pathfinder - tankiness showcase and solving a death

by sm44wg2 years ago

DPS
14.46M
Effective HP
274.88K
Life
4.4K
Level
99
Min budget

Overview

Self Cast Forbidden Rite mahuxotl Pathfinder - tankiness showcase and solving a death is a Path of Exile Pathfinder build by sm44wg, made for the Affliction league (3.23). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 14.46M DPS with 274.88K effective HP, 4.4K life, 1.03K energy shield. Suited for: Abyss, Mapping, Simulacrum, T17, Harvest, Essence. Key uniques include Progenesis, Replica Dragonfang's Flight, Replica Sorrow of the Divine, Anathema, Mahuxotl's Machination.

Build Video

sm44wg's Notes

tldr: tank everything but uber maven memory game - 101% damage taken recovered as life - giga clear poison prolif and explosions - easy crafts - 15mil uber dps (dot). Budget maybe 300div, can start with Shield and maybe like 10 div. Vids + death question at bottom.

Wanted to shine light on this great all-rounder build I've been playing this league and finished 38/40 challenges, all ubers and some abyss juicing with it. Forbidden rite is definitely one of the most powerful abilities in the game thanks to shotgunning and auto targeting clear and chaos explosions really take the clear to another level.

Finalized build https://pobb.in/dpl9zv4NkJFF Immortal call is ticked ON - removing it reduces EHP to 158k. Gemswap petrified blood/skitterbots ~33% higher max hit vs 7% more damage and more reliable chill. Early version with very low budget, every item apart from the shield were <2div.

Defenses: max hits 44k - 187k - 222k phys/ele/chaos without IC. Full ailment immune. I don't love arctic armour but it is an immensely powerful defensive layer. Immutable+bloodnotch+recoup combined 101% of damage taken recovered as life making the build very close to immortal. Doppelgänger/4th vow/Cloak of flame is a debate, but I think Doppelgänger is BIS, the less damage taken modifier has a 100% uptime.

The build has a great power curve and you can start as soon as you get mahuxotls and the timeless jewel. The crafts for rare gear are extremely simple thanks to the build being very lax on suffixes - you only need fire and chaos resistance, no strength at all and only ~30 int. Fire res is solved with purity+ruby flask, for chaos you need a few rolls on gear. Anathema solves int or you can get it on clusters or whatever rings you opt for, they're flexible. So get a fracture of your choice life/chaos res/suppress and essence spam, followed by locking suffixes/prefixes and veiled orb or harvest reforge. Using Greed essences to get T0 life is a bit more expensive than using other types but it gives +8 life so I opted for that. Must use loathing for helmet and can use loathing for boots. These crafts are very generic so upgrading gear is nice when old gear sells easily and no worrying about resistances and attributes when swapping gear. Very easy to buy too.

I'm not convinced on anathema's usefulness, but it's decent and cheap even with a decent corruption. It allows a different anoint on amulet or saves a few points when not pathing to +1 curse. 2 curses is a necessity, three is IMO overkill and a rare ring would give more dot multi+recoup+life and other nice stuff like life on spell hit. Third curse is a choice between enfeeble and punishment, both are powerful but not really necessary. Crafting a dot multi+recoup+lgoh ring is a load of work so I haven't bothered, hence anathema.

I've opted for a few choices most people running the build don't utilize.

Ghost shrouds are there because in high juice and giga packsize abyss maps/valdo maps the +5% max all res can fall off at times because without shrouds sometimes you're not hitting full energy shield often enough. Ghost shrouds makes sure you refresh the buff by hitting full ES. Need to replace haste with grace or silver flask with jade. -manacost on ring craft is also for the same reason, could instead craft 15% increased damage.

Leech is mostly a QOL thing you can get from Watcher's eye or a ring. It helps with ES sustain and enables "while leeching" modifiers. It also helps a bit when you forget to press life flask. Most people don't use leech but I like it since IMO the opportunity cost is pretty low.

Boots. Annihilation's approach are extremely good, but I wanted full ailment immunity and more HP for ubers and maps and thought boots+jewel is good. A flask suffix %to avoid shock+stormshroud works if you have %increased flask effect on belt and allows you to run annihilations and be ailment immune. Annihilation's approach is a huge chunk of damage, but having T1 suppress in boots frees up a few points or a charm affix.


Need help figuring out a death. I tank slams + other stuff at 1:20 - 1:40 but somehow the slam kills me at 3:19, there's a blue debuff maybe from maven. The hit can not be a crit because shaper is poisoned. https://www.youtube.com/watch?v=03eeiW0eFng

Also PoB says Hits before death, on Uber maven memory game 100% dmg roll is 1,3 with no conditional/temporary buffs but when I tried tanking it even with frost shield and immortal call etc I always died, could someone shed some light on this? I really wanted to tank it.

A few other videos of tankiness testing In Exarch fight you can see what difference petrified blood makes when it allows tanking the big slam that killed me when running skitterbots instead.

Simulacrum wave 29-30 shows how nice explosions are, just casting once and removing the gem. I slotted cast when stunned instead of spell echo at times to make it fully afk, the leech+shrouds make it possible.

Gear

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Fate Needle
Grim Star
Doppelganger Guise
Replica Dragonfang's Flight
Carrion Grip
Anathema
Victory Claw
Nemesis Leash
Nemesis Road
Mahuxotl's Machination
Grim Vision
Immutable Force
Watcher's Eye
Viper Curio
Juggernaut's Ursine Charm of the Chieftain
Megalomaniac
Bloodnotch
Brood Creed
That Which Was Taken
Lethal Pride
Assassin's Lupine Charm of the Raider
Raider's Lupine Charm of the Saboteur
Ancestral Vision
Viper Glisten

Skills

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Body Armour

  • Forbidden RiteForbidden Rite21/20WMain
  • CrueltyCruelty20/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles1W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W

Body Armour

  • Unhinge20W
  • CrueltyCruelty20/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles1W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W

Helmet

  • HasteHaste20W
  • Petrified BloodPetrified Blood20/20W
  • Purity of FirePurity of Fire21W
  • EnlightenEnlighten3/23W

Boots

  • Immortal CallImmortal Call19W
  • Herald of AgonyHerald of Agony20W
  • VitalityVitality1W
  • Cast when Damage TakenCast when Damage Taken20W

Gloves

  • EnfeebleEnfeeble20/13W
  • Temporal ChainsTemporal Chains20W
  • Cast when StunnedCast when Stunned20/20W

Weapon 2

  • MalevolenceMalevolence20W
  • Divine BlessingDivine Blessing20W
  • InspirationInspiration20W

Weapon 1

  • Flame DashFlame Dash20/20W
  • Culling StrikeCulling Strike20W

Gloves

  • Arctic ArmourArctic Armour20/20W

Weapon 1

  • DespairDespair20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Pathfinder
Pathfinder
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ryslatha

Character Stats

Level
99

Damage

Full DPS
0
Combined DPS
14.46M
Hit DPS
927.13K
With Poison DPS
14.46M
With Ignite DPS
927.13K
With Bleed DPS
927.13K
Damage over Time
13.54M
Poison DPS
31.23K
Culling DPS
0
Reservation DPS
0
Average Hit
17.06K
Burst Damage
34.11K

Attack & Crit

Attack/Cast Rate
7.77/s
Hit Chance
100%
Crit Chance
17%
Crit Multiplier
150%
AoE Radius
0.8 m
Mana Cost
114
Life Cost
49

Defence

Effective Hit Pool
274.88K
Life
4.4K
Energy Shield
1.03K
Mana
0
Ward
0
Armour
199
Evasion
4.08K
Phys Damage Reduction
14%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
42%
Evade (Projectile)
42%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+87%)
Cold Resistance
-11%
Lightning Resistance
-19%
Chaos Resistance
89% (+13%)

Max Hit Taken

Physical
115.26K
Fire
233.25K
Cold
233.25K
Lightning
233.25K
Chaos
222.18K

Recovery

Life Regen
1.1K/s
ES Regen
1.05K/s
ES Recharge
1.03K/s
Mana Regen
20.5/s
Life Leech
1.14K/s
ES Leech
103.4/s
Mana Leech
0/s

Attributes & Utility

Strength
150
Intelligence
157
Dexterity
251
Movement Speed
100%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0