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I realize there are a lot of potential upgrades, especially the jewels, although even "just doubling" the damage should be quite expensive.
Notably, bossing isn't reaper's biggest weakness, it is clear.
The hefty 1s base cast time of Reaper's slash makes it so that it's actually not very effective for clear, specifically for large packs with offscreen potential (e.g. Baran mobs).
Spread out packs, monsters that spawn others and doors are the most punishing to the Reaper's inability to clear.
Last but not least, the reaper is squishy and will occasionally on some maps.
Current PoB: https://pastebin.com/CJsgGJw0
Life
7184
Mana
321
Energy Shield
451
DPS
-InfinityT
Effective Hit Pool
Chaos Res
12
Fire Res
76
Cold Res
75
Lightning Res
75
Armour
3K
Evasion
18
Block
25 | 20
Crit Chance
0%
Crit Multi
162%
Rage
0
Strength
385
Intelligence
264
Dexterity
114
Ward
0
Item Quantity
0%
Item Rarity
0%
Movement Speed
38%