Void SceptreTitanium Spirit ShieldSaintly ChainmailEternal BurgonetNull and VoidDeath RushTwo-Stone RingCitrine AmuletAncient GreavesStygian ViseGhastly Eye JewelGhastly Eye JewelCobalt JewelGhastly Eye JewelGhastly Eye JewelLarge Cluster JewelLarge Cluster JewelGhastly Eye JewelGhastly Eye JewelGhastly Eye JewelCobalt JewelCobalt Jewel
Divine Life FlaskCorundum FlaskQuicksilver FlaskQuartz FlaskSapphire Flask

This should serve as a sign of caution to people intending to play "pure" Summon Reaper.

I realize there are a lot of potential upgrades, especially the jewels, although even "just doubling" the damage should be quite expensive.

Notably, bossing isn't reaper's biggest weakness, it is clear.

The hefty 1s base cast time of Reaper's slash makes it so that it's actually not very effective for clear, specifically for large packs with offscreen potential (e.g. Baran mobs).

Spread out packs, monsters that spawn others and doors are the most punishing to the Reaper's inability to clear.

Last but not least, the reaper is squishy and will occasionally on some maps.

Current PoB: https://pastebin.com/CJsgGJw0

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Life

7184

Mana

321

Energy Shield

451

DPS

-InfinityT

Effective Hit Pool

Chaos Res

12

Fire Res

76

Cold Res

75

Lightning Res

75

Armour

3K

Evasion

18

Block

25 | 20

Crit Chance

0%

Crit Multi

162%

Rage

0

Strength

385

Intelligence

264

Dexterity

114

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

38%