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PoE 3.20·Sanctum·Ascendant

[Build Guide] Cold Resistance stacking

by PauIIl3 years ago49

DPS
7.34M
Effective HP
1.4M
Energy Shield
4.47K
Level
100
Min budget

Overview

[Build Guide] Cold Resistance stacking is a Path of Exile Ascendant build by PauIIl, made for the Sanctum league (3.20). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 7.34M DPS with 1.4M effective HP, 1 life, 4.47K energy shield. Suited for: Delve. Key uniques include Replica Dreamfeather, Mageblood, Taste of Hate, Dawnbreaker, March of the Legion.

Build Video

PauIIl's Notes

I have played Path of Exile since the end of Delve league and this is my favorite build of all time so I wanted to share it with you all. As far as I'm aware this is an original idea I came up with in Sentinel league. I'm happy to answer any questions people may have about the build especially if someone is interested in making a similar character. Unfortunately, I do not recommend playing this build without a higher budget because I consider mageblood mandatory.

######Build Showcase:

Depth 2002 Aul with phys as extra fire, phys as extra lightning, and haste: https://youtu.be/6eCYbXimmK0

Uber Maven: https://youtu.be/rSt_Uf_U-uY

######Build Guide: My PoB: https://pobb.in/go9Lv37Qexbt

"Budget" PoB (~1 mir + mageblood): https://pobb.in/QZFvgUt8ZPUS (~70% of my energy shield, ~45% of my damage)

######Build Explanation:

Delving has always been some of my favorite content in Path of Exile and after the zHP meta removed I began attempting to build very tanky characters that can continue to push far into delve. I played this same build but with much better gear in Sentinel and was the deepest delver

  • Being tanky:

    This build is essentially a hybrid aurastacker and armour stacker but without Doryani's Prototype.

    With a significant amount of armour, the Transcendence keystone provided by Militant Faith timeless jewels becomes a very strong option for mitigating elemental damage, at the cost of removing all of our physical damage mitigation. To overcome this downside we convert 100% of physical damage taken to either elemental damage, or chaos damage.

    Through the use of Chaos Innoculation, purities, and elemental flasks, we are immune to portions of the converted physical damage and further greatly reduce the portions of damage we are not immune to. This build does not have any energy shield regeneration, and so it does not deal well with damage over time, but with 75% resistances and three elemental flasks you will take damage over time as you normally would if you had 85/81/85 fire/cold/lightning maximum resistances. In this sense, the build deals better with damage over time then builds would if they did not use purities at all or melding of the flesh.

    At a higher budget with a three mod watcher's eye, so long as you are hitting an enemy, elemental damage over time can basically be ignored. For bleeds and corrupted blood, we are immune through the use of the flask suffix.

  • Dealing Damage:

    By stacking cold resistance everywhere we are able to and using a Grasping Mail with "Evasion Rating is increased by Overcapped Cold Resistance" we obtain a lot of evasion. Then, we use a high level grace to further increase our evasion. Iron reflexes converts all of our evasion into armour, and determination multiplies our armour further, leading to the build having millions of armour.

    Replica Dreamfeather is a unique weapon that provides the wearer with 1% increased damage per 450 armour, leading to my build having 7000% increased damage, and the budget PoB having 5474% increased damage.

    Almost all of our flat damage comes from a high level smite. This means that the build functions with any skill that can be used with a sword so long as you maintain your smite buff.

    Other auras used in the build provide us with more multiplier for our damage, and specifically because I chose a projectile skill I am able to further greatly increase damage with sniper's mark.

    In total, according to the Moldydwarf Molten Strike DPS Caluator, I have just short of 100 million DPS on bosses.

Gear

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Replica Dreamfeather
Wrath Ward
Bramble Pelt
Ashes of the Stars
Death Hold
Spirit Grasp
Maelstrom Hand
Mageblood
March of the Legion
Dawnbreaker
Forbidden Flame
Dusk Joy
Sol Shard
Chimeric Stone
Voices
Voices
Damnation Sliver
Forbidden Flesh
Militant Faith
Sol Shard
Apocalypse Hope
Blight Solace
Soul Ornament
Voices
Dragon Shard
Luminous Hope
Voices
Blight Cut
Watcher's Eye
Armageddon Wound

Skills

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Body Armour

  • Molten StrikeMolten Strike21/20WMain
  • Slower ProjectilesSlower Projectiles21/20W
  • Concentrated EffectConcentrated Effect21/20W
  • Awakened MultistrikeAwakened Multistrike5/20W
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles5/16W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W

Helmet

  • WrathWrath21/20W
  • Purity of ElementsPurity of Elements20/14W
  • DeterminationDetermination20/23W
  • EnlightenEnlighten4/20W

Gloves

  • Purity of FirePurity of Fire21W
  • Purity of IcePurity of Ice21W
  • Purity of LightningPurity of Lightning21/20W
  • Vaal DisciplineVaal Discipline20/20W

Boots

  • Vaal GraceVaal Grace21/20W
  • Vaal SmiteVaal Smite20/20W
  • EmpowerEmpower4W
  • InspirationInspiration20/23W

Weapon 1

  • Vaal HasteVaal Haste20W
  • Defiance BannerDefiance Banner20/20W
  • Molten ShellMolten Shell21/20W

Weapon 2

  • Sniper's MarkSniper's Mark21/20W
  • Vengeance20/20W
  • Leap SlamLeap Slam20/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Ascendant
Ascendant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
7.34M
Hit DPS
7.34M
With Poison DPS
7.34M
With Ignite DPS
7.34M
With Bleed DPS
7.34M
Damage over Time
0
Culling DPS
0
Average Damage
808.38K
Burst Damage
808.38K

Attack & Crit

Attack/Cast Rate
9.08/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
1.4M
Life
1
Energy Shield
4.47K
Mana
12
Ward
0
Armour
3.15M
Evasion
0
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
43%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+321%)
Cold Resistance
75% (+638%)
Lightning Resistance
75% (+281%)
Chaos Resistance
-60%

Max Hit Taken

Physical
930.53K
Fire
527.28K
Cold
527.82K
Lightning
601.78K
Chaos

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
4.47K/s
Mana Regen
18.5/s
Life Leech
0/s
ES Leech
263.18/s
Mana Leech
0/s

Attributes & Utility

Strength
194
Intelligence
589
Dexterity
310
Movement Speed
89%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
50
Devotion
70