PoB ArchivesPoB Archives
PoE builds

PoE 3.24·Necropolis·Juggernaut

[Path of Exile 3.24] Raisama's Eternal Damnation Armour stack Jug Endurance test

by 5 Bronze2 years ago7Subscribe

DPS
2.38M
Effective HP
537.87K
Life
4.53K
Level
100
Min budget

Overview

[Path of Exile 3.24] Raisama's Eternal Damnation Armour stack Jug Endurance test is a Path of Exile Juggernaut build by 5 Bronze, made for the Necropolis league (3.24). It is centered on Splitting Steel and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 2.38M DPS with 537.87K effective HP, 4.53K life, 735 energy shield. Suited for: Sanctum. Key uniques include The Saviour, Mageblood, The Devouring Diadem, Eternal Damnation, Progenesis.

Build Video

5 Bronze's Notes

FOR LEVELING AS A CASTER MARAUDER YOU WILL NEED EARLY INTELIGENCE Use this string in the vendors every time you go back to town "o in|nne" It will search for INT gear & MS boots. You can also purchase a LAPIS amulet starting at level 5 via Nessa <<<<<<<<<<<<ALL YOU NEED TO RUN RF IS HAVE 75% FIRE RES & TAKE THE FIRE MASTERY FOR REGEN 1 LIFE PER SECOND FOR EACH UNCAPPED FIRE RESISTANCE>>>>>>>>>>>>> To help Fire Res cap yourself in Act II don't forget about the Ruby Ring Recipe. Iron Ring + Red Gem = Ruby Ring Also don't forget if you get stuck you can use my website for most info although it's geared mainly towards Inquisitor --> Pohx.net For players who want a more accurate set of gear progression feel free to follow my Progress on Twitch.Tv/Pohx OR use PoE Ninja to track my Progress https://tinyurl.com/3zdew4r9 When dropping Purity of Elements in the Later gear swap here's what you do for Ailment Immunity Freeze = Brine King Pantheon (make sure to use the divine vessel to unlock it) Chill = 50% Reduced effect of Chill via the above pantheon ^^^^^^^^^^^^^ Shock = Tempest Shield Ignite = You're an RF build please don't die to ignite friend (we do not get ignite immunity) You lose Immunity to Brittle, Sap & Scorch. These are usually only found in Delirum/Altar/niche encounters Here is a Mid/Late Game Gearing "Guide" to help you in the direction of what you want to use. Sponsored by phlyntv https://cdn.discordapp.com/attachments/980646391850360863/1034467004180082778/unknown.png (AS A JUGG YOU Don't Need the Shaper Life Gain on Block Shield) For Gearing you mainly want PURE Armour Pieces as a Jugg. However during the campaign I'd recommend getting a few Armour/ES or Pure ES pieces for the sake of easy colors. We use lots of blue gems in our build and it can be a pain to roll on Pure Armour in the early game. Act 1: Vitality Act 2: Vitality, Herald of Ash Act 3: Vitality, Determination OR Purity of Elements. Act 4: Vitality, Determination OR Purity of Elements Act 5: Arrogance Vitality, Determination, Purity of Elements. Make Sure you put Vitality on Arrogance or this setup will not work. Act 6-8 Same as Above ^ Act 9: Arrogance Vitality, Determination, Purity of Elements, Act 10: Arrogance Vitality, Determination, Purity of Elements, Skitterbot Sometime into Maps: Arrogance Vitality, Determination, Purity of Elements, Malevolence This will require you to take the Additional Mana reservation Master @ Deep Thoughts Deep into the game: Arrogance Vitality, Determination, Malevolence, Skitterbot, Tempest Shield. This will REQUIRE Charisma Anoint For Players looking to add a bit of spice to the build, I'll throw in a couple of recommendations. Energized Armour by templar spot (divine Judgement) Can give HUGE Sources of armour on "Faith & Steel" & "Sanctum of Thought" This in conjuction with the 10% Phys taken as Chaos mastery will be fantastic for mitigation Physical Damage Glorious Vanity by Eternal Youth with Xibaqua Granting "Divine Flesh" can make you EXTREMELY Durable vs elemental damage. Pair this with the Arm/Es Mastery for Defend against chaos with 10% of your Armour ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the level 82+ Skill tree you'll have to make a decision on if you want to keep "Unyielding" or go "Unstoppable" "Unyielding" = More Damage (prob like 10% overall) and very generous AoE for clear "Unstoppable" = More Faster, Stun Immune, Chill Immune, Feels much better overall but lower aoe The reason I bring this up is because at 82+ I drop unwavering stance for some skill points so if you want to retain the stun immune you can go "unstoppable" You also have a Pantheon Switch at this point. You swap between Brine King & Arakali based on what you are using (major only the minor never changed)

Gear

Tap an item to open trade or craft it.

The Saviour
The Devouring Diadem
Chimeric Wrap
Eternal Damnation
Chimeric Turn
Nimis
Soul Ascension
Mageblood
March of the Legion
Replica Dreamfeather
Foe Joy
Natural Affinity
Brood Creed
Damnation Ruin
Forbidden Flesh
Megalomaniac
Watcher's Eye
Impossible Escape
Forbidden Flame
Brutal Restraint

Skills

Tap a skill to open trade.

Body Armour

  • Splitting SteelSplitting Steel21/23WMain
  • Awakened Greater Multiple ProjectilesAwakened Greater Multiple Projectiles6/20W
  • Damage on Full LifeDamage on Full Life21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Awakened BrutalityAwakened Brutality6/20W
  • Awakened Vicious ProjectilesAwakened Vicious Projectiles6/11W

Gloves

  • Dread BannerDread Banner21/20W
  • Purity of FirePurity of Fire21/20W
  • PrecisionPrecision18W
  • EnlightenEnlighten4W

Helmet

  • DeterminationDetermination21W
  • PridePride21/20W
  • Purity of ElementsPurity of Elements20/20W
  • EnlightenEnlighten4/8W

Boots

  • Vaal GraceVaal Grace21/20W
  • Assassin's MarkAssassin's Mark21/20W
  • Mark On HitMark On Hit21/20W
  • EmpowerEmpower4/6W

Weapon 1

  • Blood RageBlood Rage20/23W
  • VulnerabilityVulnerability21W
  • Cast when Damage TakenCast when Damage Taken21/20W

Weapon 2

  • Ancestral ProtectorAncestral Protector20W
  • Molten ShellMolten Shell20W
  • Increased DurationIncreased Duration1/20W

Weapon 1

  • Reflection20W

Passive Tree

Passive tree 3.24
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Ralakesh

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
2.38M
Hit DPS
926.2K
With Poison DPS
926.2K
With Ignite DPS
926.2K
With Bleed DPS
941.71K
With Impale DPS
2.13M
Damage over Time
15.51K
Bleed DPS
15.51K
Impale DPS
1.2M
Culling DPS
238K
Reservation DPS
0
Average Damage
296.72K
Burst Damage
246.69K

Attack & Crit

Attack/Cast Rate
3.12/s
Hit Chance
100%
Accuracy
5.71K
Crit Chance
41%
Crit Multiplier
359%
AoE Radius
1.1 m
Totem Limit
1
Mana Cost
23
Life Cost
12

Defence

Effective Hit Pool
537.87K
Life
4.53K
Energy Shield
735
Mana
10
Ward
0
Armour
1.72M
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
42%
Evade (Projectile)
42%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+365%)
Cold Resistance
90% (+45%)
Lightning Resistance
90% (+58%)
Chaos Resistance
70% (+35%)

Max Hit Taken

Physical
98.69K
Fire
328.46K
Cold
328.46K
Lightning
328.46K
Chaos
85.85K

Recovery

Life Regen
247.2/s
Net Life Regen
57.73/s
ES Regen
0/s
ES Recharge
735/s
Mana Regen
14.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
189.47/s

Attributes & Utility

Strength
216
Intelligence
138
Dexterity
165
Movement Speed
116%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Rage
0
Devotion
0