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Path of Exile #49 Test run #21 - Simulacrum

2 years ago

by AellysSubscribe

Effective HP

4.31K

Energy Shield

Overview

Path of Exile #49 Test run #21 - Simulacrum is a Path of Exile Necromancer build by Aellys, made for the Necropolis league (3.24). It is centered on Summon Stone Golem and plays as a strength, minion, spell, golem archetype. Defensively it sits at ∞ effective HP, 1 life, 4.31K energy shield. Suited for: Simulacrum, Sanctum. Key uniques include Mageblood, Ashes of the Stars, Aegis Aurora, Profane Proxy, Aegis Aurora.

Build Video

Aellys's Notes

This showcased build is on STADNERD keep that in mind going forward, not everything can be obtained in leaguea. The build shown on youtubeis from https://www.pathofexile.com/account/view-profile/Seriska/characters Look for the necromancer Seriska This import is done on 23th of april The premise of the build is easy mapping, there is going to be an breaking point where you can become very tanky. This is done by an somewhat outdated method with the Aegis Aurora shield. On block you gain ES and you should gain more ES then you loose. On top of this you choose molten shell with cast when damage taken. Furthermore we choose to decrease the damage we get by raising max resistances to 90. This has actually gotten a lot easyer, as im using mageblood i dont even need to use purity of ice aura. Then also we want to mitigate crit hits, as wel always curse the enemy you can use curse mastery node with 40% reduced damege taken from crits then yo also choose sanctum of thought. Great stuff, however during last patch a lot of the armour values have been nerfed, its tough to get around 40k armour but it can be done. To start of youll want to ascend to the ocultist, you get an extra curse, you get ES regen but most importantly you dont need forbidden flame and forbidden flesh to get the profane bloom ascendancy from the ocultist. Whats going on with the build, i use skitterbots, we have several sources of chilling the enemy so i use the left ring slot for the unique ring: profane proxy This allowes you to use tomporal chains, enemys will be cursed and shocked with this. Eventually from the necromancer ascendancy you will also gain 10 more damage from Mindless Agression and 10 more damage from (and reduction) from plague bringer You will want to use feeding frenzy asap for 10 more damage on the ocultist Then to start make a 6 link summon skeletons, youll get the helmet later but create a staff early on that has an autocast option (see items) Use bone offering, point for point its the best.. try gettting that much block from items or you skill tree.. you simply cant get spell and attack block that easy.. its acytallu OP Sure youll loose 150% ish crit chance from spirit offering.. and crit multi.. but you can get even more crit and crit multi from the skill tree for only 4 skill points, the block is crazy good - its least thats my opinion I stopped using threaad of hope with glancing blows - gets me killed sometimes its not great in certain scenarios. MOst of the time it is, done get me wrong.. just in the situations where AG can get killed this skill also seems to fail me. Full block, boine offering and Aegis aurora, kinda standerd stuff if you watched Ghazzy TV (stay frosty!) But this buiold is made for SPEED and RELIABILITY and then comes dps. The dps on my build is crazy, but thats not that weird considering the items. Anyway, skitterbots curse, minions autoattack targets and proffane bloom kills everything, i stopped using animated guardian because of the volotile enverioments i get myself in. I discovered that either buring ground or degen fields or bleeding will kill an AG with 80k HP and around 60k hp regen, its crazy, i think its bugged but most of all.. at some point my AG died twice in 1 day.. I replaced my AG twice in 1 day and was left with zils, nada, niente. So this build is setup that if you die or anything goes, its easily replaced, at some point i stuck with the stone golem as i needed an minion that carried the feeding frenzy support gem The stone golem also gives regen which converts ES regen with the node zealots oath. Then the golem also taunts, and an taunted anemy does 10 less damage to you. The stoine golem is actually good, doesnt matter if it dies and before boss fights (i usually dont notice hes gone) i resummon him if needed. There is so much going on here, cursed enemys with temporal chains will get unnerved.. you cant get this on an medium cluster anymore, only small cluster jewels. I got the lab enchant on my belt (actually as there arent that much belts enchants, this was pretty easy to get, the helmet enchant however killed some of m brain cells im sure). So we get some additional crit against enemys that way, then there is the flat crit increase from brittlr ground (stacks with aure effect for some reason for a flat 2.4% increase on enemys) and also flat increase from the helmet. The magic skellies do some crits and have a chance to do double damage, which actually freezes bosses sometimes of you dps is high enough (laughed my pnats of about that). The dps is crazy, but its not about the dps, see we pick out a target out of the pack with Signal prey and then also with double curse put snipers mark on them, this makes all the skeletons attack 1 target.. he dead Once 1 target dies, everything goes.. I dont actually need to do this anymore.. but this is great help with early stages. What else, timeless jewel.. yeah this took me a while to find this specific jewel, in this journey i also found other capable jewels but #83700 from Elegant hubris is my favorite Then the Cadiro variant allowes me to use life flask to heal energy shield, fantastic.. then i also use menders wellsrping to gain flask charges and cure bleeding I dont use cure bleed on flasks as it doesnt have an scaling value i instead use corrupted blood cannot be inflicted on you via an jewel on the skill tree. Ive been playing this build with for some time, many revisions, but mostly having a lot of fun. I dont know if its meta when it comes to clearing speed, but its very easy mapping and very fast and i think a lot of fun - and i do love the necromancer. If you have qeustions you know where to find me. Cheers!

Loadouts

Gear

Miracle Needle
Death Halo
Fleshcrafter
Ashes of the Stars
Profane Proxy
Dragon Loop
Storm Touch
Mageblood
Viper Goad
Aegis Aurora

Skills

Boots

  • Summon Stone GolemSummon Stone Golem21/20WMain
  • FrostblinkFrostblink2/20W
  • ConvocationConvocation10/20W
  • Feeding FrenzyFeeding Frenzy20/20W

Body Armour

  • DeterminationDetermination20/20W
  • Tempest ShieldTempest Shield20/20W
  • DisciplineDiscipline21/20W
  • Summon SkitterbotsSummon Skitterbots20/20W
  • Vaal HasteVaal Haste20/20W
  • EnlightenEnlighten4W

Gloves

  • ZealotryZealotry20/20W
  • Divine BlessingDivine Blessing20/20W
  • InspirationInspiration20/20W
  • Awakened GenerosityAwakened Generosity5/20W

Helmet

  • Vaal Summon SkeletonsVaal Summon Skeletons21/23W
  • PredatorPredator20/20W
  • VolleyVolley20/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W

Weapon 2

  • Sniper's MarkSniper's Mark20/20W
  • Molten ShellMolten Shell11/20W
  • Cast when Damage TakenCast when Damage Taken10/20W

Weapon 1

  • Bone OfferingBone Offering20/20W
  • Increased DurationIncreased Duration20/23W

Weapon 1

  • DesecrateDesecrate1/20W

Ring 1

  • Temporal ChainsTemporal Chains20/20W

Gloves

  • Commandment of the Grave1W

Passive Tree

Passive tree 3.24
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.17/s
Cooldown
6.01s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
1
Mana Cost
29
Life Cost
0

Defence

Effective Hit Pool
Life
1
Energy Shield
4.31K
Mana
326
Ward
0
Armour
47.86K
Evasion
20
Phys Damage Reduction
86%

Mitigation & Avoidance

Block
74%
Spell Block
73%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+43%)
Cold Resistance
90% (+78%)
Lightning Resistance
90% (+49%)
Chaos Resistance
-60%

Max Hit Taken

Physical
19.72K
Fire
62.4K
Cold
62.4K
Lightning
62.4K
Chaos

Recovery

Life Regen
0/s
ES Regen
484.5/s
ES Recharge
4.31K/s
Mana Regen
39.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
177
Intelligence
434
Dexterity
166
Movement Speed
123%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0