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PoE 3.18·Sentinel·Occultist

3.18 - Cold Dot Occultist - A10 Pts+Labs - 3h40m14s

by Balaar4 years ago245Subscribe

DPS
70.06K
Effective HP
12.79K
Life
2.28K
Level
60
Min budget

Overview

3.18 - Cold Dot Occultist - A10 Pts+Labs - 3h40m14s is a Path of Exile Occultist build by Balaar, made for the Sentinel league (3.18). It is centered on Vortex and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 70.06K DPS with 12.79K effective HP, 2.28K life, 361 energy shield. Suited for: Mapping.

Build Video

Balaar's Notes

Cold DoT Occultist run using Vortex, Creeping Frost, and Cold Snap to A10 with all skill points and story labs in 3h40m14s. There was one death to the toxic archnemeis modifier in A9 as I failed to maneuver around a terrain object in time and got killed due to the obstacle, visibility issues, and a delayed reaction to the danger. Cold DoT has a very smooth power curve through the campaign and is quite comfortable in the damage department. One downside is that Cold DoT uses more buttons than a lot of other speed leveling builds I've done. This is somewhat mitigated by the fact that the duration on the Cold DoT skills are somewhat long, making it more than it would appear at outset as well as allowing for decent DPS still in forced movement scenarios. Cold DoT can also be played on Elementalist without significant change to tree except ascendancy choice and ascendancy point allocation. I was happy with the run, but feel that the time could have been much better than it was as I was somewhat slower due to run execution compared to what I do with other builds (like a 8-10 minute difference without much additional effort).

PoBs: Gear/Tree At End of Run: https://pobb.in/CTKGpM2jPaA0 PoB with Some Leveling Notes, Leveling Trees, and Gem Acquisition: https://pobb.in/_aySuwehr9Me

Vendor Regex Used: Act 1 until Level 23: b-.|.-b|nn
Level 24 and Beyond (Four Links/Four Sockets): "sockets: .-.-.|([rgbw][ -.]){3}"

Some Questions and Answers: When do I swap to full Cold DoT? Once I get vortex, I will change my setup to also include cold snap. Thus at that point there will be creeping frost, vortex, and cold snap allowing the Cold Dotting to begin in earnest. Until 28, the build is mostly hit based using frostbomb and creeping frost shotgunning, so you will want Lvl 20 crafts.

When do I swap frostbomb from being primarily a DPS/Onslaught Skill to Utility? Typically, I will wait till I have a 4L for creeping frost and a 4L for vortex

When do I drop onslaught? I will usually drop it after I start using shield charge (or leap slam if you opt to use sceptres) in A6 and have precision allocated. By late A7, when you have spiritual command allocated, you should not have onslaught in anymore.

How to transition this to maps? I would look to see what Michibird the PoE resident Cold DoT god would do, but fair warning he typically plays Elementalist Cold DoT as of late. You can find his PoE account and just look at some of his characters gears/trees to get an idea

Why not wintertide brand? Wintertide brand is a great Cold Dot skill but has less synergy with how this tree initially paths. Wintertide brand also requires more micromanagement of rotation due to brand duration issues. As a result, creeping frost was opted for instead as it fits more nicely into the vortex/cold snap package with how the tree pathed.

Table of Contents: 0:00 - Act 1 23:03 - Act 2 43:15 - Act 3 and Normal Lab 1:14:03 - Act 4 1:35:02 - Act 5 1:53:02 - Act 6 2:15:12 - Act 7 and Cruel Lab 2:40:59 - Act 8 3:02:15 - Act 9 3:21:32 - Act 10 and Merciless Lab

Gear

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Frigid Driftwood Wand of Craft
Corruption Visage
Miracle Salvation
Apocalypse Heart
Doom Circle
Wrath Twirl
Gloom Grasp
Doom Tether
Torment League
Buckskin Tower Shield

Skills

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Boots

  • VortexVortex14WMain
  • HypothermiaHypothermia11W
  • BonechillBonechill11W
  • InspirationInspiration12W

Gloves

  • Summon SkitterbotsSummon Skitterbots14W
  • Summon Stone GolemSummon Stone Golem13W
  • SteelskinSteelskin15W
  • Cast when Damage TakenCast when Damage Taken11W

Helmet

  • Cold SnapCold Snap14W
  • ClarityClarity14W
  • EfficacyEfficacy15W
  • Controlled DestructionControlled Destruction14W

Body Armour

  • Creeping FrostCreeping Frost14W
  • Arcane SurgeArcane Surge16W
  • VolleyVolley14W
  • HypothermiaHypothermia11W

Weapon 1

  • Flame DashFlame Dash15W
  • Frost BombFrost Bomb15W
  • FrostbiteFrostbite14W

Weapon 2

  • Shield ChargeShield Charge14W
  • Faster AttacksFaster Attacks11W

Weapon 2

  • DeterminationDetermination13W

Passive Tree

Passive tree 3.18
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
60

Damage

Full DPS
0
Combined DPS
70.06K
Hit DPS
25.98K
With Poison DPS
25.98K
With Ignite DPS
25.98K
With Bleed DPS
25.98K
Damage over Time
44.08K
Culling DPS
0
Average Hit
30.86K

Attack & Crit

Attack/Cast Rate
0/s
Hit Rate
0.84/s
Cooldown
1.19s
Crit Chance
10%
Crit Multiplier
100%
Mana Cost
24
Life Cost
0

Defence

Effective Hit Pool
12.79K
Life
2.28K
Energy Shield
361
Mana
286.46
Ward
0
Armour
2.58K
Evasion
447
Phys Damage Reduction
61%

Mitigation & Avoidance

Block
26%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
2%
Evade (Projectile)
2%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
67%
Cold Resistance
48%
Lightning Resistance
46%
Chaos Resistance
-52%

Recovery

Life Regen
123.96/s
ES Regen
0/s
Mana Regen
69.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
127
Intelligence
192
Dexterity
84
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
10%