POE absolution endgame
- DPS
- 242.36K
- Effective HP
- 176.18K
- Life
- 4.78K
- Level
- 97
- Min budget
Overview
POE absolution endgame is a Path of Exile Guardian build by Jannol, made for the Ancestor league (3.22). It is centered on Vaal Absolution and plays as a strength, spell, minion, duration archetype. In Path of Building it reaches 242.36K DPS with 176.18K effective HP, 4.78K life. Suited for: Simulacrum, Mapping, Sanctum. Key uniques include Soul Ripper, Darkness Enthroned, The Overflowing Chalice, Doryani's Prototype.
Build Video
Jannol's Notes
Budget 150 divines Dps - pob says dozens of milions, real damage is probably 8 times higher as ggg gave absolution hidden more damage multiplier that scales with level, level 30 is about 700% more damage if you count in vaal absolution, you have hundreds of milions
Defence - cant recovery life for 2s after taking damage - petrified blood + disolution of the flesh High max resistances, 50% of elemental taken as chaos, decent armour, 40% of damage is prevented thanks to petrified blood, high block, 20% of damage taken redirected to sentinel or radiance, weak to lightning dots (for ex. lightning damage aura some minions have)
Pros Huge damage, good clear, good defence. Can do all map mods except reflect, can do reflect with sextant Minion swarm defence, animate guardian and spectre buffs, fast movement. Jack of all trades. Great league starter.
Cons Hard to summon new absolution minions, spell echo with slow cast time, mana flask dependant, bad life recovery.
Budget breakdown: Most amount of money went into rare: Doriany´s prototype +2 levels + additional resistance (crafted myslef, +2 more levels would be better, crafting cost with alva temples 30-40 divines) 21/20 vaal absolution (bought for about 30 divines) +2 atribute amulet was also quite expensive the rest of the gear is few divines for each piece totaling to roughly 150 divines per build.
pob notes: The listed damage is completely off, you need to manuly add lots of conditional things like spectre buffs, ag buffs, ascenancy auras, shock effect, hidden more multiplier and lots of other things. Real dps if dozens to hundrets of milions. pob: https://pobb.in/buIc-qBR042S
timestamps 0:00 - oshabi 0:37 - sanctum 2:15 - uber elder 4:13 - uber uber elder (fail) 7:24 - map 1 10:51 - map 2 15:34 wave 30 simulacurim 1 16:56 wave 30 simulacurim 2 18:11 invitation: the twisted 18:58 invitation: the hidden 19:47 invitation: the elderslayers 20:32 invitation: the formed 21:27 invitation: the forgotten 22:16 incandescent invitation 23:21 screaming invitation 24:12 invitation: the feared
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 242.36K
- Hit DPS
- 242.36K
- With Poison DPS
- 242.36K
- With Ignite DPS
- 242.36K
- With Bleed DPS
- 242.36K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 98.79K
- Burst Damage
- 197.57K
Attack & Crit
- Attack/Cast Rate
- 2.45/s
- Hit Chance
- 100%
- Crit Chance
- 22%
- Crit Multiplier
- 290%
- AoE Radius
- 3.5 m
- Mana Cost
- 114
- Life Cost
- 50
Defence
- Effective Hit Pool
- 176.18K
- Life
- 4.78K
- Energy Shield
- 0
- Mana
- 164
- Ward
- 0
- Armour
- 17.51K
- Evasion
- 152
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 51%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 85% (+6%)
- Cold Resistance
- 85% (+58%)
- Lightning Resistance
- -127%
- Chaos Resistance
- 73%
Max Hit Taken
- Physical
- 17.08K
- Fire
- 57.07K
- Cold
- 57.07K
- Lightning
- 24.04K
- Chaos
- 44.76K
Recovery
- Life Regen
- 189/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 32.9/s
- Life Leech
- 477.9/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 141
- Intelligence
- 251
- Dexterity
- 34
- Movement Speed
- 27%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0