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PoE 3.28·Mirage·Necromancer

Ward Break Kinetic Blast Necromancer Showcase

by Prometheus11514 months ago10

DPS
52.49M
Effective HP
24.63K
Life
1.61K
Level
100
Min budget

Overview

Ward Break Kinetic Blast Necromancer Showcase is a Path of Exile Necromancer build by Prometheus1151, made for the Mirage league (3.28). It is centered on Kinetic Blast and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 52.49M DPS with 24.63K effective HP, 1.61K life. Suited for: Simulacrum, Mapping, Bossing, Delirium, Breach. Key uniques include Wine of the Prophet, Faithguard, The Squire, Nimis, Ynda's Stand.

Prometheus1151's Notes

Been working on my ward stack kinetic blast necro for a while now and got it fairly min maxed so I wanted to show it off a bit.

Core of the build is Celestial Mathematics keystone provided by the new Heroic Tragedy timeless jewel, combined with 4 regenerative runes notables on the same jewel and enough flask effect to fully restore an iron flask every time your ward breaks I effectively have 38k unbreakable ward. This gives almost 10,000 flat cold damage which I am scaling in a variety of ways.

Necromancer's Corpse Pact node grants 200% increased attack speed if you have consumed at least 50 corpses recently, which I automate with Cast on Ward Break support triggering desecrate and flesh offering, which also affects me due to Necromancer's Mistress of Sacrifice.

I use Forbidden Flesh/Flame to steal Frigid Wake from occultist, since I am pure cold damage it is 15% more damage along with freeze and chill immune. Generic spell damage scaling applies to Kinetic blast at 200% of values, so scaling that wherever I can, a lot from cluster jewels. And finally I am using an 11-link wand setup with squire due to insane levels of flat damage from Celestial Mathematics.

Defensively 38k unbreakable ward is just about all the max hit and multihit mitigation you need. I still made sure to cap resistances, outside of chaos due to there not being very many large chaos hits in the game. I have the pantheon for +40% chaos resistance against damage over time so I am still near capped on chaos resist for the main purpose.

I have freeze and chill immune from my flesh/flame, my timeless jewel removes a damaging ailment every time my ward breaks, which is every time I get hit, so I effectively have bleed, poison, and ignite immunity from that. I do not have alternate ailment immunity or shock immunity, but it has yet to be a problem even in juiced deli breach mapping.

Since I am immune to any hit damage that does not get past my ward the main defense issue is DoT. Using the Olroth bloodline I take 50% less damage from damage over time, Arakaali pantheon gives me almost capped chaos res against chaos DoTs, and 10% reduced damage taken from DoTs as well, most DoTs are reactable this way, though I can't facetank shaper beam or anything excessive like that. I can tank most in-map DoTs with the 4% of life recovered when you use a flask mastery, attacking 10 times a second means I am using 10 flasks per second, which is effectively 40% life recovery that also works in no regen maps.

The hardest part of this build to figure out was the mana, and I still haven't perfectly solved it. I have -14 mana cost on my amulet, -7 mana cost on my helical, -9 mana cost on my watcher's eye, 25% reduced mana cost of skills on the tree, inspiration for 42% less mana cost, and my kinetic blast still costs 19 mana. My cast on ward break setups also still cost a lot of mana, flesh offering costs 7, and my immortal call costs 24. I think the optimal solution to solve this is a 3 positive reflected simplex, but that is also very expensive, even compared to the rest of my budget on this character. If anyone has suggestions for how to deal with mana cost please let me know.

The achilles heel of ward break builds, flask siphoner mobs, is actually fairly easy to deal with on this version due to being able to offscreen.

tldr: Fairly basic celestial mathematics ward break wardstacker. Good all rounder, speed mapping, bossing, extremely tanky against hit damage but sometimes dies to dots. Can offscreen flask siphoners most of the time

video showcase of ubers and mapping: https://youtu.be/5ar24Psgo_c

Uber eater with item rarity socketed instead of bonechill

Uber maven with bonechill socketed, includes 1 phase skip

Fairly juiced breach map, I didn't put deli orbs on because I forgor

Current PoB: https://pobb.in/3XySC1RcrjMI

Current budget is about ~3-ish mirrors, though most of that is in the belt, and I got a very lucky volatile on that, it would function just about the same on ~1 mirror budget, was playing on a 67% Ynda's until 2 days ago.

Old PoB before a lot of upgrades: https://pobb.in/GFOZCQHn2QDf

Gear

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Bramble Needle
Faithguard
Brimstone Carapace
Pandemonium Noose
Phoenix Turn
Nimis
Dusk Fingers
Ynda's Stand
Rune Trail
The Squire
Pandemonium Eye
Forbidden Flesh
Luminous Sliver
Impossible Escape
Loath Desire
Brood Shine
The Light of Meaning
Forbidden Flame
Apocalypse Ruin
Watcher's Eye
Dusk Bliss
Heroic Tragedy
Unnatural Instinct
Bramble Vessel
Pandemonium Scar

Skills

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Weapon 1

  • Kinetic BlastKinetic Blast20/20WMain
  • Invert the RulesInvert the Rules4/20W
  • BonechillBonechill21/20W
  • Item RarityItem Rarity21/20W

Body Armour

  • TornadoTornado2W
  • Flesh OfferingFlesh Offering20/23W
  • Summon Ice GolemSummon Ice Golem21/20W
  • DesecrateDesecrate1W
  • InspirationInspiration20/20W
  • Cast on Ward BreakCast on Ward Break3W

Boots

  • HasteHaste21W
  • PrecisionPrecision21W
  • Herald of IceHerald of Ice21/20W
  • EnlightenEnlighten4W

Weapon 2

  • Greater ForkGreater Fork4/20W
  • InspirationInspiration21/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles21/20W

Gloves

  • Shield ChargeShield Charge2/20W
  • Faster AttacksFaster Attacks20/23W

Gloves

  • Immortal CallImmortal Call20W
  • Cast on Ward BreakCast on Ward Break3W

Helmet

  • Sniper's MarkSniper's Mark21/20W
  • Mark On HitMark On Hit21/20W

Helmet

  • ClarityClarity2W
  • FrostblinkFrostblink20/20W

Passive Tree

Passive tree 3.28
scroll to zoom
Necromancer
Necromancer
Olroth Bloodline
Olroth Bloodline
Bandits
Help Kraityn
Pantheons
Soul of Arakaali, Soul of Abberath
Runegraft
Runegraft of the Fortress

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
52.49M
Hit DPS
52.49M
With Poison DPS
52.49M
With Ignite DPS
52.49M
With Bleed DPS
52.49M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
4.99M
Burst Damage
4.99M

Attack & Crit

Attack/Cast Rate
10.51/s
Hit Chance
100%
Accuracy
4K
Crit Chance
92%
Crit Multiplier
375%
AoE Radius
1.5 m
Mana Cost
19
Life Cost
0

Defence

Effective Hit Pool
24.63K
Life
1.61K
Energy Shield
20
Mana
191
Ward
38.86K
Armour
2.14K
Evasion
4.46K
Phys Damage Reduction
31%

Mitigation & Avoidance

Block
28%
Spell Block
14%
Spell Suppression
0%
Evade (Melee)
32%
Evade (Projectile)
32%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+18%)
Cold Resistance
75% (+48%)
Lightning Resistance
75% (+15%)
Chaos Resistance
26%

Max Hit Taken

Physical
160.38K
Fire
311.25K
Cold
311.25K
Lightning
311.25K
Chaos
68.37K

Recovery

Life Regen
66.5/s
ES Regen
0/s
ES Recharge
20/s
Mana Regen
51.1/s
Life Leech
322.6/s
ES Leech
0/s
Mana Leech
262.62/s

Attributes & Utility

Strength
213
Intelligence
221
Dexterity
670
Movement Speed
176%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
30
Devotion
0
Item Rarity
46%