Cold Convert Exploding Totems Juggernaut THEORY CRAFTING HELP
by ArchilusIV3 years ago2
- DPS
- 37.71K
- Effective HP
- 24.08K
- Life
- 2.64K
- Level
- 94
- Min budget
Overview
Cold Convert Exploding Totems Juggernaut THEORY CRAFTING HELP is a Path of Exile Saboteur build by ArchilusIV, made for the Crucible league (3.21). It is centered on Cold Snap and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 37.71K DPS with 24.08K effective HP, 2.64K life, 1.06K energy shield. Suited for: Simulacrum, Bossing. Key uniques include Slavedriver's Hand, Taste of Hate, Heatshiver, Darkness Enthroned, Bottled Faith.
ArchilusIV's Notes
Hey,
I put together this Exploding Totem Saboteur build a day ago or so, although it one-shots uber bosses, it can't do simulacrums etc. This is the build: https://pobb.in/UyQtRyGD8s0Q
So I thought about building something a lot more tanky that could run sims with the same Cold convert, same items exploding totems setup.
I borrowed a Jugg from poe ninja and made some changes that reflect the saboteur build that I'm using. I made very basic changes and didn't touch much of the gear and gems. I'm thinking about Brass Dome and Torchoak Step though.
It's something like this: https://pobb.in/ctvWrQiYSLRI
Would this build work? What can I change to improve it? Can it handle wave 30 sims with good damage? Should I do a Jugg with poison variant? I personally don't like the damage over time so I want to make this build work.
Any help and comment would be appreciated!
Thanks.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 94
Damage
- Full DPS
- 0
- Combined DPS
- 37.71K
- Hit DPS
- 9.88K
- With Poison DPS
- 9.88K
- With Ignite DPS
- 14.16K
- With Bleed DPS
- 9.88K
- Damage over Time
- 27.83K
- Ignite DPS
- 4.28K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 29.68K
- Burst Damage
- 29.68K
Attack & Crit
- Attack/Cast Rate
- 0.33/s
- Cooldown
- 3s
- Hit Chance
- 100%
- Crit Chance
- 7%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 0
- Life Cost
- 113
Defence
- Effective Hit Pool
- 24.08K
- Life
- 2.64K
- Energy Shield
- 1.06K
- Mana
- -100
- Ward
- 0
- Armour
- 11.07K
- Evasion
- 2.42K
- Phys Damage Reduction
- 66%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 66%
- Evade (Melee)
- 22%
- Evade (Projectile)
- 22%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+21%)
- Cold Resistance
- 75% (+21%)
- Lightning Resistance
- 75% (+30%)
- Chaos Resistance
- -22%
Max Hit Taken
- Physical
- 8.05K
- Fire
- 22.64K
- Cold
- 22.64K
- Lightning
- 22.64K
- Chaos
- 4.64K
Recovery
- Life Regen
- 308.9/s
- ES Regen
- 0/s
- ES Recharge
- 1.06K/s
- Mana Regen
- 39.7/s
- Life Leech
- 0/s
- ES Leech
- 44.83/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 174
- Intelligence
- 293
- Dexterity
- 267
- Movement Speed
- 22%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0