Infernal Blow Ignite Chieftain with Self-Ignite and Trauma (Destroy my build pls)
by Ausderdose3 years ago1
- DPS
- 3.29M
- Effective HP
- 23.27K
- Life
- 4.62K
- Level
- 92
- Min budget
Overview
Infernal Blow Ignite Chieftain with Self-Ignite and Trauma (Destroy my build pls) is a Path of Exile Chieftain build by Ausderdose, made for the Ancestor league (3.22). It is centered on Infernal Blow and plays as a strength, attack, area, melee archetype. In Path of Building it reaches 3.29M DPS with 23.27K effective HP, 4.62K life, 236 energy shield. Key uniques include Cinderswallow Urn, Rise of the Phoenix, Cloak of Flame, Mokou's Embrace.
Ausderdose's Notes
Here we go, I'll just be the idiot to post their PoB. Wreck me!
TLDR: Infernal Blow Chieftain, Trauma Self Ignite, Defiled Forces, 90% all res 50% Phys taken as Ele 16k armour.
This is my try at a Infernal Blow Ignite Chieftain. ~3.3m dps, 4.6k life. Config should be explained in the PoB, but it is a bit copium. I'm kind of assuming that I am hitting often enough to get at least ONE all-best-case-ignite, and then keep refreshing it via Defiled Forces. I'm also going self-ignite with Mokou's Embrace and applying the ignite via the Trauma stacks instead of Eye of Innocence, to free up the amulet slot, and because I think the new Trauma support is good damage wise. I think my weapon is pretty shit, a good weapon would make this build a lot stronger.
Defenses are 16k armour without flask and 90% all res, chill on hit with all damage, ~50% phys taken as ele. Taste of Hate would be nice for additional phys taken as cold.
Things to figure out:
Not completely sure if mana is solved, I only get one Elreon Craft and no mana leech yet, but that could be on the amulet.
Accuracy is a pain, I might just go Resolute Technique and skip out on EO for the start.
Also not sure with the Attack Rate, I'm assuming that I won't just stand still for the whole time, so I overshot the breakpoint of (I think) 3.5 APS by a bit.
I have NOT thought about Volatility yet, it might be busted, since my Ignite Stack potential already puts me in the 96% best roll.
Thanks for reading, looking forward to your thoughts!
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 92
Damage
- Full DPS
- 3.29M
- Combined DPS
- 3.29M
- Hit DPS
- 163.01K
- With Poison DPS
- 163.01K
- With Ignite DPS
- 2.66M
- With Bleed DPS
- 163.01K
- Damage over Time
- 3.12M
- Ignite DPS
- 2.5M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 207.73K
- Burst Damage
- 207.73K
Attack & Crit
- Attack/Cast Rate
- 4.71/s
- Hit Chance
- 98%
- Crit Chance
- 7%
- Crit Multiplier
- 100%
- Totem Limit
- 1
- Mana Cost
- 8
- Life Cost
- 0
Defence
- Effective Hit Pool
- 23.27K
- Life
- 4.62K
- Energy Shield
- 236
- Mana
- 39
- Ward
- 0
- Armour
- 16.45K
- Evasion
- 17
- Phys Damage Reduction
- 71%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+303%)
- Cold Resistance
- 78% (+121%)
- Lightning Resistance
- 78% (+88%)
- Chaos Resistance
- -30%
Max Hit Taken
- Physical
- 13.45K
- Fire
- 50K
- Cold
- 26K
- Lightning
- 26K
- Chaos
- 4.82K
Recovery
- Life Regen
- 325.5/s
- ES Regen
- 0/s
- ES Recharge
- 236/s
- Mana Regen
- 11.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 322
- Intelligence
- 104
- Dexterity
- 69
- Movement Speed
- 29%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0