PoE 3.17·Archnemesis·Saboteur
End-Game Bossing with a Tanky Lightning Trapper
by DissentXTV4 years ago40
- DPS
- 13.86M
- Effective HP
- 98.61K
- Energy Shield
- 10.22K
- Level
- 100
- Min budget
Overview
End-Game Bossing with a Tanky Lightning Trapper is a Path of Exile Saboteur build by DissentXTV, made for the Archnemesis league (3.17). It is centered on Lightning Trap and plays as a trap, critical, intelligence, spell archetype. In Path of Building it reaches 13.86M DPS with 98.61K effective HP, 47 life, 10.22K energy shield. Suited for: Mapping, Bossing, Essence. Key uniques include Bottled Faith, Crown of the Inward Eye, The Wise Oak, Rumi's Concoction, SuperHighEnd - Shavronne's Wrappings.
Build Video
DissentXTV's Notes
POB: https://pastebin.com/ZnD2JQM8
(min/max tree was used in the video clips)(read the notes! :) -- if you do HC, consider the HC tree in the POB)
Guide: www.oestergreen.dk/dissentxtv
I have been running this build guide since betrayal league on the forums:)
p.s. These stats below exist across all 3 pob tree's. (there's also an extra tanky tree in the provided POB, for HC players)
- 60% less extra dmg taken from all crits (useful when it's easily accessed, because unlucky boss crits or rares buffed big crits are often what gets you one-shot)
- 15% reduced dmg from all monsters/bosses (sabo ascend) (anything nearby and anything hit by you -- again, this adds up, also to the upper 60% less crit dmg right, so just a chunky bonus)
- 7-10k ES is a substantial health-pool vs large hits. (even more so when you're already taking 60% less from crits and 15% less from everything ontop)
- 50-75% Block. So while the 60% less crit dmg + 15% less all dmg helps a lot against 1-shots, our block% and recovery% is basically what makes us very tanky against monster packs in maps. (another threat in POE, is getting hit by MANY small hits in a short timeframe feeling like an almost one-shot, when infact it was more like 10 hits at once --- this is close to impossible for us due to our block%)
- 5% es recovery on-block - This is huge and basically all the videos show-casing standing AFK inside monster packs on T16's, even juiced packs with beyond mobs etc.. we're able to do that because of recovery% being INSTANT. So unlike regen or leech, recovery is instant.That means, in the above video we have 8.7k ES, so EVERY block we do grants us an instant 435 ES returned.
- 1-2k ES regen - Again a big factor in staying alive vs many small hits that can add up if they happen to land within one or two frames.
- max or close to max chaos resist (this depends a bit on your suffixes or/if you decide on the chaos wheel in the tree... at the very minimum you have some +chaos ress and are not in minus, due to our amulet and the skill-tree)
- 40-60% phys% mitigation (60 is with flasks active) - This comes from a combination of %increase in our tree, the crown helmet, the stygian vise, rumi's and eater implicit on our boots.
- We are by default immune to Stun/Blind/Shock/Ignite (stun is from the amulet). I would also say we are 95% curse immune, because I always run 1 flask with t1 curse resist (65%) and yugul small pantheon (30%).
Gear
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Skills
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Passive Tree








- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Solaris, Soul of Yugul
Character Stats
- Level
- 100
Damage
- Full DPS
- 0
- Combined DPS
- 13.86M
- Hit DPS
- 13.86M
- With Poison DPS
- 13.86M
- With Ignite DPS
- 13.86M
- With Bleed DPS
- 13.86M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 4.53M
Attack & Crit
- Attack/Cast Rate
- 3.06/s
- Crit Chance
- 100%
- Crit Multiplier
- 621%
- Mana Cost
- 13
- Life Cost
- 0
Defence
- Effective Hit Pool
- 98.61K
- Life
- 47
- Energy Shield
- 10.22K
- Mana
- 171.6
- Ward
- 0
- Armour
- 6.62K
- Evasion
- 31
- Phys Damage Reduction
- 31%
Mitigation & Avoidance
- Block
- 42%
- Spell Block
- 60%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+92%)
- Cold Resistance
- 75% (+100%)
- Lightning Resistance
- 76% (+119%)
- Chaos Resistance
- 60%
Recovery
- Life Regen
- 0/s
- ES Regen
- 1.61K/s
- Mana Regen
- 72.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 70
- Intelligence
- 626
- Dexterity
- 59
- Movement Speed
- 102%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 30%