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End-Game Bossing with a Tanky Lightning Trapper



3.17 Archnemesis

Saboteur

10.22K98.61K13.86M

(71)


Hypnotic Eye JewelCobalt JewelCobalt JewelLarge Cluster JewelThread of HopeIntuitive LeapCobalt JewelOpal WandTitanium Spirit ShieldSuperHighEnd - Shavronne's WrappingsCrown of the Inward EyeSorcerer GlovesPaua RingMoonstone RingPresence of ChayulaSorcerer BootsStygian Vise
The Wise OakRumi's ConcoctionBottled FaithDiamond FlaskQuicksilver Flask

POB: https://pastebin.com/ZnD2JQM8

(min/max tree was used in the video clips)(read the notes! :) -- if you do HC, consider the HC tree in the POB)

Guide: www.oestergreen.dk/dissentxtv

I have been running this build guide since betrayal league on the forums:)

p.s. These stats below exist across all 3 pob tree's. (there's also an extra tanky tree in the provided POB, for HC players)

  • 60% less extra dmg taken from all crits (useful when it's easily accessed, because unlucky boss crits or rares buffed big crits are often what gets you one-shot)
  • 15% reduced dmg from all monsters/bosses (sabo ascend) (anything nearby and anything hit by you -- again, this adds up, also to the upper 60% less crit dmg right, so just a chunky bonus)
  • 7-10k ES is a substantial health-pool vs large hits. (even more so when you're already taking 60% less from crits and 15% less from everything ontop)
  • 50-75% Block. So while the 60% less crit dmg + 15% less all dmg helps a lot against 1-shots, our block% and recovery% is basically what makes us very tanky against monster packs in maps. (another threat in POE, is getting hit by MANY small hits in a short timeframe feeling like an almost one-shot, when infact it was more like 10 hits at once --- this is close to impossible for us due to our block%)
  • 5% es recovery on-block - This is huge and basically all the videos show-casing standing AFK inside monster packs on T16's, even juiced packs with beyond mobs etc.. we're able to do that because of recovery% being INSTANT. So unlike regen or leech, recovery is instant.That means, in the above video we have 8.7k ES, so EVERY block we do grants us an instant 435 ES returned.
  • 1-2k ES regen - Again a big factor in staying alive vs many small hits that can add up if they happen to land within one or two frames.
  • max or close to max chaos resist (this depends a bit on your suffixes or/if you decide on the chaos wheel in the tree... at the very minimum you have some +chaos ress and are not in minus, due to our amulet and the skill-tree)
  • 40-60% phys% mitigation (60 is with flasks active) - This comes from a combination of %increase in our tree, the crown helmet, the stygian vise, rumi's and eater implicit on our boots.
  • We are by default immune to Stun/Blind/Shock/Ignite (stun is from the amulet). I would also say we are 95% curse immune, because I always run 1 flask with t1 curse resist (65%) and yugul small pantheon (30%).
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Life

47

Mana

171.6

Energy Shield

10216

DPS

14M

Effective Hit Pool

98.61K

Chaos Res

60

Fire Res

75

Cold Res

75

Lightning Res

76

Armour

7K

Evasion

31

Block

42 | 60

Crit Chance

100%

Crit Multi

621%

Rage

0

Strength

70

Intelligence

626

Dexterity

59

Ward

0

Item Quantity

0%

Item Rarity

30%

Movement Speed

102%

Pyromaniac
Pyromaniac
Perfect Crime
Perfect Crime
Born in the Shadows
Born in the Shadows
Explosives Expert
Explosives Expert
Zealot's Oath
Zealot's Oath
Pain Attunement
Pain Attunement
Arcane Guarding
Arcane Guarding
Arcane Potency
Arcane Potency
Assassination
Assassination
Clever Construction
Clever Construction
Divine Judgement
Divine Judgement
Doom Cast
Doom Cast
Expeditious Munitions
Expeditious Munitions
Faith and Steel
Faith and Steel
Heart of Thunder
Heart of Thunder
High Explosives
High Explosives
Holy Dominion
Holy Dominion
Influence
Influence
Mystic Bulwark
Mystic Bulwark
Perfectionist
Perfectionist
Prodigal Perfection
Prodigal Perfection
Purity of Flesh
Purity of Flesh
Saboteur
Saboteur
Safeguard
Safeguard
Sanctum of Thought
Sanctum of Thought
Soul Thief
Soul Thief
Sovereignty
Sovereignty
Trickery
Trickery
Unnatural Calm
Unnatural Calm
Unstable Munitions
Unstable Munitions
Utmost Intellect
Utmost Intellect
Written in Blood
Written in Blood
View full passive skill tree

  • Bear TrapBear Trap
  • Flame DashFlame Dash
  • Arcane SurgeArcane Surge
  • Sigil of Power

  • ClarityClarity
  • Summon Stone GolemSummon Stone Golem
  • Cast when Damage TakenCast when Damage Taken
  • Immortal CallImmortal Call

  • Wave of Conviction
  • Assassin's MarkAssassin's Mark
  • Arcanist BrandArcanist Brand

  • ZealotryZealotry
  • Defiance BannerDefiance Banner
  • ArroganceArrogance

  • Summon SkitterbotsSummon Skitterbots
  • Tempest ShieldTempest Shield
  • Vaal DisciplineVaal Discipline
  • WrathWrath

  • Lightning TrapLightning Trap
  • Swift AssemblySwift Assembly
  • Trap and Mine DamageTrap and Mine Damage
  • InspirationInspiration
  • Awakened Lightning PenetrationAwakened Lightning Penetration
  • Awakened Added Lightning DamageAwakened Added Lightning Damage

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DissentXTV

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