This build is not particularly strong the way l've made it, but l'm posting it here because l think it has some neat interactions and l wanted to share it.
The core idea is to use General's Cry to bypass the active Bladestorm limit, allowing us to scale dps with both attack speed and duration. Generals can deal damage with Ancestral Bond allocated, allowing use of Wilma's Requital to scale attack speed. Dual wielding Mokou's Embrace rings then gives a total of 160% (192% with catalysts) increased attack speed. The rings enable self-ignite via Forbidden Rite of Soul Sacrifice (which scales its self-hits off energy shield only, thus causes significantly less self-damage than the base gem) triggered by Battlemage's Cry. There is also an Assassin's Mark in the Battlemage's cry, which appears to get better uptime on power and frenzy charges than when using mark on hit. This is a Perfect Agony build; as PA makes most poison nodes on the tree pretty bad poison chance is obtained from Cospri's Will, with its condition being met by a glove corrupt. Against tanky enemies Stormbind totems to spread runes on the ground for a 50% hinder to aid storm stacking. Defensive layers are movespeed (100% uptime of the 91% increased move speed buff from Smoke Mine, plus flasks and tree nodes) and Life Gain on Hit Support with enough hit rate to instantly fill the life globe after any damage. PoB doesn't give useful damage numbers for this skill - to get any numbers at all you need to edit Wilma and remove the 'Ancestral Bond' line, as it's bugged for this build, then for comparing items it may be helpful to disable the General's Cry gem so that changes to attack speed will be reflected in DPS.
Example gameplay: https://youtu.be/hXcB6Qy3hZk - notice that self-ignite has near 100% uptime; adding another spell to the Battlemage's Cry link would reduce this uptime as only one spell is cast per exerted attack.
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