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Poison General's Cry Bladestorm

Ascendant

1.85K13.46K-InfinityT

(12)

Hypnotic Eye JewelImpossible EscapeThe Light of MeaningForbidden FlameForbidden FleshTempered FoilVaal RapierCospri's WillWilma's RequitalShagreen GlovesMokou's EmbraceMokou's EmbraceAshes of the StarsCorpsewalkerStygian Vise
Eternal Life FlaskGranite FlaskQuicksilver FlaskDiamond FlaskSilver Flask

This build is not particularly strong the way l've made it, but l'm posting it here because l think it has some neat interactions and l wanted to share it.

https://pobb.in/fc89V28mBoTn

The core idea is to use General's Cry to bypass the active Bladestorm limit, allowing us to scale dps with both attack speed and duration. Generals can deal damage with Ancestral Bond allocated, allowing use of Wilma's Requital to scale attack speed. Dual wielding Mokou's Embrace rings then gives a total of 160% (192% with catalysts) increased attack speed. The rings enable self-ignite via Forbidden Rite of Soul Sacrifice (which scales its self-hits off energy shield only, thus causes significantly less self-damage than the base gem) triggered by Battlemage's Cry. There is also an Assassin's Mark in the Battlemage's cry, which appears to get better uptime on power and frenzy charges than when using mark on hit. This is a Perfect Agony build; as PA makes most poison nodes on the tree pretty bad poison chance is obtained from Cospri's Will, with its condition being met by a glove corrupt. Against tanky enemies Stormbind totems to spread runes on the ground for a 50% hinder to aid storm stacking. Defensive layers are movespeed (100% uptime of the 91% increased move speed buff from Smoke Mine, plus flasks and tree nodes) and Life Gain on Hit Support with enough hit rate to instantly fill the life globe after any damage. PoB doesn't give useful damage numbers for this skill - to get any numbers at all you need to edit Wilma and remove the 'Ancestral Bond' line, as it's bugged for this build, then for comparing items it may be helpful to disable the General's Cry gem so that changes to attack speed will be reflected in DPS.

Example gameplay: https://youtu.be/hXcB6Qy3hZk - notice that self-ignite has near 100% uptime; adding another spell to the Battlemage's Cry link would reduce this uptime as only one spell is cast per exerted attack.

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Life

1849

Mana

64

Energy Shield

369

DPS

-InfinityT

Effective Hit Pool

13.46K

Chaos Res

-10

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

3K

Evasion

11K

Block

undefined | undefined

Crit Chance

100%

Crit Multi

100%

Rage

0

Strength

165

Intelligence

125

Dexterity

317

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

252%

Ranger Ascendancy
Ranger Ascendancy
Marauder Ascendancy
Marauder Ascendancy
Path of the Ranger
Path of the Ranger
Perfect Agony
Perfect Agony
Art of the Gladiator
Art of the Gladiator
Bladedancer
Bladedancer
Brinkmanship
Brinkmanship
Careful Conservationist
Careful Conservationist
Constitution
Constitution
Dazzling Strikes
Dazzling Strikes
Deep Breaths
Deep Breaths
Dervish
Dervish
Dismembering
Dismembering
Entrench
Entrench
Exceptional Performance
Exceptional Performance
Fleetfoot
Fleetfoot
Hard Knocks
Hard Knocks
Heartseeker
Heartseeker
Marked for Death
Marked for Death
Natural Remedies
Natural Remedies
Path of the Warrior
Path of the Warrior
Potency of Will
Potency of Will
Relentless
Relentless
Sentinel
Sentinel
Shaper
Shaper
Twin Terrors
Twin Terrors
Weathered Hunter
Weathered Hunter
Wisdom of the Glade
Wisdom of the Glade
View full passive skill tree

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Author

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iv_is

Divinia collected this build from this reddit post.

Click here to claim it.