- DPS
- 451.56K
- Effective HP
- 73K
- Life
- 3.59K
- Level
- 95
- Min budget
Overview
Fire Shockwave Totem (70% phys as extra fire) is a Path of Exile Hierophant build by throwerere, made for the Crucible league (3.21). It is centered on Shockwave Totem and plays as a totem, strength, spell, area archetype. In Path of Building it reaches 451.56K DPS with 73K effective HP, 3.59K life, 356 energy shield. Suited for: Mapping, Bossing. Key uniques include Circle of Guilt, Skin of the Lords, Astral Projector.
throwerere's Notes
I can get someone to help me with my Fire Shockwave Totem build?
So the weapon/shield has 35% phys as extra fire while cast linked to searing bond totem (70% extra).
Skin of the lords, +2 wand, +1 shield, +2 amulet gets me lvl 33 shockwave totem. I could eek out another level with lvl 4 empower or two with awakened. With my setup I have max 1 searing + 6 shockwave totems. with all totems up, tooltip dps shows 250k per totem so about 1.5m? I'm sure it's a little higher if I could properly check on pob. I honestly had higher hopes with the gear.
There are some gems that still need leveling, flasks, annointing whispers of doom, and stuff, but not sure what the best way to scale would be. Currently sitting at about 55% crit chance, 333% mult so that's one potential avenue? Should I try to scale aura effect for herald of purity? Should I just drop all defenses (should i drop suppression?) for damage helm, glove, boots? Should I find a crucible unique helm for another 35% phys as extra fire? Should I drop my passives for totem/crit cluster jewels instead? any gear upgrade suggestions? any +1 all corrupted chest worth replacing the skin with?
I was hoping this would be a good bosser, but feels kinda shit unless I can scale it to do far more damage. Totem health is shit so bosses keep wiping them out which kills dps and sometimes the synergy. Searing Bond totem also has a shorter duration than shockwave totem, fucking up the rotation, and making it awkwardly replace totems because it needs to be cast with multiple totem support or I lose 1 max totems. The clunkyness could be okay if the damage was better though. If I never need to searing bond to map at all that would be nice
Gear
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Skills
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Gloves
- Edict of Flames1W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 451.56K
- Hit DPS
- 394.11K
- With Poison DPS
- 394.11K
- With Ignite DPS
- 451.56K
- With Bleed DPS
- 394.11K
- Damage over Time
- 57.45K
- Ignite DPS
- 57.45K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 181.9K
- Burst Damage
- 181.9K
Attack & Crit
- Attack/Cast Rate
- 2.17/s
- Hit Chance
- 100%
- Crit Chance
- 56%
- Crit Multiplier
- 336%
- Totem Limit
- 6
- Mana Cost
- 98.7
- Life Cost
- 42
Defence
- Effective Hit Pool
- 73K
- Life
- 3.59K
- Energy Shield
- 356
- Mana
- 127
- Ward
- 0
- Armour
- 2.3K
- Evasion
- 1.68K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 24%
- Spell Block
- 0%
- Spell Suppression
- 86%
- Evade (Melee)
- 6%
- Evade (Projectile)
- 6%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+39%)
- Cold Resistance
- 75% (+28%)
- Lightning Resistance
- 75% (+53%)
- Chaos Resistance
- 13%
Max Hit Taken
- Physical
- 7.25K
- Fire
- 21.64K
- Cold
- 21.64K
- Lightning
- 21.64K
- Chaos
- 4.13K
Recovery
- Life Regen
- 547.3/s
- ES Regen
- 0/s
- ES Recharge
- 356/s
- Mana Regen
- 97.9/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 345
- Intelligence
- 187
- Dexterity
- 96
- Movement Speed
- 23%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0