0.5
DPS
1.12K
Effective HP
925
Life
0
Energy Shield
Overview
3.17 - Dominating Blow Guardian - A10 Pts+Lab - 3h28m42s is a Path of Exile Templar build by Balaar, made for the Archnemesis league (3.17). In Path of Building it reaches 0.5 DPS with 1.12K effective HP, 925 life.
Build Video
Balaar's Notes
Dominating Blow run on guardian to A10 with all skill points and story labs. Two deaths in the end, one to Innocence due to zoning out and not seeing his circle of doom due to the clutter of my minions until too late, and one death to Yugul because I panic flasked and poorly tracked the little balls. This run was very comfortable, only real downside is bosses that don't allow you to have consistent sentinels from dominating blow. A more minor downside is how much socket pressure the build has, but otherwise things felt great. There is a lot of flexibility in gearing links here and essentially you try to mix and match appropriate supports with the various minion setups whenever you can given what links/gear you've found. Doing the +1 minion helm recipe is highly, highly recommended as it makes a very noticeable difference. Usually, I greed for a 4L helmet, but it will likely be very worth even on a 3L helmet.
Leveling Tree PoB: https://pastebin.com/GUYsV4xC Gear/Tree at End of Actual Run: https://pastebin.com/BjDmxjUY
Regex used: Initial Vendor... r-.|.-r|corroded 4L/4S Search at 24 and Beyond... "sockets: .-.-.|([rgbw][ -.]){3}"
Some Questions and Answers:
Why Holy Dominion given that you're not ele scaling? I needed resists. You can alternatively choose Faith and Steel instead. If you are good on resists, I would go for sacrifice with those two points.
Why Arctic Armour? Wanted a defensive reservation and did not have a red socket open for determination. Looking back on the situation what I would have done is swapped vulnerability for poacher's mark thereby freeing up a red socket for determination. Generally speaking though, if there was less socket pressure/I had open links, I would have had determination and steelskin.
Why keep ancestral protector around? Good attack speed buff and damage soak for starting bosses or zones that can help provide some utility while you get your conditional minions up.
Why no offerings, spectres, animate guardian, or some other like buff skill/minion? Socket pressure and most of those things are nice to have, not necessary to have.
Why no ancestral call? Ancestral cry fills the same role and while it is somewhat annoying to use without call to arms, I'd rather have the extra damage link on dominating blow. Eventually, I would automate ancestral cry with call to arms if I kept progressing the build.
Why not impale on dom blow or herald of purity? Impale is great, but when planning a run, typically I try to not be locked into a specific approach such as requiring a green socket. Thus, I tried to make the build as generic as possible and keep it that way. Later afterwards the build can be easily adaptable to impale version or a conversion version.
Table of Contents 0:00 - Act 1 and Normal Mule 23:08 - Act 2 40:53 - Act 3 and Normal Lab 1:13:23 - Act 4 1:34:24 - Act 5 1:50:16 - Act 6 2:10:37 - Act 7 and Cruel Lab 2:33:04 - Act 8 2:53:22 - Act 9 3:10:38 - Act 10 and Merciless Lab
Passive Tree


















Character Stats
Defence
- Effective Hit Pool
- 1.12K
- Life
- 925
- Energy Shield
- 0
- Mana
- 449
- Armour
- 0
- Evasion
- 16
- Block | Spell Block
- 0% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- -45%
- Cold Resistance
- -45%
- Lightning Resistance
- -45%
- Chaos Resistance
- -60%
Offence
- Total DPS
- 0.5
- Crit Chance
- 0%
- Crit Multiplier
- 170%
Attributes & Utility
- Strength
- 33
- Intelligence
- 63
- Dexterity
- 34
- Movement Speed
- 0%