PoE 3.17·Archnemesis·Ascendant
Trigger Order Matters | DPS Optimization | HoGM Speedrun | Wardloop 3.17
by raixorSchmaixor4 years ago127Subscribe
- DPS
- 64.14M
- Effective HP
- 24.65K
- Life
- 2.96K
- Level
- 99
- Min budget
Overview
Trigger Order Matters | DPS Optimization | HoGM Speedrun | Wardloop 3.17 is a Path of Exile Ascendant build by raixorSchmaixor, made for the Archnemesis league (3.17). It is centered on Ice Spear and plays as a critical, intelligence, spell, projectile archetype. In Path of Building it reaches 64.14M DPS with 24.65K effective HP, 2.96K life, 102 energy shield. Suited for: Simulacrum. Key uniques include The Annihilating Light, Olroth's Resolve, Dying Sun, Bottled Faith, Skin of the Lords.
Build Video
raixorSchmaixor's Notes
Hey everyone, apparently Trigger Order is very important. Basically the spells get triggered in a specific order, and we want to put Forbidden Rite and Summon Skeletons earlier in the order than our main spells.
This order works from socket to socket in every piece, so first every first socketed spell in every item will get triggered (item order: Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots), then the 2nd socket spell, etc.
Should we run low on mana our loop-preserving spells should be placed in the first sockets and our main damaging skills in the later sockets.
Big Thanks to poe user FidMe for the idea of dropping the dying sun and that neat portal trick.
Also, this build is exceptional at clearing HoGM, so if you ever wanted to slay some grandmasters, have fun :D
here are my old pob with dying sun (64m dps): https://pastebin.com/ZsHLVsUe and the new one with the respec (70m dps): https://pastebin.com/bqiNwT1w (with frenzy charges ticked, which are up almost always, except for Sirus I guess 79m, and with Vaal RF 94m)
Yes, I "cheated", I put 31% increased spell damage on my helmet, ingame it has the line 31% increased spell damage while a unique is nearby. But PoB does not recognize this line yet, even when the opponent is set to Sirus. As the damage on Uniques is the only one that matters, I think it is fair to change that.
discord: https://discord.gg/7kFD8j7sNY
timestamps: 0:00 trigger order matters 2:21 dps optimized 3:51 HoGM clear
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Arakaali, Soul of Yugul
Character Stats
- Level
- 99
Damage
- Full DPS
- 64.14M
- Combined DPS
- 36.1M
- Hit DPS
- 36.1M
- With Poison DPS
- 36.1M
- With Ignite DPS
- 36.1M
- With Bleed DPS
- 36.1M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 794.16K
Attack & Crit
- Attack/Cast Rate
- 5.05/s
- Cooldown
- 0.2s
- Crit Chance
- 98%
- Crit Multiplier
- 547%
- Mana Cost
- 146
- Life Cost
- 0
Defence
- Effective Hit Pool
- 24.65K
- Life
- 2.96K
- Energy Shield
- 102
- Mana
- 1.63K
- Ward
- 1.85K
- Armour
- 0
- Evasion
- 97
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 23%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+13%)
- Cold Resistance
- 75% (+2%)
- Lightning Resistance
- 75% (+14%)
- Chaos Resistance
- -60%
Recovery
- Life Regen
- 43.78/s
- Net Life Regen
- -317.88/s
- ES Regen
- 0/s
- Mana Regen
- 72/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 516.65/s
Attributes & Utility
- Strength
- 20
- Intelligence
- 20
- Dexterity
- 20
- Omniscience
- 1.08K
- Movement Speed
- 176%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0