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PoE 3.26·Secrets of the Atlas·Elementalist

My Immortal League Start Plan for 3.27 - Fire Slams Elementalist - Full Build + Crafting Guide

by Master T10 months ago106Subscribe

DPS
29.89K
Effective HP
10.25K
Life
2.69K
Level
94
Min budget

Overview

My Immortal League Start Plan for 3.27 - Fire Slams Elementalist - Full Build + Crafting Guide is a Path of Exile Elementalist build by Master T, made for the Secrets of the Atlas league (3.26). It is centered on Herald of Ash and plays as a strength, spell, area, fire archetype. In Path of Building it reaches 29.89K DPS with 10.25K effective HP, 2.69K life, 182 energy shield. Suited for: Legion, Essence, Heist, Abyss.

Build Video

Master T's Notes

BUILD STRENGTHS AND WEAKNESSES: Strengths: Massive Clear Speed Immortal in maps Very tanky against pinnacle mechanics too, mostly from near capped block just from the passive tree, armour, and endurance charges + fortify combined with fast recovery Very easy to gear initially Golems make the early game turn into easy-mode. Can do all types of content, legion included. New player friendly because of how tanky it is, you have room to make alot of mistakes to learn mechanics. Cons: Weak single target, the ele dmg has to roll high for the burn to feel Very good, otherwise average rolls lead to things feeling a little weak for bosses. Fixable with good flat damage abyss jewels or rolls on the ring and amulet. Can not Fully tank hits that are Massive, if a hit is really big and it goes through block, you will survive it but if anything else hits you immediately after before your recovery can heal you up, dead. Very rare though only happens in pinnacle fights Chaos damage, life pool isnt very massive, chaos golem helps with chaos resistance alot but getting closer to cap will make everything feel much safer. ES mastery for 30% chaos damage taken does not bypass is also nice In the early stages prior to getting the sword, you need to keep upgrading your staff from the vendor or the ground. I will personally be using gold to gamble for new staffs every act. Will farm gold in heist. Video for that will be up soon (or maybe already is) 2nd Lab Swap: Only do this swap after you have finished your 2nd lab using the levelling RF setup, and you have the gear ready. You need a Staff with flat damage rolls, phys or any element flat damage. You can choose to stay as RF elementalist until later as well. Make sure your warcries are Linked to autoexertion. You only manually cast battlemage's cry for single target to get exposure and curses on your enemy. You will play this setup all the way into early maps until you get your first big upgrade, the Rebuke of the Vaal Sword. Then you will swap your tree. This is a very cheap sword so buy it the moment you get a few chaos orbs. Unique Sword Swap: Now the build is going to change a bit. This sword will carry your damage into red maps. The jewels on the tree are Primarily to fix resistances and attributes. If you have good res and attributes on your gear then refer to the desired mods at the bottom of these notes. Focus heavily on getting the Helmet Implicit for mana reservation, and the Glove implicit for fire exposure on hit. Getting these 2 things will allow you to get rid of Wave of Conviction, and use Flesh and Stone as another defense aura. Unique Sword 1 Cluster: This is around the time when you are in red maps, you have eldritch implicits on your gear, and hopefully better jewels (please lol mine were so shit) and a 6L. 6 links should be very very easy to get using the Genesis Tree I'll have a video covering the genesis tree as soon as the league goes live and I mess around with it. Refer to the notes at the bottom for how to get primordial bond on your cluster. its VERY EASY DO NOT BE AFRAID OF CLUSTERS. Initial Staff Endgame 1 Cluster: Swap to this after the previous step, once you have all your eldritch implicits and gear, you want to upgrade your weapon to a big flat damage staff. We just need 3 flat damages on the prefix, suffixes dont matter. Everything else about the gear is the same. You do need 6 red sockets on your staff to make the best use of the %life staff mastery. I found the best way to do this is to Just use chromatic orbs normally, not with the bench. Surprisingly hits 5 reds very easily, you can settle with 5 reds and 1 blue. To get all these to be Unlinked is harder to do. You need to get a 4 socket staff, and have the link be on the 3rd and 4th socket, then use the crafting bench to make it 2 socketed, these will be unlinked. then to upto 3 sockets with the bench Then 4 sockets, then 5 sockets, if at any point this rng rolls a link, undo it and go again, until eventually you have a 6 socketed unlinked staff. Only do this on the staff you'll be crafting up to the max, not worth it to do on sub par staffs. There are also Runes socketed into masteries. Make sure to look at those, they add alot of extra damage and defense. They should be very cheap to get they're very common from kingsmarch. This is where the progression of the build will hit the ultra budget wall. You can get better abyss jewels for upgrades, but thats all. The final version will require some uniques that I dont know the prices for, they arent Ultra expensive at all. Mostly just 50-100 chaos at league start, maybe more depending on popularity. Refer to the video on when to swap to that endgame version. There is no Loadout for the end end game version, it was Bugging out and I ran out of time to figure out how to fix it. Theres still a tree, a skill gem section, a config and a gear setting for that endgame 2 cluster staff setup. So just manually select it Instead of using the loadouts. Thanks GEAR ACQUISITION NOTES: I will be farming Heist in act 6 to get ALOT of the gear required for this build. Trap Disarmament contracts have Abyss chests, as well as Gold chests (new ones that drop gold) I will use this to farm abyss jewels, a stygian vise and use the gold to gamble for better gear. These contracts also have currency chests so they will be very nice to farm overall. Contracts with unique rewards are Brute Force and Engineering, engineering is slow so I will be doing Brute Force to try to Target Farm a Rebuke of the vaal sword. This can only be done in contracts that are item lvl 64 or above. Extra Notes: All the gear is crafted using Screaming Essences of Woe. Not deafenings. Deafenings are great, but expensive, screamings should be very readily available and self farmable. Be sure to do this on the best bases: Divine Crown Sacred Chainmail Paladin Gloves and Paladin Boots. Before this, don't invest too much into your gear. Just use basic things as you'll end up needing to upgrade to these bases eventually. For rings: Go with Ruby rings to get as much fire res as possible for way more regen. Refer to the short crafting section of the video to understand the easiest way to craft all this both initially on bad bases, and then later on on the good bases. Desired Mods on Abyss Jewels: Flat Damage Mods Energy Shield %Increased damage if you've killed recently Desired Mods on Non Abyss Jewel (This will be the one with Mana leech on it) %Life Fire Dot Multiplier Damage over time Multiplier Burning Damage Damage over time Fire damage Ailments you inflict deal damage faster There is no ultra cheap way to craft this initially, so just buy them off trade. Or if you are SSF, you can always alteration spam to get something.

Loadouts

Gear

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New Item
New Item
Golem Mantle
Beast Choker
Pandemonium Gyre
Rift Knuckle
Behemoth Clutches
New Item
Dusk Dash

Skills

Tap a skill to open trade.

  • Herald of AshHerald of Ash10WMain
  • Flesh and StoneFlesh and Stone10W
  • SunderSunder12W
  • Fist of WarFist of War12W
  • OverexertionOverexertion12W
  • CrueltyCruelty12W
  • Summon Chaos GolemSummon Chaos Golem10W
  • Summon Stone GolemSummon Stone Golem10W
  • Summon Lightning GolemSummon Lightning Golem10W
  • Summon Flame GolemSummon Flame Golem10W
  • AutoexertionAutoexertion10W
  • Rallying CryRallying Cry10W
  • Intimidating CryIntimidating Cry10W
  • Seismic CrySeismic Cry10W
  • Leap SlamLeap Slam20W
  • FrostblinkFrostblink20W
  • Faster AttacksFaster Attacks20W
  • Battlemage's CryBattlemage's Cry10W
  • FlammabilityFlammability10W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Runegrafts
Runegraft of the Fortress
Runegraft of the Jeweller

Character Stats

Level
94

Damage

Full DPS
29.89K
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.02s
Hit Chance
100%
Crit Multiplier
0%
AoE Radius
1.2 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
10.25K
Life
2.69K
Energy Shield
182
Mana
165
Ward
0
Armour
1.19K
Evasion
26
Phys Damage Reduction
10%

Mitigation & Avoidance

Block
59%
Spell Block
45%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+13%)
Cold Resistance
57%
Lightning Resistance
41%
Chaos Resistance
33%

Max Hit Taken

Physical
3.09K
Fire
10.26K
Cold
6.24K
Lightning
4.63K
Chaos
4.01K

Recovery

Life Regen
288.7/s
ES Regen
0/s
ES Recharge
182/s
Mana Regen
101.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
187
Intelligence
227
Dexterity
104
Movement Speed
20%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0