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3.23 | RIGHTEOUS PROVIDENCE MAKES MANAFORGED OP - PoE Affliction Manaforged Arrows Endgame Guide

2 years ago47

by AllieSubscribe

Fetching prices...

594.6M

DPS

215.62K

Effective HP

1

Life

13.57K

Energy Shield

Overview

3.23 | RIGHTEOUS PROVIDENCE MAKES MANAFORGED OP - PoE Affliction Manaforged Arrows Endgame Guide is a Path of Exile Hierophant build by Allie, made for the Affliction league (3.23). It is centered on Storm Rain of the Conduit. In Path of Building it reaches 594.6M DPS with 215.62K effective HP, 1 life, 13.57K energy shield. Suited for: Mapping, Delve, Essence, Heist. Key uniques include Widowhail, Mageblood, Indigon, Coruscating Elixir, Eyes of the Greatwolf.

Build Video

Allie's Notes

Guide by Allie https://www.twitch.tv/Allliee_ https://www.youtube.com/c/Alliee Video Guide for this PoB - https://youtu.be/kObOj0_Cvao New to Manaforged? 25 Div Budget Setup & Guide - https://youtu.be/CE3BkeM6SwQ Want to know why the Right Side of the tree? - https://youtu.be/_1V6x34Cygs Crafting Guide for Boots & Rings - https://youtu.be/sxJ82rx1OyU What Charms to Use We will be using the Primalist Affliction Ascendancy in this build giving us access to 3 Charm Slots which can give us mini versions of other Ascendancies. There are a ton of useful options here but there is going to be one very specific roll we want on all of our charms. There are only Two charm rolls that I would say is mandatory in this build with the rest being pretty open in terms of what you can get. You are going to want 1 of your 3 Charms to have "x% of Leech is Instant" The closer you get this roll to 8% the better as this will make a very big difference for both your Mana sustain and your Energy Shield Leech. As long as you have this 1 Suffix roll on any of your 3 Charms you will have a smooth time. You can also consider running 2 of them which will give you greater Energy Shield Leech and will help with Mana drastically as you upgrade this build and gain Attack Speed. You are going to want 1 of your 3 Charms to have "Warcries grant x Rage per 5 Power if you have less than 25 Rage" The roll on this DOES NOT matter due to Redblade Banner giving you "Warcries have infinite Power." This means that even a bottom roll will always give you Maximum Rage every time you use Battlemage's Cry. You do not need to get these 2 charm rolls on your Primalist Charms. You can also get either or both of them on the unique jewel That Which Was Taken. This would free up space on your other charms for the rolls below. Now that we are Righteous Providence, our charm rolls really matter. Ideally you want "x% increased Strength" and "+x to Strength and Intelligence" as your Charms along with the other charm mods at the top. These are going to be VERY expensive, because of that, these will be something you can slowly upgrade and make better as you get more money. Until then, any of the mods below are also good and you can mix and match these however you see fit. Prefix: "x% incresed Strength" "Culling Strike" Suffix: "+x to Strength and Intelligence" "Gain x% of Maximum Mana as Extra Maximum Energy Shield" How to Play this Build This build is very simple to play, at the most basic, you want to keep Battlemage's Cry up which is very easy to do given it lasts 15 seconds, press Arcane Cloak on cooldown, and spam Rain of Arrows. This build is going to incorporate a Weapon Swap to be able to fit all of the gems we need while also being able to fit in Battlemage's Cry. The Weapon Swap is very important as it allows us to equip an Al Dhih for "25% increased Warcry Buff Effect" as well as a Redblade Banner to make this build consistent. Warcries work off of a "Power" system where every mob that was within range of the Warcry when you activate it will be assigned a Power Level based on if they are Normal, Magic, Rare, or Unique. In total we need 30 Power to gain the maximum effect of Battlemage's Cry which is where ALL of our damage comes from. Redblade Banner makes this build not be clunky due to its "Warcries have infinite Power" line. This means that even if there are no monsters around you, Battlemage's Cry pretends you basically hit 1000000 monsters and gained 1000000 Power. Without this, you would basically never be able to reach the maximum effect of Battlemage's Cry without 50 mobs around you and is a DPS increase on Bosses as Unique monsters only give 20 out of the 30 Power Battlemage's Cry needs. One thing to mention is, that at much higher budget levels, you will do so much DPS that Weapon Swapping will not be required anymore for most trivial things and will only be needed for Bosses. TLDR: 1. Put Arcane Cloak on Left Click 2. Weapon Swap and use Battlemage's Cry 3. Spam Rain of Arrows Arcane Cloak & Indigon Ramps If you want a more in depth understanding of how exactly the damage in this build works, there is a section at the end of the Build Guide Video linked at the top of this PoB and on my YouTube. YOU DONT NEED TO KNOW ANY OF THIS, ITS JUST HERE FOR THE PEOPLE WHO WANT TO KNOW WHY THERE IS A RAMP IN THIS BUILD PLEASE DONT GET STRESSED OVER THIS AND THINK THE BUILD IS COMPLICATED A quick TLDR is: Arcane Cloak is the main driver of spending your Mana quickly for Indigon. Its also going to be the driving force behind ramping your Rain of Arrows Mana Cost to high amounts. The first Arcane Cloak will do very little damage, it's simply used to remove 65% of your Mana to make Indigon's "Increased Mana Cost per 200 Mana Spent Recently" scale hard instantly. This will make your Rain of Arrows have a high base Mana Cost. This will let you spam it at a higher Mana Cost sooner letting you scale Indigon faster. What we want to happen is for you to reach Full Mana again by the time your 2nd Arcane Cloak is off cooldown. At this point your Rain of Arrows is costing ~200 Mana instead of the base ~14 Mana. We are going to reach Full Mana through the "Chance to gain 10% of Mana when You use a Skill" Mana Mastery and later, which will be needed with higher Attack Speed values, the same mod on a Watcher's Eye. This will be combined with the "10% of Leech is Instant" Mastery & the same mod on a Charm will make sure you hit Maximum Mana. When you use your 2nd Arcane Cloak, you will remove 65% of your Mana again, but because you still have a lot of High Mana Cost Rain of Arrows built up, your Rain of Arrow Mana Costs will spike up to ~700-800 Mana. This is the insane DPS you see in the B-Roll at the start of my Video Guide. Its the 2nd Arcane Cloak where Mana Costs spike extremely hard and it pushes Indigon to its maximum capping out the scaling on the helmet. PLEASE READ THIS PART vvvvvvvvvvvvvvvvvvvvvvvvv PLEASE READ THIS PART vvvvvvvvvvvvvvvvvvvvvvvvv PLEASE READ THIS PART vvvvvvvvvvvvvvvvvvvvvvvvv Just put Arcane Cloak on Left Click and you will just need to wait 4 Seconds to do peak dps from a no combat/attacking scenario i.e walking into an invitation/boss room. Mapping Setup I would recommend to get a 2nd Widowhail with 4G1B1R and setup: Lightning Arrow - Returning Projectiles - Faster Projectiles - Lesser Multiple Projectiles - Elemental Damage with Attack Skills - Awakened Lightning Penetration This will allow you to get the best possible setup for mapping while allowing you to keep your Rain of Arrows bow alone. Lastly, I'd recommend if your focus is mostly on mapping to drop 3 passive points and to pick up Piercing Shots by the Right Cluster Jewel. +2 Pierce will make your clear feel really really strong and i'd recommend it for non Delving. Helmet The only good Helmet in this build is Indigon and is absolutely mandatory for this build to work. Indigon is going to give this build a lot of "% increased Spell Damage" which will be converted into Physical Damage through Battlemage's Cry. This is where all of the scaling in this build comes from and you want to make sure to get a max roll of both the "% increased Spell Damage for each 200 total Mana you have Spent Recently, up to 2000%" and the "% increased Cost of Skills for each 200 total Mana Spent Recently" roll. If you cannot afford a max rolled Cost & Spell Damage Indigon, then make sure to get a max rolled Spell Damage helmet and as high of a Cost of Skills roll as you can afford. The difference between a min rolled Indigon and a max rolled Indigon is up to 30% of your dps. Most of the corrupts don't matter as they give us very little benefit but if you'd like to look for one then look for "x% increased Maximum Life." We are not running Zealot's Oath anymore so the Life Regen corrupt does nothing while the Maximum Life corrupt gives us more Energy Shield than the Energy Shield corrupt due to Ivory Tower. Chest The only good chest in this build is The Ivory Tower. Ivory Tower provides us with a very large amount of Mana, Intelligence, and a modest amount of Energy Shield Regen. Ivory Tower also makes us take Chaos Damage as Mana Damage meaning we will not be killed in 1 second by any Chaos Damage dealt to us. This is not too relevant as we will be using the flask Coruscating Elixir to make all Chaos Damage not bypass our Energy Shield but on bosses or situations where the flask isn't up this is needed. Later on, you could get a Sporeguard, anoint it with a Notable, corrupt it and hope it turns into a Rare item, then Tainted Mythic Orb it into an Ivory Tower giving you an Anointed Ivory Tower. That would be your BIS chest by far in this build but the cost of undertaking such a task is easily 200-300+ Div and not something to worry for a long time. Until an Anointed Ivory Tower, one thing you can do to make your chest better is to look for a corrupted one. There are some very powerful corruption implicits that we would like to add to our build and any of these will make for a great upgrade. Implicits to be on the lookout for: +1% to all maximum Resistances +2 to Level of Socketed AoE Gems +1 to Level of Socketed Gems +2 to Level of Socketed Projectile Gems Personally, a very underrated corrupt is "You take 50% reduced Extra Damage from Critical Strikes." This is what I'd recommend over everything else as it is an incredible defencive layer. If you buy a corrupted chest, linking it is very very easy and cheap. Once you buy one, Corrupted Jeweller's Orb it to 6 sockets, these are very very cheap and will either add 1 or remove 1 socket from the chest. It will take you ~40-60 Jeweller's to get the chest to 6 sockets. Once you have it with 6 sockets, go to the bench and force 4 link it, this will cost a few Vaal Orbs but is not bad. Then, use a Tainted Fusing Orb on it, this will be a straight up 50/50 on adding or removing a link. If it goes down to 3, force the 4 link again with the bench. If it goes to a 5 link then it's a 50/50 for 6 links. If you lose it and it goes back down to 4 just try again. On average it should only take 4 Fusings to 6 link the chest. Now, you could get unlucky and have it take more, I had a chest take 27 before but for the average person it should just be 4. This allows us to get a massive massive damage increase for only a few div. RIP Tainted Fusing Prices I have a video guide on how to 6 link a corrupted chest here: https://youtu.be/Fqeu9F3IRME IMPORTANT: Recoloring Ivory Tower Since we want 3G2B1R in our Ivory Tower to fit in our Storm Rain 6 link, we need to find a way to recolor the chest. The easiest way to do this will be with Tainted Chromatic Orbs which when used will reroll every socket with a pure unbiased 1/3 chance of each color. This should make it very easy to get 4B1G and should take ~40-50 at most assuming you dont get unlucky which will cost about 1-3 Div depending on the league. If you need to corrupt your chest, you can use a Craicic Vassal to guarantee corrupt it to 30% with no chance of bricking it. Belt Mageblood is the only option especially this late into the build. At this point, no other belt will be strong enough and this should be something you have before this swap. Weapon The only weapon for this build is going to be Widowhail. Widowhail is a bow with no stats on it other than a stat that makes or Quiver better. This is by far the best bow available for our build as we need to use that stat multiplication to turn "Bow Attacks fire an additional Arrow" into 3 Additional Arrows. Due to the way Storm Rain and this build works, the more Arrows we shoot, the quicker we can reach 10 Storm Rains hitting 1 target and the snappier our dps will feel. This means that you want to find a Widowhail that has AT MINIMUM a 200% roll or higher, anything lower and you will be losing a whole extra arrow. The ideal bow in this build will be one corrupted with "Bow Attacks fire an additional Arrow." This will give you 1 more Arrow but as mentioned before, you would still want it to be a 200% or higher roll otherwise the corrupt does nothing and it's the same as getting a non corrupted 200% bow. Offhand In your 2nd weapon set you want to equip an Al Dhih and a Redblade Banner. Redblade Banner is required for the "Warcries have Infinite Power" as this allows you to always get the maximum Battlemage's Cry effect even if there aren't enough monsters around you. This is crucial to make the build feel good and is a 33% DPS loss to not have one on all Bosses. Al Dhih is the only good weapon to use due to it having "25% increased Warcry Buff Effect." This will get snapshotted into your Battlemage's Cry meaning it's just a free damage increase. Quiver The quiver this build wants to use is going to be The Poised Prism. Crafted quivers come nowhere close to it and will be your BIS quiver until you have both Mageblood and expensive Flesh/Flame jewels worth as much as a Mageblood. Indigon is going to generate a very large amount of "% increased Spell Damage" which Battlemage's Cry multiplies and converts into Physical Damage. Due to this, any small amount of Flat Damage we add will be massively multiplied by the up to 3,600% Increased Physical Damage this combo will give us. That is why this quiver is an excellent option as it gives us scaling Added Lightning Damage per 10 Intelligence we have. Another added benefit here is that we will be using Widowhail which means we get 3 of these quivers with a 200% roll on the bow. This means with a decently rolled quiver, you can be gaining 60% All Elemental Resistances from the quiver alone while also making the Added Lightning Damage scale 3 times faster. EXTREMELY IMPORTANT: You WILL need to get a corrupted quiver with "Bow Attacks fire an additional Arrow" Due to how Storm Rain works, and because Widowhail will turn this into 3 Additional Arrows, this corruption is almost mandatory to make the build feel good and have snappy single target dps. Mirror Quiver Now that we are pushing this build into Endgame, its time to talk about Mirror Items and for this build, the Quiver is the most important one. With the swap to Righteous Providence, you now want to get as much Intelligence, Strength, and Crit Multi as possible. Up until now, Poised Prism was unbeatable but, with a Synthesis base, we can get 5% increased Intelligence as an Implicit which is made up 3.5x stronger by Widowhail meaning we can get 17% increased Intelligence from a quiver. Not only that but, we can also get Crit Multi as an Essence Mod and a Synthesis Mod giving up to 225% Crit Multi from a single Quiver. In Affliction, Allie crafted the best possible Quiver for the build Horror Impaler and is a part of this PoB if you'd like to see how strong it is. This Quiver is the absolute BIS Quiver and cannot be beaten in any way. Grace Effect was chosen over +20 Strength or 5% increased Strength because any Strength above 1,700 is useless as it provides marginal benefits. 1,700 Strength is the breakpoint to hit 100% Chance to Crit and any Strength passed that only provides marginal Mana gains while Grace Effect provides ~30-40k Evasion Rating as you push further into the build. This is a lot better for both non super Min-Maxed setups and better for Min-Maxed setups too. If you'd like to get a copy, please contact Allie in game, the fee is only 69 Div. PLEASE NOTE - By no means do you need this Quiver or ever need to use something that isn't Poised Prism. You can deep delve & do all content very comfortably without it. This is here for people who want to Min-Max and Mirror items for the build. I will say, pushing past 2-2.5k depth in Delve with Poised Prism will get difficult though. Gloves The gloves in this build are going to be very simple, we will be using Shaper's Touch. Not only do Shaper's Touch allow us to get Accuracy by stacking Intelligence but they also give us lots of Evasion making Grace better. Now that we are playing Righteous Providence, we will start stacking large amounts of Intelligence and Strength making the gloves even better. The Strength will give us more Mana and % Energy Shield allowing us to gain so many beneficial stats for free. The only corruption that would be good on these gloves would be "Curse Enemies with Elemental Weakness on Hit." This is a very very large dps boost and I would encourage you to pick up a pair. They are also pretty cheap and are always available in high quantities keeping them inexpensive. Boots The boots for this build are going to be stat sticks for Movement Speed, Energy Shield, Mana & Intelligence. We are going to want to craft our own boots as we need very specific stats which can make this build substantially stronger. Eventually, we will need Strength on the boots for a Righteous Providence setup so it's a good idea to craft them with that in mind now so as not to need to make new boots later. First, you are going to want to buy a Fractured Chaos Resistance pair of boots. Buy a Sorcerer Boots base with 35% Chaos Resistance but, if those are too expensive, 34% or 33% is fine too. As an alternative, you can also look at Arcanist Slippers but they will have lower Energy Shield. Crafting Guide Video - https://youtu.be/sxJ82rx1OyU Fractured Ring Base Trade Link: https://www.pathofexile.com/trade/search/Affliction/vMb4DqMtE Crafting Guide 1.Use Deafening Essence of Rage until you hit Tier 1 Intelligence this is ~1/71 chance. You can also use Shrieking to make a cheaper pair of Boots. 2. If your Boots have 3 Prefixes, you must Annul one Prefix off. To do this, use a Searing Exarch Ember on the boots to Influence it then use an Eldritch Orb of Annulment. 3. Use a Wild Bristle Matron in the Bestiary to craft "Suffixes Cannot be Changed" this will cost ~1.4 Div per try vs the 2 Div on the Crafting Bench. 4. Use a Veiled Chaos Orb and DO NOT unveil yet. If you have an Open Prefix craft "+x to Maximum Life" this will raise the chance of success from ~36.918% to ~42.521% for the Mana Unveil & ~50.776% to ~57.459% for Movement Speed. 5. Unveil and pick either "+x to maximum Mana, Regenerate x Life per second" OR any of the Movement Speed mods if you do not get either, use another Wild Bristle Matron or manually craft "Suffixes Cannot be Changed" and go back to Step 4. If you do not have an Open Prefix, you need to Annul for one using an Eldritch Orb of Annulment like in Step 2. 6. Once you have either a Movement Speed or Maximum Mana roll on your boots, craft the other roll. If you dont have an Open Prefix, use an Eldritch Orb of Annulment to try and open one up. If you end up Annuling either the Movement Speed or Mana Unveil, go back to Step 4. 7. If you have an Open Prefix left, use an Exalted Orb to try and get a useful Energy Shield roll. Once you have your boots: Use "Grand Eldritch Ichor" on the helmet to get "x% increased Battlemage's Cry Buff Effect." This is an incredibly powerful stat and one of the best ways to scale our dps. You can use lower Ichors but this stat matters so much it should always be gotten with Grand. Make sure to Blessed Orb the roll to the maximum possible. Use "Lesser Eldritch Ember" or "Grand Eldritch Ember" if you can afford it to hit "x% increased Action Speed." Action Speed means our Attack Speed and Movement Speed are multiplied making everything faster. Greater Embers don't do anything as Lesser and Greater share the same 4% roll. Rings Now that we are swapping to Righteous Providence, it is time to finally upgrade rings. For our rings we are going to want to use a Rare Ring which and Kalandra's Touch to get a 2nd copy of it. Kalandra's Touch is a ring that will perfectly mimic the stats of whatever other ring you have equipped. Kalandra is typically somewhat expensive but, if you have a ring more expensive than it and especially if you have a Mirror Ring, you get a 2nd copy of it. If buying/crafting a 2nd ring is cheaper, don't use a Kalandra's Touch then. In our other Ring Slot, we want to use a Rare Ring. Ideally, we want to use the new Heist base and use a Helical Ring but these are difficult to craft and aren't worth using yet as even crafting a suitable Fractured Base is ~200 Div at a minimum. On this ring, we will want to get Essence Crit Multi, Essence T1 Int, T1 Strength, and ideally, as high of a Mana and ES roll as we can get. NOTE: You WILL need to get ~25% Fire Resistance somewhere. Later on, we will fix this through our Cluster Jewels with very high investment but until then, we will fix this on rings. You WILL need to sacrifice either 1 Suffix for Fire Resistance OR get Ruby Rings to fix this. You don't just want to go to res cap, you really want to be overcapped. This build, if hit by an Elemental Res Reduction Curse or Exposure, and goes below res cap, becomes paper. So you will either need 2 rings/rolls or 1 with Kalandra's Touch. Luckily, there are plenty of Ruby Ring bases making this very easy to deal with. Mirror Ring If you have a lot of money, and have already Mirrored the Quiver, Allie does own the BIS Mirror Ring for this build. You can make something close to it for ~500 Div but if youd like a precrafted copy, the ring is done. PLEASE NOTE - This is super low prio and you shouldn't even consider this unless you really really like the build and wish to Mirror a 2nd item for it. Crafting Guide Video - https://youtu.be/sxJ82rx1OyU Crafting Guide Buy an Item Level 82 or higher Ring. You need to buy Fractured T1 Int, T1 Str, or T1 Crit Multi. Without a Fractured base, crafting this ring will be very hard. Fractured Ring Base Trade Link: https://www.pathofexile.com/trade/search/Affliction/4zkoWywH9 0. BEFORE YOU START THE CRAFT - Make the ring Magic Quality and use Intrinsic Catalyst on it to save money and not have to use 20 at the end. 1. If you bought a Fractured Crit Multi ring base, use Deafening Essences of Rage/Spite to hit both T1 Int and T1 Str. Check the prices of both and buy the cheapest. This is a ~1/117 chance. Using Spite is ideal but it is a very very tiny difference. You can also use Shrieking Essences to make a cheaper ring. If you bought a Fractured T1 Int or T1 Str ring, you will need to use Deafening Essences of Scorn to guarantee Crit Multi until you hit either T1 Int or Str based on which one you are missing. This is a ~1/117 chance. You can also use Shrieking Essences to make a cheaper ring. 2. If your Ring doesn't have an Open Prefix, you must Annul one Prefix off. This is just a yolo Annul and there is nothing that can be done to influence this. If you Annul a Suffix, start over. 3. Use a Wild Bristle Matron in the Bestiary to craft "Suffixes Cannot be Changed" this will cost ~1.4 Div per try vs the 2 Div on the Crafting Bench. 4. Use a Veiled Chaos Orb and DO NOT unveil yet. If you have an Open Prefix craft "+x to Maximum Life" this will raise the chance of success from ~28.057% to ~33.207% for the Mana Unveil. 5. Unveil and pick ANY of the Mana Prefixes EXCEPT FOR the Mana Prefix with "x% reduced Mana Cost of Skills." Any of the other Mana Prefixes work, ideally you want the "x% of Damage taken Recouped as Mana" variant. If you do not get any of the Mana Prefixes, use another Wild Bristle Matron or manually craft "Suffixes Cannot be Changed" and go back to Step 4. If you do not have an Open Prefix, you need to Annul for one using an Orb of Annulment like in Step 2. 6. If you have an Open Prefix, craft "+x to Maximum Energy Shield'' on the ring. I do not recommend Annulling if your Prefixes fill up as you risk Annulling a Suffix. 7. If you have an Open Prefix left after crafting Energy Shield, Exalted Orb slam in the hopes for "+x to Maximum Life" as it will be a slight Energy Shield increase due to Ivory Tower. Amulet For the amulet slot, we will be upgrading to an Eyes of the Greatwolf. This is an amulet that only has 2 Corrupted Implicits on it but are doubled in power. The Implicits we are looking for on this are going to be "x% increased Maximum Mana" and "x% increased Attributes." They are pretty expensive even for bottom rolled ones and are going to get more and more expensive the better the rolls. Trade Link: https://www.pathofexile.com/trade/search/Affliction/nX4enl2C0 We want to anoint this with Utmost Might as the Strength it gives makes it a pretty competitive Energy Shield node and now that we are playing Righteous Providence, we need this for the large amount of Strength it provides. Since Eyes of the Greatwolf is Corrupted, that means you will need to use a Tainted Oil which is expensive. Flasks Flasks are going to be very simple in this build as there isn't anything special we need except 3 Elemental Flasks, a Quicksilver, and a Evasion Rating flask. In terms of flasks for this build there is 1 major Unique flask to consider otherwise we just want normal flasks. Coruscating Elixir Coruscating Elixir is going to give us "Less Fire Damage Taken" which will overall make this build feel very tanky. The other upside of this flask is that this will make it so Chaos Damage cannot kill us. Ivory Tower already makes Chaos Damage go through Mana first but, if we are ever at Low Mana and we take Chaos Damage, we could potentially die. With Coruscating Elixir, this will never happen in maps as the Chaos Damage will go to your Energy Shield making sure no random deaths happen. Mageblood Flasks Once you swap to Mageblood, your flasks are going to change. We will need to swap over to using a Silver and a Quartz flask full time along with a Sapphire and Topaz. A Quartz flask with 95% increased Effect on it, from a 25% Prefix and 70% Enkindling Orb, will give you 19% Spell Suppression, capping you and letting you drop the Spell Suppression is Lucky mastery. Silver flask also gives us permanent Onslaught which can be made stronger by the flask effect. Flask Prefixes Make sure to get "25% increased Effect" on every single one of your Prefixes. The duration roll is irrelevant as they are always active. Flask Suffixes There are 4 specific Suffixes we want to run on Mageblood Flasks. x% increased Attack Speed during Effect x% chance to Avoid being Shocked during Effect x% additional Elemental Resistances during Effect x% Chance to Avoid being Stunned during Effect The Shock roll will give you 100% Chance to Avoid Shock for Stormshroud ONLY if it's 54% or higher with a 70% Enkindling Orb roll. The Stun roll will only give you Stun Immunity ONLY if it's 53% or higher with a 70% Endlindling Orb roll. Gems There are some very powerful jewels for this build that we want to be on the lookout for. Watcher's Eye is a very important unique for this build helping us get an incredible amount of extra Energy Shield making us very tanky. On a Watcher's Eye you want to prioritize the Clarity "x% of Maximum Mana as Extra Maximum Energy Shield" roll over everything else. Outside of the "Mana as ES" roll, the only other relevant mod to consider is the Clarity "x% chance to Recover 10% of Mana when You use a Skill" roll. This will make your Mana more consistent but isn't needed until much later in the build where we fit in Mageblood and have very high Mana Costs due to an Onslaught Flask. That Which Was Taken is a new jewel added in 3.23. This jewel can roll any 4 Charm modifiers on it and can be incredibly strong. This is the Watcher's Eye of Charms. We want to use this to either get the "Rage per Power" or the "x% of Leech is Instant" Charm rolls. This would open up space to get better rolls on your Charms. Basically, use this as a filler for any of the Charm mods mentioned in the Charms Section at the top of the Notes Section. Unnatural Instinct is going to be added on the Right side of the Scion start area to pick up a lot of Accuracy Rating, Attack Speed, & Movement Speed. Due to us having issues with Accuracy Rating, this is a very big dps increase. PLEASE READ - You WILL NEED to get a Corrupting Blood Immunity Stormshroud to fit in Impossible Escape. Until then, use a Rare Jewel with Immunity to Corrupting Blood until you can swap to a CB Stormshroud. Impossible Escape allows us to pick up Passive Points on the tree around a Keystone without us having to path there. In this build we want to use the Imbalanced Guard variant as this will allow us to pick up Prismatic Skin and Soul of Steel which will give us "+3% to all Maximum Elemental Resistances". Imbalanced Guard is a bit expensive so, on a budget you can opt for the Unwavering Stance variant which will still let you pick up Prismatic Skin while upgrading later. Stormshroud is how we will be getting our Ailment Immunity in this build. When combined with the Flask Suffix "x% chance to Avoid being Shocked during Effect" on a flask with a "25% increased Effect" Prefix and a "70% increased Effect" Enkindling Orb roll, will give you "100% Chance to Avoid being Shocked". Do note, this does need to be 52% or higher to become 100%. Emperor's Mastery is a great slot-in to this build now that we want to scale Intelligence and Strength as high as possible. This jewel can be quite expensive and you can replace this with a Rare Jewel with Corrupting Blood Immunity to be able to fit in an Impossible Escape. You can also opt to go for the cheaper Emperor's Wit which will only give you "x% increased Intelligence" instead of all Attributes and upgrade later to an Emperor's Mastery too. Cluster Jewels There is one Cluster Jewel we want to get in this build. We are going to want 2 copies of it as a Large Cluster Jewel. We want to use a Large 8 Passive Lightning Damage Cluster Jewel. For Notables, you want to ideally get: Scintillating Idea Storm Drinker As for the last Notable, any Suffix works. I personally like Disorienting Display but both Doryani's Lesson and Widespread Destruction are fine to pick as well. . '

Gear

Widowhail
Allie's Mirror Quiver
Indigon
The Ivory Tower
Eyes of the Greatwolf
New Item
Kalandra's Touch
Shaper's Touch
Mageblood
New Item
Forbidden Flesh
Emperor's Mastery
Sol Shine
Slayer's Ursine Charm of the Berserker
Forbidden Flame
That Which Was Taken
Luminous Scar
Stormshroud
Impossible Escape
Chieftain's Ursine Charm of the Inquisitor
Unnatural Instinct
Lethal Pride
Chieftain's Ursine Charm of the Inquisitor
Watcher's Eye

Skills

Body Armour

  • Storm Rain of the ConduitStorm Rain of the Conduit21/20WMain
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Mirage ArcherMirage Archer20/20W
  • Manaforged ArrowsManaforged Arrows21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Concentrated EffectConcentrated Effect21/20W

Weapon 1

  • Rain of Arrows of Saturation20/20W
  • Faster AttacksFaster Attacks20/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Concentrated EffectConcentrated Effect20/20W
  • InnervateInnervate20/20W
  • FrostblinkFrostblink20/20W

Weapon 1

  • Lightning ArrowLightning Arrow21/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Returning ProjectilesReturning Projectiles21/20W
  • Mirage ArcherMirage Archer21/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • Defiance BannerDefiance Banner21/20W
  • ArroganceArrogance21/20W
  • DisciplineDiscipline21W
  • ClarityClarity7W

Gloves

  • GraceGrace21W
  • Eternal BlessingEternal Blessing21/20W
  • EnhanceEnhance4W
  • Arcane CloakArcane Cloak21/20W

Boots

  • FrenzyFrenzy21W
  • Manaforged ArrowsManaforged Arrows21/20W
  • Blast RainBlast Rain21W
  • Sigil of PowerSigil of Power21/20W

Weapon 1

  • Shield ChargeShield Charge21/20W
  • Faster AttacksFaster Attacks21/20W
  • FrostblinkFrostblink21/20W

Weapon 2

  • Battlemage's CryBattlemage's Cry21/20W
  • Urgent OrdersUrgent Orders21/20W
  • Increased DurationIncreased Duration21/20W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.23
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Hierophant
Hierophant
Wildwood Primalist
Wildwood Primalist

Character Stats

Defence

Effective Hit Pool
215.62K
Life
1
Energy Shield
13.57K
Mana
7.59K
Phys Max Hit Taken
64.27K
Armour
1.9K
Evasion
56.6K
Block | Spell Block
0% | 0%
Ward
0

Resistances

Fire Resistance
78%
Cold Resistance
78%
Lightning Resistance
78%
Chaos Resistance
-22%

Offence

Total DPS
594.6M
Crit Chance
80%
Crit Multiplier
640%
Rage
50

Attributes & Utility

Strength
1.18K
Intelligence
1.18K
Dexterity
272
Movement Speed
87%