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PoE 3.21 SSFSC (3:58) Fresh League,Leveling Elementalist Lightning Tendrils/Orb of Storms.

3 years ago67

by ArtaEvaSubscribe

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182.8K

DPS

11.25K

Effective HP

2.96K

Life

498

Energy Shield

Overview

PoE 3.21 SSFSC (3:58) Fresh League,Leveling Elementalist Lightning Tendrils/Orb of Storms. is a Path of Exile Elementalist build by ArtaEva, made for the Ancestor league (3.22). It is centered on Lightning Tendrils and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 182.8K DPS with 11.25K effective HP, 2.96K life, 498 energy shield. Suited for: Lab Runner, Mapping.

Build Video

ArtaEva's Notes

https://imgur.com/a/hE6HSPr (Very Professional Picture of Tree Progression.) Warning: This build is Socket Heavy and was made for Campaign/Early map progression, anything that is beyond that is left for your discovery. I am neither the best player, neither it's best option for Lightning Tendrils, it's more of how i would do so if i had a task to complete Campaign, have done all 3 Labyrinths and be prepared for early mapping on Lightning Tendrils/Orb of Storms on Fresh account/League Start under 4h. Enjoy! Before reading B- Blue Socket R- Red Socket G-Green Socket, also uses of those imply that those are linked: / means or ( ) is Extra context, Optional Option or Cost of Gem. You can sell Blacksmith's Whetstone, Orb of Transmutation, Orb of Alteration to a vendor for 4 Wisdoms. You can sell Unidentified Magic/Rare for Transmutation Shard. (20 Shards will transform into 1 Orb of Transmutation) You can sell Identified Magic/Rare for Alteration Shards. (20 Shards will transform into 1 Orb of Alteration) If Identified Rare has 6 Affixes (3 Prefixes and 3 Suffixes) when sold it will give you 1 Orb of Augmentation. Always sell not Needed Unique items Identified. On Weapons look for: (Goes by priority) +1 to Level of all Spell Skill Gems. (Very Very Rare) ( from weapons with 55+ item Level) +1 to Level of all Lightning Spell Skill Gems. (Very Rare) Lightning Damage to Spells. (Rare, Higher Better) Spell Damage. (Higher better) Cast Speed. (Higher better) On Shields: (if you really want shield) +1 to Level of all Lightning Spell Skill Gems. (Very Rare) (only Pure Energy Shield base) increased Spell Damage. (Higher better) Lightning/Cold/Fire/Chaos Resistance. to maximum Life. Gloves/Boots/Helmet/Body Armour: Needed Links. (and anything else that goes with it) to maximum Life, Lightning/Cold/Fire/Chaos Resistance. Amulet. Attributes,to maximum Life, Lightning/Cold/Fire/Chaos Resistance. If they all good than: Cast Speed. (Rare, Higher better) Belt: Attributes,to maximum Life, Lightning/Cold/Fire/Chaos Resistance. Rings: Attributes,to maximum Life, Lightning/Cold/Fire/Chaos Resistance. If they all good than: Cast Speed (Rare, Higher better) If you don't have Hideout you can Unlock 1st from doing it in Hideout in Dread Ticket (marked with Blue icon) Act 2 that zone can be accessed from Northern Forest, or in The Sewers (Act 3), you won't need it before Act 3 anyway. Act 1: Required Budget: 5+1 Wisdom,1 Transmute 1.) Take Freezing Pulse from Tarkleigh. (Freezing Pulse + Arcane Surge). 2.) Check items for 3B 2B1R 2B1G RGB items (can be also BR GB BB)/ for weapons only wands. 3.) Take Chance to Poison/Summon Phantasms from Nessa (if you have RGB item or have only RG as links) BE AWARE, Chance to Poison can't be bought from vendor, not essential to get it but it still adds good amount of damage for Holy Flame Totem. 4.) Buy Holy Flame Totem and Summon Phantasms(2 wisdom) from Nessa. (if you took Chance to Poison) 5.) Link Holy Flame Totem + Summon Phantasms/+(Chance to Poison), Frostblink + Arcane Surge (+ Freezing Pulse). Note: Goat's Horn is way better than Driftwood Wand as Weapons, if you have needed links or have Goat's Horn with needed links i Highly suggest getting those =). After getting to Lower Prison 6.) Take Added Lightning Damage from Nessa. 7.) Buy Lightning Tendrils, Infused Channeling, Elemental Proliferation, Orb of Storms (4 Wisdom) and Added Cold Damage (1 Transmute) from Nessa. 8.) Take out Flame wall,Freezing Pulse. 9.) Link Lightning Tendrils + Infused Channeling + Added Lightning Damage , Orb of Storms + Added Cold Damage + Elemental Proliferation After Brutus. 10.) Take Flame Dash from Tarkleigh, place it instead of Frost Blink. Note: If you have Iron Ring you can sell it with Frostblink to get Sapphire Ring, that will make Merveil (Act boss) way easier for you. Act 1 before Boss Links: Lightning Tendrils + Infused Channeling + Added Lightning Damage Orb of Storms + Added Cold Damage + Elemental Proliferation Flame Dash + Arcane Surge Holy Flame Totem + (Summon Phantasm + Chance to Poison) Act 2. (Kill all bandits) Required Budget: 2 Alteration,(1 Transmute) After Chambers of Sins 2. 12.) Buy Herald of Thunder, Wave of Conviction from Yenna (2 Alteration). 12.1.) Buy (Jade Amulet (1 transmute)) from Yenna. (if didn't find one beforehand and need Dexterity). 13.) Take Herald of Ice from Greust. After Weaver. 14.) Take Controlled Destruction, if you're level 18+ than link. (Lightning Tendrils + Infused Channeling + Controlled Destruction) Leave Added Lightning Damage for future. Note: If you have struggle with Vaal Ruins Zone consider getting Ruby Ring or Two Stoned ring with Fire resistance+Cold/Lightning Resistance, For Act 2 Boss you'll mostly need Lightning Resistance). Act 2 before Boss Links: Lightning Tendrils + Infused Channeling + Controlled Destruction Orb of Storms + Added Cold Damage + Elemental Proliferation Flame Dash + Arcane Surge + (Wave of Conviction) Holy Flame Totem + (Summon Phantasm + Chance to Poison) Herald of Ice Herald of Thunder Act 3. Required Budget: (2+8 Transmutes) -From this point look for 4B,2B2G RGB + 1(R), Tornado Wands x 2 or any wands that has Higher than T6 (1-4 39-42 Lightning Damage to Spells), or with % Spell Damage Implicit if it has links that is still needed for you and you can't swap wands with current because of links. -You can remove Holy Flame Totem and it links from your build. After Crematorium. 15.) Take Conductivity from Maramoa. Note: You don't need to Kill Gravicious so you can skip him =). After Piety. Note: Take Recepie for Added Lightning Damage in Boss Room, before Log out to town. 16.) Craft Wands in Crafting Bench with 1-4 39-42 Lightning Damage to Spells. (4 transmutes per 1) Note: Be careful at Dominus his Ads can wipe you especially. (Cyclone(Spinning) Unique Monster) Act 3 before Boss Links: Lightning Tendrils + Infused Channeling + Controlled Destruction + (Added Lightning Damage) Orb of Storms + Added Cold Damage + Elemental Proliferation Flame Dash + Arcane Surge + (Wave of Conviction) Herald of Ice Herald of Thunder Conductivity Act 4. Required Budget: None Kill monster look for links, balance your resistance, pick up rare wands. 17.)Take Chain from Dialla and replace it with Added Cold Damage if you still don't 2B2G. (after Killing Malachai and character being level 38+) Act 4 before Boss Links: Lightning Tendrils + Infused Channeling + Controlled Destruction + (Added Lightning Damage) Orb of Storms + Chain + Elemental Proliferation + (Added Cold Damage) Flame Dash + Arcane Surge + (Wave of Conviction) Herald of Ice Herald of Thunder Conductivity Act 5. Get Resistances set up and Currency for Act 6. Act 6. Required Budget: 2 Transmute,2 Alteration,3+1 Chance After Twilight Strand Buy from Lilly (Act 6 or in your Hideout): Determination (1 Alteration) Arctic Armour (1 Alteration) Clarity (1 Transmute) (level it up but keep your unreserved mana atleast at 60+, you can stop gem from leveling when + from gem appears and click it with Right click). Ice Bite (1 Chance) Lightning Warp (1 Transmute) Less Duration (1 Chance) Swift Affliction (1 Chance) (Inspiration) (1 Chance) Remove: Herald of Thunder Links: Lightning Tendrils + Infused Channeling + Controlled Destruction + Added Lightning Damage Orb of Storms + Elemental Proliferation + Ice Bite + Chain Lightning Warp + Less Duration + Swift Affliction + (Inspiration) Flame Dash + Arcane Surge (lvl 1) + (Wave of Conviction) Non Links: Conductivity Wave of Conviction (if not linked) Clarity Determination Herald of Ice Arctic Armour Good Luck and Hope you have fun. I Recommend avoiding Rare monster with "Curses" Modifier, and be careful with Lightning/Shock Resistance, Corrupted blood and Heralding Minions/Lightning Totems. Be careful with this Unique monsters Doedre (Act 4), Shavroone (Act 9,while she channels old Storm Burst you can die to that easily).
Loadouts

Gear

Upgraded Coiled Wand of Electricity
Sorrow Cowl
Demon Jack
Onslaught Beads
Vengeance Grasp
Horror Twirl
Mind Hold
Foe Buckle
Empyrean Dash

Skills

Helmet

  • Lightning TendrilsLightning Tendrils16WMain
  • Controlled DestructionControlled Destruction15W
  • Added Lightning DamageAdded Lightning Damage16W
  • Infused ChannellingInfused Channelling16W

Gloves

  • Lightning WarpLightning Warp15W
  • Less DurationLess Duration15W
  • InspirationInspiration14W
  • Swift AfflictionSwift Affliction15W

Body Armour

  • Orb of StormsOrb of Storms16W
  • ChainChain12W
  • Elemental ProliferationElemental Proliferation16W
  • Ice BiteIce Bite15W

Weapon 2

  • Herald of IceHerald of Ice15W
  • Arctic ArmourArctic Armour15W
  • Wave of ConvictionWave of Conviction15W

Boots

  • Flame DashFlame Dash15W
  • Arcane SurgeArcane Surge1W

Weapon 1

  • ClarityClarity9W

Boots

  • DeterminationDetermination14W

Boots

  • ConductivityConductivity15W

Gloves

  • Edict of Winter1W

Passive Tree

Passive tree 3.22
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Elementalist
Elementalist

Character Stats

Defence

Effective Hit Pool
11.25K
Life
2.96K
Energy Shield
498
Mana
65
Phys Max Hit Taken
4.82K
Armour
3.43K
Evasion
219
Block | Spell Block
15% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
70%
Lightning Resistance
75%
Chaos Resistance
-12%

Offence

Total DPS
182.8K
Crit Chance
2%
Crit Multiplier
100%

Attributes & Utility

Strength
160
Intelligence
204
Dexterity
106
Movement Speed
22%
Item Rarity
24%