Explosive Concoction of Destruction Ascendant
by ThePapaZero2 years ago9
- DPS
- 2.32M
- Effective HP
- 129.77K
- Life
- 3.34K
- Level
- 95
- Min budget
Overview
Explosive Concoction of Destruction Ascendant is a Path of Exile Ascendant build by ThePapaZero, made for the Kalguur league (3.25). It is centered on Explosive Concoction of Destruction and plays as a critical, dexterity, attack, area archetype. In Path of Building it reaches 2.32M DPS with 129.77K effective HP, 3.34K life. Suited for: Mapping. Key uniques include The Tides of Time, Dying Sun, Ashes of the Stars, Maloney's Mechanism, Svalinn.
Build Video
ThePapaZero's Notes
3.25 PoBB: https://pobb.in/8NUunKkVitIU
Sanctuary Map: https://youtu.be/SlorYIXfqFE
Abomination Map: https://youtu.be/asgYLm5cwZc
Fortress Map: https://youtu.be/uIveq8mUYnM
The idea behind this build was to get max block and utilize ward as one of the main defensive layers. Being a flask finder and utilizing the Iron Flask, when we are in combat, we have nearly permanent ~3k ward. Before knowing I was going to go with the Iron Flask, I focused on faster ward restoration so even if the Iron flask is not in use, it only takes about 1 second to get our ward back to up. Because the Explosive Concoction of Destruction uses flasks every time we attack, it's very important to get as much flask duration, reduction of flask charges used and flask charges gained as possible. Even still on prolonged boss fights, we run out of some of the flasks, so understanding what content you want to run is important before playing this build. Defensively, its pretty great IMO, I have 80 block/spell block, about 85% spell suppression, 83 all res, Arctic Armor, Flesh and Stone and endurance charges. Offensively, even though PoB shows 2.3 million, this skill does shotgun which is great against bosses. Clear IMO is good but we do have to target and stragglers can be annoying. The biggest weakness of this build is definitely DOT, that is why I invested in ignite, poison and bleed immunity.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Gruthkul
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 2.32M
- Hit DPS
- 2.07M
- With Poison DPS
- 2.07M
- With Ignite DPS
- 2.09M
- With Bleed DPS
- 2.07M
- Damage over Time
- 18.44K
- Ignite DPS
- 18.44K
- Culling DPS
- 231.99K
- Reservation DPS
- 0
- Average Damage
- 589.22K
- Burst Damage
- 589.22K
Attack & Crit
- Attack/Cast Rate
- 3.51/s
- Hit Chance
- 100%
- Accuracy
- 3.82K
- Crit Chance
- 100%
- Crit Multiplier
- 547%
- AoE Radius
- 1.9 m
- Mana Cost
- 2
- Life Cost
- 0
Defence
- Effective Hit Pool
- 129.77K
- Life
- 3.34K
- Energy Shield
- 32
- Mana
- 108
- Ward
- 2.92K
- Armour
- 1.77K
- Evasion
- 1.29K
- Phys Damage Reduction
- 27%
Mitigation & Avoidance
- Block
- 79%
- Spell Block
- 81%
- Spell Suppression
- 87%
- Evade (Melee)
- 4%
- Evade (Projectile)
- 4%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 83% (+31%)
- Cold Resistance
- 85% (+5%)
- Lightning Resistance
- 84% (+3%)
- Chaos Resistance
- 52%
Max Hit Taken
- Physical
- 12.01K
- Fire
- 54.05K
- Cold
- 60.06K
- Lightning
- 56.9K
- Chaos
- 19.74K
Recovery
- Life Regen
- 4.8/s
- ES Regen
- 0/s
- ES Recharge
- 32/s
- Mana Regen
- 26/s
- Life Leech
- 668/s
- ES Leech
- 0/s
- Mana Leech
- 204.22/s
Attributes & Utility
- Strength
- 127
- Intelligence
- 116
- Dexterity
- 418
- Movement Speed
- 46%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 4
- Rage
- 10
- Devotion
- 0