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PoE 3.19·Kalandra·Champion

Path of Exile 3.19 Endless Delirium Build Guide Explosive Arrow (EA) Champion

by SuperSecretTech3 years ago15Subscribe

DPS
2.88M
Effective HP
59.27K
Life
4.52K
Level
93
Min budget

Overview

Path of Exile 3.19 Endless Delirium Build Guide Explosive Arrow (EA) Champion is a Path of Exile Champion build by SuperSecretTech, made for the Kalandra league (3.19). It is centered on Explosive Arrow and plays as a dexterity, attack, projectile, area archetype. In Path of Building it reaches 2.88M DPS with 59.27K effective HP, 4.52K life. Suited for: Simulacrum, Delirium, Delve, Harvest, Essence. Key uniques include Dyadian Dawn, Skirmish.

Build Video

SuperSecretTech's Notes

VERY IMPORTANT!!!!!!!!!!! Read the notes section prior to playing for the best experience! Tech_EA is the character name imported for this guide. =================================================== Very Important Notes =============================================================== You can either leveling as melee (steel skills are faily good) from 1-28 or Caustic Arrow into Toxic Rain which is how I perfer to level personally. Note: Dyadrian Dawn is a massive DPS increase, it can drop anywhere so it isn't especially hard to obtain. 20 Abrasive Catalyst will get you to dealing damage 42% faster this is a very significant dps increase! You can start without Dyadrian Dawn but this should be your first or second upgrade. Div Cards to keep an eye out for: The Wretched - Random belt, The Dungeon Master- Random double-influenced belt, Jack in the Box- Random item, Singular Incubator- Random item. If playing non-trade you want white heavy belt's on your chance filter. Note: You want no sources of flat fire damage, once you have Elemental Equilibrium. You need a single source or flat cold or flat lightning damage on jewelry, armour, weapon or quiver. a Blizzard Crown will also work here! Note: The way you actually do damage to mobs is by stacking fuses, The more fuses the better at 20 they detonate and cause a large damage explosion, if you get 2 bows you can set one to single target and 1 for clearing. Note: Pierce will prevent your fuses from stacking. Thus making your damage pitiful. Note: Before you get Empower use Elemental Damage with Attacks, the hits do more damage early and the explosions deal more late as attack speed increases. ================================================== Aura Options ================================================================== Personally I recommend Detemination, Grace, Purity of Elements if you don't have level 4 Enlighten you can pick up Champion of the Cause to also hit all. I would run Determination and Purity early then squeeze in Grace when you can. You can alternatively go for Detemination, Grace and Malevolance for more damage, or Detemination, Defiance Banner, Purity of Elements, and Skitterbots for a non Enlighten non- Champion of the curse pathing. Alternative is you can get grace (Evasion) and determination (Armour) 25% reservation reduction or Small Clusters with res to any of the three. ========================================== Bow Attack Speed Minimum Breakpoints Determination via Xia ========================================== With 5 totems(pre-annoint) you need 3.33 attack rate to reach 20 stacks semi-reliably, and 2.50 attack rate in an ideal situation With 6 totems you need 2.78 attack rate to reach 20 stacks semi-reliably, and 2.50 attack rate in an ideal situation With 7 totems(Skirmish and Watchtower Annoint) you need 2.39 attack rate to reach 20 stacks semi-reliably, and 1.67 attack rate in an ideal situation The raw sub optimal calculation forumla would be requiredAPS = (maxFuses -1) / (numBallista * fuseDuration) Note quality and Malevolance increase duration. You can import your build into PoB: Go to Calcs > look at the Attack cast rate. =================================================== Detailed Gearing =============================================================== For survivability: Life> Spell Supression > Res > Chaos Res > Regen For Damage : + gem Levels> Attack Speed > Ignites deal damage faster > Fire Damage over Time > Damage over Time Flamiability rings can come from anywhere, very easy to get in delve Molten Fissures. (Don't need Warlord PoB is bugged here) Hunter gear is nice as it can get Ignites deal damage faster and Fire damage over time mods + % maximum life. Be careful to roll over or sell peice gear as it hurts you. You can easily navigate into Entrench Wheel, if you are trying to cap prior to getting decent gear. Atziri's Steps are pretty easily farmable early on as totems take the reflect from Atziri. Atziri sets come from the Vaal Side Area Fragments. You can also use harvest more likely and get Life and Res then craft Spell Suppression however this method is nerfed in the current harvest version (10 times versus old 90 times). Bow stat Prioritization: You want to prioritise ATTACK SPEED. Attack speed is essential for this build, so you MUST have a short/thicket bow. The Porcupine Div card is farmable in: Courtyard, Gardens, Orchard, Plaza, Terrace, and The High Gardens which gives you a 6 link Short Bow. Ilvl 50 is fine for our purposes since we are forcing the +2 with Essences. Deafining and Shrieking Essence of Dread makes +2 Socketed Bow Gems. Short/Thicket Bow +1 socketed gems +2 socketed bow gems 17%+ Attack Speed Craft fire DOT or gain fire as extra chaos. Can use a Quill Rain or Storm Cloud early on for cheap. Upgrade when you have the $$. +1 socketed gems is the only non attack prefix on a Bow so you can force it though expensive. As you need to bench craft cannot roll attack mods then exalt slam with suffix's full. You can also bench craft minion attack speed once you have taken Spiritual Command. Jewel Priorities: Attack Speed with Bows > Attack Speed > Fire Damage over Time > Fire Damage > Life > Damage over Time > Resistance ================================================ Forbidden Flame/Flesh Jewels ======================================================= First to Strike Last to fall is only worth getting if you have Worthy Foe Forbidden Jewels. Other notatble Forbidden Jewel combos are Headsman(Cull), Masterful Form(Survivability), and Arena Challenger(damage/needs stance). If you get any other jewel make sure to allocate Worthy Foe. ============================================ Frequently Asked Questions: ========================================================= Q: Why is the damage low? A: Make sure to read all the notes above! Most likely you have one of the issues outlined which is significantly handicapping your build. Q: I am struggling with Attributes? A: Feel free to take 30 nodes you can spec out once you have better gear or look for gear with the stat you are missing likely it will be Str early and Int late. Q: I feel squishy what can I do? A: Make sure your Resistances are capped, with using Purity of Elements you should have the flexability of even getting max chaos resistance. Check you Armour values while leveling try to be over 50%. Try to get spell supression gear it makes life way better! Q: I am having a hard time killing bosses or clearing? A: When you can afford it if you don't want to gem swap get a second bow/quiver setup that way you can have both specializations off just pressing weapon swap. Q: When should I stay and fight? A: If the Delerium is very high may want to skip the map until you get better gear, nothing wrong with farming tier 1 maps till you get reasonable gear or Atziri farming. Q: Does Totem Placement matter? A: Very much so, you can set them up ahead of you to give yourself a protective barrier of clearing ahead or around a corner. You can also drop them where you stand and keep running to clear fast. Q: How can I fix my mana issues? A: Use Lifetap on everything, if you are having life issues then you can try to get life regen on gear or the combat stamina nodes. Q: Is this a build which scales well with Cluster Jewels and Investment? A: Yes! Cluster Jweles will give you a ton of damage as will as getting an extra ascendancy node. Survivabiltiy: Impossible Escape with Imbalanced Guard (this will be very expensive!) gives you access to Soul of Steel and Prismatic Skin. I have it in Uniques to look out for so you can test for yourself! Unnatural Instincts is also a large damage increase. You can go with Mageblood or Headhunter belt later on, however the cost to benefit is nowhere close to Dyadrian Dawn.

Gear

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+3 Bow
Evasion/Energy Shield Helmet
Armour/Evasion Chest
Amulet
Life Ring
Life Ring
Armour/Evasion Gloves
Dyadian Dawn
Armour/Evasion Boots
Skirmish
Forbidden Flame
Cluster Jewel
Cluster Jewel
Cluster Jewel
Forbidden Flesh
Rain of Splinters

Skills

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Weapon 1

  • Explosive ArrowExplosive Arrow20WMain
  • LifetapLifetap20W
  • CombustionCombustion20W
  • Ballista TotemBallista Totem20W
  • Ignite ProliferationIgnite Proliferation20W
  • EmpowerEmpower4W
  • Elemental Damage with AttacksElemental Damage with Attacks20W

Body Armour

  • FrenzyFrenzy20W
  • Blink ArrowBlink Arrow20W
  • LifetapLifetap20W
  • Culling StrikeCulling Strike20W
  • Mirage ArcherMirage Archer20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20W

Gloves

  • Flame DashFlame Dash18W
  • Immortal CallImmortal Call5W
  • Cast when Damage TakenCast when Damage Taken4W
  • LifetapLifetap18W

Boots

  • Summon Stone GolemSummon Stone Golem20W
  • Arcanist BrandArcanist Brand20W
  • Flame SurgeFlame Surge20W
  • LifetapLifetap20W

Helmet

  • GraceGrace20W
  • DeterminationDetermination20/20W
  • Purity of ElementsPurity of Elements20W
  • EnlightenEnlighten4W

Passive Tree

Passive tree 3.19
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Abberath

Character Stats

Level
93

Damage

Full DPS
0
Hit DPS
2.88M
Damage over Time
4.31M
Ignite DPS
3.44M
Culling DPS
0
Average Hit
11.53M
Average Damage
1.05M

Attack & Crit

Attack/Cast Rate
2.74/s
Hit Chance
62%
Crit Chance
3%
Crit Multiplier
100%
Totem Limit
7
Mana Cost
0
Life Cost
102

Defence

Effective Hit Pool
59.27K
Life
4.52K
Energy Shield
74
Mana
17
Ward
0
Armour
18.95K
Evasion
19.54K
Phys Damage Reduction
73%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
84%
Evade (Melee)
69%
Evade (Projectile)
69%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+27%)
Cold Resistance
75% (+14%)
Lightning Resistance
75% (+14%)
Chaos Resistance
-18%

Max Hit Taken

Physical
32.84K
Fire
38.39K
Cold
38.39K
Lightning
38.39K
Chaos
5.32K

Recovery

Life Regen
312.89/s
ES Regen
0/s
ES Recharge
74/s
Mana Regen
15.5/s

Attributes & Utility

Strength
239
Intelligence
157
Dexterity
156
Movement Speed
63%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0