Poison BAMA Necro Tank ~ Endgame Showcase~ Path of Exile 3.25
2 years ago547
53.78M
DPS
171.99K
Effective HP
7.34K
Life
Overview
Poison BAMA Necro Tank ~ Endgame Showcase~ Path of Exile 3.25 is a Path of Exile Necromancer build by Pr3vie, made for the Kalguur league (3.25). It is centered on Mirror Arrow of Bombarding Clones and plays as a dexterity, attack, minion, duration archetype. In Path of Building it reaches 53.78M DPS with 171.99K effective HP, 7.34K life. Suited for: T17, Mapping, Abyss, Harvest. Key uniques include Widowhail, Darkness Enthroned, Progenesis, The Utmost, Kalandra's Touch.
Build Video
Pr3vie's Notes
► Yooooooooo, Exiles!
Back for a "new" Poison Bama. Utilizing my Bloodmagic tech and everything I've learned from this and the last league, this build has evolved into a well-rounded endgame powerhouse. It's the tankiest and laziest Bama build I've ever created—perfect for those who want to crush content with minimal effort. This is quite possibly the strongest poison minion build in the game right now, and a strong contender for the best poison build overall.
► PoB: https://pobb.in/92HvID3C0BBj
(Flasks and Molten Shell are off. I'm level 99 in the video, with a freshly leveled Necromancer. The PoB is set to level 100, with the final point allocated to +1% max cold resistance. In the video, I was using an extra Magic Abyss Jewel, but I've since replaced it with Rational Doctrine for my level 100 push. Despite this change, I was still able to phase Uber Exarch with one less Abyss Jewel during additional testing, making that jewel socket highly flexible.
Guardian Turtle was added via the Spectre menu, and the other Spectre buffs are in the config. Check below for an alternative PoB)
► Bama Doc: https://docs.google.com/document/d/1NbBbwPDUrtwYryAElxNIHs0chSiRwF5jDIBhf6fZZow/edit?usp=sharing
Timestamps:
0:00 Uber Eater 0:23 Uber Exarch 0:44 Uber Sirus 1:02 Feared 1:33 Maven Uber Uber Elder 3:51 Uber Maven 6:33 Wave 15 7:36 T17 Fortress Ambush 13:11 T17 Sanctuary Ambush
► The mechanics of this build:
Prismatic Clones got nerfed this league, losing the ability to deal chaos damage. I posted several builds in my doc, adjusted for the nerfs, and combined some of those ideas with my newly adopted Bloodmagic Bama. As a result, I was able to push regular Bombarding Clones just as high as the double clone setup, despite the nerfs (Adorned).
With Prismatics out, there's no longer a reason to stick with flat chaos damage. This build now stacks flat physical damage and gains massive extra value using Widowhail and a Vile Quiver base, giving the clones around 52% of physical damage as extra chaos.
Leveraging Plaguebringer, like my lightning Bama, and an Elegant Hubris with 160% increased minion damage, we close the damage gap. We can even use utility jewels like Grand Spectrums to massively boost defense. The damage should feel just as strong as last league's Poison Bama, probably even higher.
The build is incredibly simple to play: one clone, one curse, and one movement skill. Desecrate is only there to enable Plaguebringer in boss rooms—just place it once and you're done. Predator is a swap-in for single-target due to its higher multiplier, while Awakened Chaos Damage Support is perfect for mindless mapping. Everything else is automated.
Defensively, this Bama surpasses all others. You're looking at a 144k max elemental hit and 35k max physical hit taken before Flasks and Molten Shell, with a 7k+ life pool. This build was capable of tanking T17 DDs pre-nerf.
This build should also be fairly "safe" for the next league, as it doesn't rely on any borrowed power except the recombinator body armor. You can easily drop a Spectre or swap the Endurance Charge anointment for Death Attunement and go with the thickest possible body armor without losing much.
► AG: Kingmaker , Crown of the Tyrant (White Socket), Garb of the Ephemeral, Asenath, Windscream
► Spectres: Spectral Leader, Perfect Forest Warrior, Perfect Forest Tiger, Perfect Guardian Turtle
► Alternative PoB and Ideas:
I explored several PoBs and ideas before settling on Utmost. Initially, I considered Stranglegasp, fearing Utmost would be too expensive. However, when I was looking, Stranglegasp Amulets were listed for 60+ divs uncorrupted, while a 6% max res Utmost could be found for as low as 35 divs on some days. That’s why I ultimately chose Utmost.
Circling back, though, I discovered that Jinxed Juju could be nearly as effective as Utmost with a few adjustments. While it loses the flex jewel slot and some quality-of-life Eldritch implicits, it should save you a lot of divs and offers better physical and chaos mitigation, and potentially performing better against penetration. Plus, it makes chaos resistance a bit easier to manage.
► Jinxed Juju PoB: https://pobb.in/2L9onDYl_q7q
Quiver craft:
How to get Dot Multi and Chaos Dot Multi: https://youtu.be/tZpnOEoyMlU?si=vsWwjCtU0gSqT2ac
Once you have your Suffixes done with an open Suffix and Prefix:
- Craft Multimod + Suffix Cannot be Changed and Harvest Reforge Chaos. Aslong as you don't get 3 prefix attack mods you won't brick
- Flat Added Chaos has only 1 tier so thats easy, but you might get other attack mods alongside it. Repeat until you have only flat chaos or flat chaos + a non-attack mod.
- Replace Multimod with Cannot roll Attack Mods
- do the usual Exalt + Annul + Metacraft - Spam until done
Gear













































Skills
Passive Tree


Character Stats
- Level
- 100
Damage
- Full DPS
- 53.78M
- Combined DPS
- 1.11K
- Hit DPS
- 1.11K
- With Poison DPS
- 1.11K
- With Ignite DPS
- 1.11K
- With Bleed DPS
- 1.11K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 1.39K
- Burst Damage
- 1.39K
Attack & Crit
- Attack/Cast Rate
- 0.8/s
- Cooldown
- 1.25s
- Hit Chance
- 63%
- Accuracy
- 976
- Crit Chance
- 5%
- Crit Multiplier
- 150%
- Mana Cost
- 0
- Life Cost
- 85
Defence
- Effective Hit Pool
- 171.99K
- Life
- 7.34K
- Energy Shield
- 0
- Ward
- 0
- Armour
- 25.33K
- Evasion
- 7.33K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 46%
- Evade (Projectile)
- 46%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+14%)
- Cold Resistance
- 90% (+15%)
- Lightning Resistance
- 90% (+12%)
- Chaos Resistance
- 77% (+3%)
Max Hit Taken
- Physical
- 35.81K
- Fire
- 144.49K
- Cold
- 144.49K
- Lightning
- 144.49K
- Chaos
- 58.34K
Recovery
- Life Regen
- 862.2/s
- ES Regen
- 0/s
- ES Recharge
- 0/s
- Mana Regen
- 0/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 54
- Intelligence
- 52
- Dexterity
- 24
- Movement Speed
- 69%
- Endurance Charges
- 6
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0
- Item Rarity
- 14%