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Path of Exile - 3.10 (Delirium) Cyclone Build Outline - Impale Champion Dual Swords

6 years ago219

by sirgogSubscribe

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724.06K

DPS

5.39K

Life

0

Energy Shield

Overview

Path of Exile - 3.10 (Delirium) Cyclone Build Outline - Impale Champion Dual Swords is a Path of Exile Champion build by sirgog, made for the Delirium league (3.10). It is centered on Cyclone and plays as a dexterity, attack, area, melee archetype. In Path of Building it reaches 724.06K DPS with 5.39K life. Suited for: Delirium, Legion, Ritual. Key uniques include Lion's Roar, Scaeva, Doedre's Elixir, Scaeva.

Build Video

sirgog's Notes

3.13 (Ritual) note: This build has been nerfed considerably, but will remain serviceable. It can be played as a Slayer instead of a Champion with minimal modification.

Cyclone is a proven performer - not as overpowered as it was in 3.7 (Legion league) but very solid.

Whilst in the past I have advocated the Slayer, Berserker and Juggernaut, in the 3.10 Delirium expansion I feel the Champion offers more than any other ascendancy.

Path of Building outline ('Meh' gear, except for a six linked Warlord's Astral Plate, but still has solid DPS and defenses) https://pastebin.com/duvSAUks

Download Path of Building here: https://github.com/PathOfBuildingCommunity/PathOfBuilding

Quick outline:

  • Start as a Duelist, specialise as a Champion
  • Ascendancy node order doesn't matter, but don't leave Master of Metal until dead last. Take it first, second or third.
  • Look for swords with as much physical damage per second as possible and the highest possible base critical strike chance.
  • You will use Impale, a mechanic which causes some (eventually all) of your attacks to deal 'echoes' of their damage on subsequent hits.
  • You will also scale critical strikes.
  • Scaeva is recommended as an early endgame weapon. Until you can afford it, any mediocre physical damage weapon will do.

Key links:

  • Cyclone - Infused Channelling - Melee Physical Damage - Fortify - Brutality - Impale. While levelling, drop Brutality and Impale until a six link becomes available.
  • Blood Rage is essential for utility and damage.
  • Ancestral Warchief Totem is good.
  • Leap Slam - Endurance Charge on Melee Stun - Fortify - Faster Attacks for movement
  • Experiment with guards, utility skills and golems - these come down to personal taste.
  • There is mention of Vaal Ground Slam in the video. Disregard this, it doesn't work. My stupid, and it is being edited out :(. Use Vaal Double Strike instead, or Vaal Molten Shell.

Cluster Jewels:

Some cluster jewels are incredibly good in this build, but we don't yet know how rare they will be. Deep Cuts is an incredibly powerful node, spec if it you can and cut off whatever on the tree is needed to do so.

Mana:

At endgame you will want to use the Warlord-only suffix "Socketed attacks cost 15 less mana" to solve all mana issues. Until this point, you will need a mana flask. I'm partial to Doedre's Elixir - many call me crazy for thinking this.

Potential Upgrades:

A ring with "Curse enemies with level X Assassin's Mark on hit" will be a godsend, allowing you to remove Doedre's Elixir. Upgrading the Diamond Flask to one with the crafted (Catarina-exclusive craft) mod that ups critical strike chance will add a lot of damage.

Gear

Scaeva
Scaeva
Ghoul Visor
New Item
Spirit Locket
Ring
Horror Band
Woe Fingers
Plague Clasp
Sorrow League

Skills

Body Armour

  • CycloneCyclone20/20WMain
  • BrutalityBrutality20/20W
  • FortifyFortify20/20W
  • Infused ChannellingInfused Channelling20/20W
  • Melee Physical DamageMelee Physical Damage20/20W
  • ImpaleImpale20/20W

Boots

  • PridePride20/20W
  • Dread BannerDread Banner20/20W
  • MaimMaim20/20W
  • Flesh and StoneFlesh and Stone20/20W

Helmet

  • Leap SlamLeap Slam20/20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20/20W
  • Faster AttacksFaster Attacks20/20W
  • FortifyFortify20/20W

Gloves

  • Blood RageBlood Rage20/20W
  • Ancestral WarchiefAncestral Warchief20/20W
  • Vaal Ground SlamVaal Ground Slam20W
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun20W

Belt

  • Enduring CryEnduring Cry22W

Passive Tree

This tree is empty in the export.

Character Stats

Defence

Life
5.39K
Energy Shield
0
Mana
79
Armour
7.5K
Evasion
4.04K
Block | Spell Block
25% | 0%

Resistances

Fire Resistance
77%
Cold Resistance
76%
Lightning Resistance
76%
Chaos Resistance
-27%

Offence

Total DPS
724.06K
Crit Chance
24%
Crit Multiplier
382%

Attributes & Utility

Strength
396
Intelligence
138
Dexterity
165
Movement Speed
30%
Item Rarity
24%