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The true immortal bleed EQ gladiator



3.11 Harvest

Gladiator

6.42K-356.98K

Watcher's EyeSmall Cluster JewelMilitant FaithIntuitive LeapCrimson JewelMaelstrom Staff
Craiceann's CarapaceRoyal BurgonetGoliath GauntletsSapphire RingSapphire RingAul's UprisingCraiceann's TracksCyclopean Coil
Blood of the KaruiLion's Roar
Grand Mana Flask

Hey,

I'm currently playing a 2H uul-netul embrace bleeding gladiator. The damage is great and I clear everything really fast but I can die quickly as well doing one mistake...

I was thinking on an alternative approach which looks amazing. Basically, with the right gear, this guy is completely unbreakable. The idea is using Staves instead of Axes. I know, I know, axes are much more powerful so how do you make it powerful enough and still keep the tackiness.

This is an example of something I made (not there yet with the gear):

https://pastebin.com/iRWR62UM

Basically, I will combine the bleeding and the blocks of the gladiator with the a little bit higher attack speed of the staves. Until now I had to invest in attack speed to get a reasonable speed. Now I won't need to. In addition, I can use Glancing Blows and Steelwood Stance to get maximum attack and spell block. I use the glancing blow together with Transcendance new keystone (timeless jewel). Now I know people will tell me that lowering my max res by 5 is deadly without Loreweave and they are probably wrong. With Glancing Blows and ~40-50K armor I won't have a problem to mitigate the difference in res.

But we still need to do damage right? And all we have is a staff. Until making an endgame BIS staff, we will be using disintegrator. With this staff we will do tons of damage and we will have additional 9% physical damage reduction which is important due to Transcendance. With the endurance charges and maybe also a wathcer's eye, we can reach almost 90% reduction without the armour. The base life regen + life leech + enduring cry + Soul of Arkaali will take care of the physical damage per second.

I'm using three war cries here and it's important that they will be fast. The cooldown is not such a big problem since we are adding Second Wind. So I start the fight, put my enduring cry and Sesmic cry, mostly for the knockback but also for the damage boost, and start killing. For bosses, I add the intimidating cry as well. They are almost instant in my setting.

With ~6K hp, 2K life leach and life reg from the enduring cry I think I will be okay.

What do you think?

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Life

6419

Mana

65

Energy Shield

0

DPS

357K

Effective Hit Pool

Chaos Res

1

Fire Res

77

Cold Res

76

Lightning Res

76

Armour

53K

Evasion

614

Block

75 | 75

Crit Chance

0%

Crit Multi

0%

Rage

0

Strength

554

Intelligence

120

Dexterity

129

Ward

Item Quantity

0%

Item Rarity

0%

Movement Speed

25%

Blood in the Eyes
Blood in the Eyes
Gratuitous Violence
Gratuitous Violence
Reigning Veteran
Reigning Veteran
Painforged
Painforged
Glancing Blows
Glancing Blows
Resolute Technique
Resolute Technique
Eternal Youth
Eternal Youth
Adamant
Adamant
Admonisher
Admonisher
Art of the Gladiator
Art of the Gladiator
Barbarism
Barbarism
Bloodless
Bloodless
Bloodletting
Bloodletting
Born to Fight
Born to Fight
Bravery
Bravery
Butchery
Butchery
Cannibalistic Rite
Cannibalistic Rite
Cloth and Chain
Cloth and Chain
Constitution
Constitution
Devotion
Devotion
Dirty Techniques
Dirty Techniques
Endurance
Endurance
Golem's Blood
Golem's Blood
Heart of the Warrior
Heart of the Warrior
Juggernaut
Juggernaut
Kinetic Impacts
Kinetic Impacts
Martial Experience
Martial Experience
Master of the Arena
Master of the Arena
Natural Authority
Natural Authority
Soul of Steel
Soul of Steel
Stamina
Stamina
Steelwood Stance
Steelwood Stance
Tireless
Tireless
Unfaltering
Unfaltering
Vigour
Vigour
Warrior's Blood
Warrior's Blood
View full passive skill tree

  • War BannerWar Banner

  • Aspect of the Crab
  • Second WindSecond Wind
  • Urgent OrdersUrgent Orders
  • Increased DurationIncreased Duration

  • VulnerabilityVulnerability
  • Cast when Damage TakenCast when Damage Taken
  • Molten ShellMolten Shell
  • Increased DurationIncreased Duration

  • Leap SlamLeap Slam
  • Endurance Charge on Melee StunEndurance Charge on Melee Stun
  • Faster AttacksFaster Attacks
  • DeterminationDetermination

  • Vaal EarthquakeVaal Earthquake
  • Fist of WarFist of War
  • BrutalityBrutality
  • Deadly AilmentsDeadly Ailments
  • Less DurationLess Duration
  • FortifyFortify

  • Intimidating CryIntimidating Cry
  • Second WindSecond Wind
  • Urgent OrdersUrgent Orders
  • Enduring CryEnduring Cry
  • Seismic CrySeismic Cry
  • Increased DurationIncreased Duration

  • EnlightenEnlighten
  • Flesh and StoneFlesh and Stone
  • MaimMaim
  • Herald of PurityHerald of Purity

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amitfris

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