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PoE 3.19·Kalandra·Trickster

Doryani Prototype and Sunblast Lightning Trap Trickster.

by carlovski993 years ago3

DPS
19.71M
Effective HP
59.31K
Life
4.33K
Level
89
Min budget

Overview

Doryani Prototype and Sunblast Lightning Trap Trickster. is a Path of Exile Trickster build by carlovski99, made for the Kalandra league (3.19). It is centered on Lightning Trap and plays as a trap, critical, intelligence, spell archetype. In Path of Building it reaches 19.71M DPS with 59.31K effective HP, 4.33K life, 1.28K energy shield. Suited for: Mapping. Key uniques include Sunblast, The Devouring Diadem, Doryani's Prototype, Eyes of the Greatwolf.

carlovski99's Notes

Lightning trap seemed like the obvious choice for sunblast to me - the impact of the delayed trigger is a lot less of an issue when you are filling the screen with projectiles.

Not many people seemed to be talking about it/playing it though. Finally started giving it a go. Its a work in progress - any suggestions for improvements greatly appreciated!

I'll try a bit of gameplay at some point - don't expect any fancy editing though!

Build as is - https://pobb.in/o8KvONMqSOOz

Actual DPS is a bit tricky - I've added multiple hits per trap, but in reality they aren't all hitting. But we also get to preload a lot of the time.

I've got a few unused points I'm deciding what to do with - I want to get a watchers eye at least (Probably grace spell suppression hopefully with something else useful).

A few possibly controversial choices

- Trickster ascendancy. Sab doesn't seem to offer that much for sunblast and non aoe traps. I seriously considered deadeye too - for a pure mapper its a good option.

- No melding of the flesh. I'm at < 200% res without it, and didn't feel that upping my max fire res was worth reducing my max cold, and my effective max light res. I am a bit weak vs ignites though.

- Frenzy charge stacking . We DO get frenzy charges, but seems to rely on skitterbots triggering the traps (Otherwise I'd probably drop skitterbots). It can be a bit slow to get charges up sometimes, and if you do lose them its painful (Charges last ages with trickster though). I did try an accumulator wand but that was very slow to ramp up. Might be worth if I can find a really good one.

Pros and cons (As I say, work in progress, not played that long with it)

Pros

- Clear, especially on open maps is good for a trapper.

- Can fill the area with damage just like spark, but still decent damage on big stages (Not relying on bounces)

- Single target is pretty good

- Most of the time mapping is safe. Trickster life on kill is incredible.

Cons

- Pre-load is tricky, need to get timings right, and you can 'overthrow' and reset your old traps.

- Not as much damage as explosive trap.

- Any lightning dots kill us - our defences only work vs hits. Oops.

- Dots in general are bad, we have very little recovery apart from on kill. I would drop perfect crime (which is a LOT of damage) for pyromaniac, but I'm not sure if the life regen works at all with sunblast.

Build isn't too expensive apart from the Doryani chest - I managed to grab the +2 6l one for a similar price to a normal one, but it's not needed. Colouring a corrupt one is a bit of a pain too. My rings were fairly cheap as was the dagger (Can definitely be improved).

Eyes of the greatwolf might be expensive, there aren't that many available. If you don't get the pierce implicit, get as a helm enchant (We don't really need the reservation enchant). Or just grab on the tree.

The real spendy bit would be the lethal pride - there is a seed number that gives 5 chance to double damage nodes. But unless you snipe one, its very expensive. My current one was cheap, but gives 2 lots of double damage chance, bit of fire res which helps and a life node. If you can get a few flat/% strength nodes it helps gearing too.

Gear

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Brood Needle
The Devouring Diadem
Doryani's Prototype
Eyes of the Greatwolf
Tempest Grasp
Rune Hold
Grim Claw
Sunblast
Glyph Road
Behemoth Charm
Thread of Hope
Lethal Pride
Pandemonium Creed
Gale Ruin
Forbidden Flesh
Forbidden Flame

Skills

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Body Armour

  • Lightning TrapLightning Trap20/20WMain
  • Charged TrapsCharged Traps16W
  • Increased Critical StrikesIncreased Critical Strikes19/20W
  • Increased Critical DamageIncreased Critical Damage18W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage5/20W
  • Trap and Mine DamageTrap and Mine Damage16W

Helmet

  • DeterminationDetermination19/20W
  • GraceGrace16W
  • Purity of IcePurity of Ice21W
  • Summon SkitterbotsSummon Skitterbots16W

Weapon 2

  • WrathWrath16W
  • InspirationInspiration16W
  • Divine BlessingDivine Blessing16W

Boots

  • Defiance BannerDefiance Banner16W

Boots

  • Molten ShellMolten Shell16W

Gloves

  • Bear TrapBear Trap15W

Gloves

  • Sniper's MarkSniper's Mark13W

Weapon 1

  • Flame DashFlame Dash19W

Passive Tree

Passive tree 3.19
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
89

Damage

Full DPS
19.71M
Combined DPS
6.57M
Hit DPS
6.57M
With Poison DPS
6.57M
With Ignite DPS
6.57M
With Bleed DPS
6.57M
Damage over Time
0
Culling DPS
0
Average Hit
1.88M

Attack & Crit

Attack/Cast Rate
3.5/s
Crit Chance
85%
Crit Multiplier
499%
Mana Cost
48
Life Cost
0

Defence

Effective Hit Pool
59.31K
Life
4.33K
Energy Shield
1.28K
Mana
26
Ward
0
Armour
12.21K
Evasion
17.05K
Phys Damage Reduction
51%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
91%
Evade (Melee)
67%
Evade (Projectile)
67%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
87% (+1%)
Lightning Resistance
-200%
Chaos Resistance
32%

Max Hit Taken

Physical
13.83K
Fire
22.58K
Cold
37.64K
Lightning
37.64K
Chaos
9.96K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.28K/s
Mana Regen
12.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
199
Intelligence
279
Dexterity
193
Movement Speed
54%
Endurance Charges
3
Frenzy Charges
7
Power Charges
4
Devotion
0