PoE 3.18·Sentinel·Pathfinder
PConc Pathfinder - Issues at Simulacrum (and other endgame)
by Maartnn4 years ago4
- DPS
- 7.62M
- Effective HP
- 98.61K
- Life
- 4.21K
- Level
- 94
- Min budget
Overview
PConc Pathfinder - Issues at Simulacrum (and other endgame) is a Path of Exile Pathfinder build by Maartnn, made for the Sentinel league (3.18). It is centered on Poisonous Concoction and plays as a dexterity, attack, area, chaos archetype. In Path of Building it reaches 7.62M DPS with 98.61K effective HP, 4.21K life, 786 energy shield. Suited for: Simulacrum. Key uniques include The Devouring Diadem, Taste of Hate, Circle of Nostalgia.
Maartnn's Notes
POB: https://pobb.in/RODuLnjnk01V
So, I've been running a PConc Pathfinder this league (long league in a long time), and I am having a blast. The build is tanky, and does reasonable damage. So far I've been able to do Sirus, Maven, Elder, Shaper, Eater of Worlds.
Now, my question is specifically on Simulacrum (wave 22 and higher), but I guess it applies for other issues as well. In case of Simulacrum and 20+ waves, I have no issue in tanking damage (I guess), however my main problem is with damage output. At some point it is just a 1v1 with Kosis where it is just a war of attrition, he often winning due to me running out of flasks and getting bored of the same dance for minutes on end. I was wondering if people had advice (this late in league) to try and scale damage a bit better on this build.
I have read however that PConc + Simulacrum is not an ideal combination, so if that's the case: that's the case...
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Ryslatha
Character Stats
- Level
- 94
Damage
- Full DPS
- 7.62M
- Combined DPS
- 826.12K
- Hit DPS
- 8.43K
- With Poison DPS
- 826.12K
- With Ignite DPS
- 8.43K
- With Bleed DPS
- 8.43K
- Damage over Time
- 817.69K
- Poison DPS
- 48.1K
- Culling DPS
- 0
- Average Damage
- 1.84K
Attack & Crit
- Attack/Cast Rate
- 4.58/s
- Hit Chance
- 92%
- Crit Chance
- 6%
- Crit Multiplier
- 150%
- Totem Limit
- 1
- Mana Cost
- 26
- Life Cost
- 0
Defence
- Effective Hit Pool
- 98.61K
- Life
- 4.21K
- Energy Shield
- 786
- Mana
- 2
- Ward
- 0
- Armour
- 61.41K
- Evasion
- 0
- Phys Damage Reduction
- 84%
Mitigation & Avoidance
- Block
- 28%
- Spell Block
- 0%
- Spell Suppression
- 70%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75% (+75%)
- Lightning Resistance
- 75% (+5%)
- Chaos Resistance
- 68%
Max Hit Taken
- Physical
- 108.32K
- Fire
- 45.81K
- Cold
- 61.91K
- Lightning
- 45.81K
- Chaos
- 44.41K
Recovery
- Life Regen
- 307.4/s
- ES Regen
- 0/s
- ES Recharge
- 786/s
- Mana Regen
- 24.9/s
- Life Leech
- 101.13/s
- ES Leech
- 0/s
- Mana Leech
- 102.81/s
Attributes & Utility
- Strength
- 214
- Intelligence
- 132
- Dexterity
- 371
- Movement Speed
- 162%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0