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CWDT Wardloop Memes Before League Ends | Play Any Class, Kill Uber Bosses | POE 3.18

PoE 3.18 · SentinelInquisitorVolatile DeadBossing

4 years ago82

by JaamonSubscribe

14.71M

DPS

31.05K

Effective HP

2.87K

Life

Overview

CWDT Wardloop Memes Before League Ends | Play Any Class, Kill Uber Bosses | POE 3.18 is a Path of Exile Inquisitor build by Jaamon, made for the Sentinel league (3.18). It is centered on Volatile Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 14.71M DPS with 31.05K effective HP, 2.87K life. Suited for: Bossing. Key uniques include The Annihilating Light, Olroth's Resolve, Skin of the Lords, Heartbound Loop.

Build Video

Jaamon's Notes

If you want to play Witch-Elementalist, just connect the starting point and delete Templar's first 3 points. Same thing in the end. I tried to explain the build, how it works etc. If you don't know anything, you can read here to learn the basics. >How to play? Press all flasks(you need to do this everytime you enter through a portal, after that flasks are automatically used) Press X(by default), weapon swap then again press X and return to your original setup(we use 2 weapons with spectral spirits mod on our 2nd weapon slot) Loop starts Press righteous fire Use sigil of power when you want more boss dps,stand in it to stack charges Other than that,Just walk and dodge stuff, that's it Use flame dash whenever you want to dodge something -- If you forget to press flasks, you die cause of cwdt(you hit yourself) olroth flask makes your ward unbreakable, you do NOT take any hit that is lower than your ward(it's about 1.7k ward) so build is immortal against small hits(under 1.7k) this also protect you against heartbound ring's -420 damage taken when minions die- that's why you cannot play without the flask build has flask charge gain, reduced charge used on belt and clusters/brutal restraint balbala so flasks are permanent you just press them once and that's it, they just activate automatically after that there is a rare monster modifier that deletes your flask buffs, you might have that problem while mapping and need to drink them again map mods to avoid->reduced flask charge gain, -max res or other hard stuff if you don't want to die you can do reflect maps cause elementalist has ascendancy notable that prevents her from getting reflect -- I'll also write some stuff about cwdt but it's complicated Cwdt support needs a certain amount of damage taken so it works, that's why you use heartbound ring it says take 420 damage when minions die we have skeleton gem setup that also has lower duration(less duration support, anomalous minion speed) also using x3 to dust jewels this way skeletons just despawn when you summon them and you take damage cause of ring that procs cwdt ring alone isn't enough so we also have forbidden rite on another cwdt setup forbidden rite is a skill that hits the user as chaos damage it's important to have -60 chaos res otherwise you mitigate it build is squishy against chaos damage but ward protects most of it ring+forbidden rite hits you enough so all cwdt setups work character heals and regens mana thanks to recoup mechanic those are on talent tree and also jewellery you hit yourself all the time so those work non-stop and you heal yourself and regen mana all the time //

Gear

The Annihilating Light
Ghoul Cowl
Skin of the Lords
Blood Medallion
Heartbound Loop
Horror Loop
Glyph Palm
Apocalypse Lock
Brood Sole
Foul Orb
The Interrogation
Pandemonium Glisten
To Dust
To Dust
Spirit Shine
Survival Secrets
Brutal Restraint
Intuitive Leap
Armageddon Spark
To Dust

Skills

Body Armour

  • Volatile DeadVolatile Dead21WMain
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W
  • Cast when Damage TakenCast when Damage Taken19/20W
  • Concentrated EffectConcentrated Effect20/20W
  • EmpowerEmpower4W
  • Increased Critical DamageIncreased Critical Damage20/20W

Weapon 1

  • SparkSpark19/20W
  • Ice SpearIce Spear19/20W
  • Arcane SurgeArcane Surge21/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Cast when Damage TakenCast when Damage Taken19/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W

Gloves

  • Summon SkeletonsSummon Skeletons10/20W
  • Less DurationLess Duration9/16W
  • Cast when Damage TakenCast when Damage Taken5W
  • Minion SpeedMinion Speed16/20W

Boots

  • Forbidden RiteForbidden Rite12W
  • Assassin's MarkAssassin's Mark12/20W
  • DesecrateDesecrate1W
  • Cast when Damage TakenCast when Damage Taken9W

Helmet

  • Righteous FireRighteous Fire20/20W
  • Sigil of PowerSigil of Power20/20W
  • ZealotryZealotry21W
  • Eternal BlessingEternal Blessing20/20W

Ring 2

  • Flame DashFlame Dash1W

Ring 2

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.18
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Abberath

Character Stats

Level
99

Damage

Full DPS
14.71M
Combined DPS
10.15M
Hit DPS
10.15M
With Poison DPS
10.15M
With Ignite DPS
10.15M
With Bleed DPS
10.15M
Damage over Time
0
Culling DPS
0
Average Hit
2.01M

Attack & Crit

Attack/Cast Rate
5.05/s
Cooldown
0.2s
Crit Chance
100%
Crit Multiplier
549%
Mana Cost
196
Life Cost
0

Defence

Effective Hit Pool
31.05K
Life
2.87K
Energy Shield
0
Mana
2.12K
Ward
1.77K
Armour
0
Evasion
42
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
29%
Spell Block
12%
Spell Suppression
7%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+8%)
Lightning Resistance
75% (+7%)
Chaos Resistance
-60%

Max Hit Taken

Physical
5.87K
Fire
19.58K
Cold
19.58K
Lightning
19.58K
Chaos
3.67K

Recovery

Life Regen
255.71/s
Net Life Regen
-196.79/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
101.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
646.42/s

Attributes & Utility

Strength
310
Intelligence
326
Dexterity
166
Movement Speed
39%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
9%