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PoE 3.28·Mirage·Hierophant

Kinetic Fusillade Totems Hierophant Update! Patch of Exile Mirage (3.28)

by Hail5 months ago29Subscribe

DPS
452.83M
Effective HP
212.31K
Life
4.86K
Level
100
Min budget

Overview

Kinetic Fusillade Totems Hierophant Update! Patch of Exile Mirage (3.28) is a Path of Exile Hierophant build by Hail, made for the Mirage league (3.28). It is centered on Kinetic Fusillade and plays as a intelligence, attack, projectile, duration archetype. In Path of Building it reaches 452.83M DPS with 212.31K effective HP, 4.86K life, 419 energy shield. Suited for: Harvest, Abyss. Key uniques include Wilma's Requital, The Iron Fortress, Replica Alberon's Warpath, Foulborn Mageblood, Progenesis.

Build Video

Hail's Notes

Acts 1 - 2 Mule a momentum from a ranger Use Rolling Magma Buy Boots with movement speed whenever you see them or gamba with gold Look for wands with +1 fire/all or increased fire/flat fire to spells If you get an Ashcaller or an Abberath's Horn, you have your wands until the end of campaign Level with Rolling Magma and Holy Flame Totem You can swap to Storm Burst Totems at level 12, but I stuck with rolling magma until act 3 Swapping to Storm Burst Totems will need a different guide, go look at dsLily's During Act 2, pick up Herald of Ash and Herald of Thunder, and use them until you can fit Anger/Determ or Haste in Act 3 Act 3 - 10 At level 28, use a combo of Firestorm and Arma Brand, or you can just use Firestorm on Arca Brand with Flame Totems Only use 1 wand still so you can keep shield charging <--- Ignore this note if you're twink leveling and you have a 7-league step If you don't have an Ashcaller or Abberath's Horn, you can also use minion wands now for damage since we have the minion nodes Make sure you're leveling the gems you need to transition after the campaign KF Transition Transition is pretty simple, I have the baseline here, but there's nothing I can add here that Palsteron didn't already mention You can spend as long as you need following Pals version until you're ready to strength stack Here's his link https://pobb.in/1C-c2Ym44cZQ The items I have on here are pretty basic for you to get started Str Stack Transition Replica Alberons is required, this should be your first purchase to transition into str stack The wand is super cheap and can carry you for a bit Astramentis is mandatory until you have a simplex Wilma's so we can speck out of ancestral bond Iron Fortress for block MAKE SURE YOU GET RUNEGRAFT OF STABILITY --> This is mandatory, or else you will die from spell damage Cluster jewel is cheap to get started w/o Increased Effect, and upgrade from 8 until you can afford 12 WITH the Increased effect Split personalities go into the cluster jewel to solve int and accuracy requirements Make sure the rest of your gear has strength on everything if possible; Cap out block and Resists ASAP Shield with +1 Totem and Strength Buy a cheap lethal pride to get some strength going Astramentis/Cord Belt Annoints can be Disintegration, Hasty Demise, or Shamans Dominion depending budget -- HASTY is required on at least one Belt Options before mageblood: You can use a Cord Belt annointed with whatever you need then you can synth it via Harvest after anointing (hope for %str) MAKE SURE YOU ANOINT BEFORE SYNTHING, Otherwse you cannot anoint anymore You can also use a stygian vise to help fix your resists and str, and add an abyssal jewel w/ str in it Str Stack Upgrades in Order if Importance When you have money, focus on getting a %Str, %Attributes, and Damage Per Strength Simplex OR a Mageblood ASAP. Spicysushi has a video on how to craft the amulet https://www.youtube.com/watch?v=gx8rmW-miyU Whichever upgrade you choose, you can't go wrong with because both will only accelerate your Divines/Hr Just remember that flasks will also be needed when you switch to a Mageblood Next upgrade is the jewel cluster with 35% increased effect + t1 str and t1 all attributes -- Split Personalities still go in here Helical Ring, then Dusk Ring OR Timeclasp w/ great rolls and corrupted %str implicit Reminder that no matter what, you will need a second warlord influenced item for your Bound By Destiny Bound by Destiny with Increased Strength if 2 warlord items are equipped Your options for this are either one of the rings, a shaper/warlord's shield, any of the uniques w/ warlord's influence, your wand (will make crafting more difficult) Lethal Pride w/ 2x Double damage and at least 2x %strength Watcher's Eye or Emperor's Mastery Watcher's Eye mods are up to your jurisdiction Preferred Watchers Eye mods are Purity of Elements Chaos res (if you still need to cap out chaos res) Determ Crit damage reduction (so you can ignore crit mods/scarab of wisps) Precision Crit Multi/Attack Damage (Crit Multi is more damage) Shield has options; Only +1 totem, str, and block are mandatory You can go for 5% life recover on block, Crit damage reduction (see determination mod for explanation), %PDR, Chaos res, or socketed gems reservation If you have socketed gems reservation, put determ, PoE, and enlighten in the shield This allows you to get an extra aura which can be Aspect of the Spider for more damage + Hinder, or Sand Stance Flesh and Stone for less damage taken, Petrified Blood Abyssal Jewel Gloves Unnatural Instinct is Optional, because Inertia + Crit wheel is more damage (I just liked Unnatural so I can stretch out my points) % Spell damage per Str synth implicit wand Kinetic Wand Base and Profane Wand base matter here Other wands have less attack speed or crit chance Minion wands keep their minion affinity so crafting those will be difficult Things I did differently + Things I'm working on I personally like Animate Guardian so I got one with Meat Shield Imbue Items are in the AG items section AG is completely unnecessary, but it gives me 10 fortification, cull, and 50% crit multi (Remove all of this on your calcs if you're not using AG) Now that I also have AG I can remove my crit damage immunity from my watcher's and shield and get other stats for more tankiness Probably %PDR or socketed gems reservation so I can use Flesh and Stone or Petrified Blood I want to get the +1 minimum endurance charge back on my dusk ring, so I can grab the endurance charge by duelist back Will remove Sanctity by templar when I get the endurance charge back Need to re-craft both my rings and get rid of the intelligence on my dusk ring, and the lightning res on my helical so I can swap both to all attributes + Crit multi/+1 min endurance charge Make sure you're using the KF calculator to min/max your damage output https://nemrod10.github.io/KF/ Str Stack Aspirational -- ONLY IF YOU'RE SWIMMING IN CURRENCY Item upgrades go a long way when you put budget into str stack First is getting a double annointed Wilma's Double anoint cowls --> Corrupt hope for rare --> Tainted Mythic hope for Wilma's The second are 3p/1p voices for more str jewels Third is getting mirrored Str/All attributes Helical/Dusk Riing Can also get % str corrupted mageblood and volatile vaal corrupted boots +2 proj +2duration +1 all gems are good corrupts for the iron fortress Make sure to harvest enchant for strenght first %attributes elder everything bound by destiny is turbo aspirational and difficult to get to as well My actual gameplay set-up Progenesis and Returning proj imbued KF when mapping Life flask and Conc effect when uber bossing (no need to swap to this for standard bosses) List of imbues KF with conc effect and KF with return proj Sniper's Mark with Mark on Hit Frenzy with Withering Touch (We kill things fast, but this is for fun/just in case) Animate Gurdian with Meat Shield <-- This is optional, I just like AG

Loadouts

Gear

Tap an item to open trade or solve how to craft it.

Dread Edge
Wilma's Requital
The Iron Fortress
Armageddon Heart
Death Hold
Oblivion Finger
Beast Talons
Foulborn Mageblood
Replica Alberon's Warpath
Blood Rook
Ancient Stare
Emperor's Mastery
Lethal Pride
Bramble Ornament
Unnatural Instinct
Impossible Escape
Rain of Splinters
Split Personality
Kraken Bliss
Watcher's Eye
Bound By Destiny
Split Personality

Skills

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Body Armour

  • Kinetic FusilladeKinetic Fusillade20/20WMain
  • Greater VolleyGreater Volley21/20W
  • VolatilityVolatility21/20W
  • Less DurationLess Duration21/20W
  • Increased Critical DamageIncreased Critical Damage21/20W
  • Ballista TotemBallista Totem20/20W
  • Returning ProjectilesReturning Projectiles1W
  • Concentrated EffectConcentrated Effect1W

Helmet

  • DeterminationDetermination21W
  • Purity of ElementsPurity of Elements20/23W
  • Tempest ShieldTempest Shield21W
  • EnlightenEnlighten4W

Weapon 2

  • FrostblinkFrostblink20/20W
  • DespairDespair20/23W
  • FrenzyFrenzy20/20W
  • Withering TouchWithering Touch1W

Boots

  • AutomationAutomation20/20W
  • Molten ShellMolten Shell20/20W
  • ConvocationConvocation1/23W
  • Cooldown RecoveryCooldown Recovery3/20W

Gloves

  • Animate GuardianAnimate Guardian20/20W
  • Minion LifeMinion Life20/20W
  • Meat ShieldMeat Shield1W

Weapon 1

  • Sniper's MarkSniper's Mark20/20W
  • Mark On HitMark On Hit1W

Weapon 1

  • PrecisionPrecision21W
  • ArroganceArrogance21/20W

Gloves

  • Shield ChargeShield Charge20/23W
  • Summon Spectral Tiger20W

Passive Tree

Passive tree 3.28
scroll to zoom
Hierophant
Hierophant
Farrul Bloodline
Farrul Bloodline
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Abberath
Runegrafts
Runegraft of Stability
Runegraft of Treachery

Character Stats

Level
100

Damage

Full DPS
452.83M
Combined DPS
56.68M
Hit DPS
51.01M
With Poison DPS
51.01M
With Ignite DPS
51.01M
With Bleed DPS
51.01M
Damage over Time
0
Culling DPS
5.67M
Reservation DPS
0
Average Damage
1.26M
Burst Damage
1.26M

Attack & Crit

Attack/Cast Rate
5.07/s
Hit Chance
99%
Accuracy
3.52K
Crit Chance
99%
Crit Multiplier
523%
AoE Radius
0.9 m
Totem Limit
8
Mana Cost
16
Life Cost
0

Defence

Effective Hit Pool
212.31K
Life
4.86K
Energy Shield
419
Mana
116
Ward
0
Armour
43.98K
Evasion
42
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
65%
Spell Block
72%
Spell Suppression
16%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+44%)
Cold Resistance
75% (+58%)
Lightning Resistance
75% (+73%)
Chaos Resistance
75% (+38%)

Max Hit Taken

Physical
22.48K
Fire
58.04K
Cold
58.04K
Lightning
58.04K
Chaos
48.37K

Recovery

Life Regen
603.5/s
ES Regen
0/s
ES Recharge
419/s
Mana Regen
89.7/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
2.31K
Intelligence
280
Dexterity
392
Movement Speed
140%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0