- DPS
- 56.43M
- Effective HP
- ∞
- Energy Shield
- 7.17K
- Level
- 98
- Min budget
Overview
FR CoC CI Build + Questions is a Path of Exile Occultist build by Dartx4, made for the Sentinel league (3.18). It is centered on Forbidden Rite and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 56.43M DPS with ∞ effective HP, 1 life, 7.17K energy shield. Suited for: Delve, Harvest. Key uniques include Dying Sun, Hands of the High Templar, Mageblood, Crown of the Inward Eye, Aegis Aurora.
Dartx4's Notes
Hello everyone, I have been playing FR CI for a good portion of this league but am still learning a lot in regards to PoB and Poeninja. With this said I do not understand two things in this regard and was wondering if someone could help explain these in-depth to me.
- Why are they playing Bottled Faith?
- Why are they using Awakened Added Chaos Damage vs Increased Critical Damage?
This is my current PoB and I have spent many hours effectively simming these two options. https://pastebin.com/RJ2PYQ2N
My current thought process is the following:
- They use this flask to just finish off crit capping while maintaining four projectile clusters.
- There is a hidden interaction that I am unaware of but the addition of more Power Charges makes the weight between AACD and ICD the same.
Any information in this regard is most appreciated in addition to any blaring issues within my build. I know I need more PC and have been trying to farm more currency to get them. Unless there is an easier way to Synthesis or a quick Harvest synth strategy I am unaware of. Thank you ahead of time!!
Gear
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Skills
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Weapon 1
Precision2/20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of the Brine King, Soul of Abberath
Character Stats
- Level
- 98
Damage
- Full DPS
- 56.43M
- Combined DPS
- 56.4M
- Hit DPS
- 56.4M
- With Poison DPS
- 56.4M
- With Ignite DPS
- 56.4M
- With Bleed DPS
- 56.4M
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 1.18M
Attack & Crit
- Attack/Cast Rate
- 9.58/s
- Trigger Rate
- 9.58/s
- Cooldown
- 0.1s
- Crit Chance
- 100%
- Crit Multiplier
- 566%
- Mana Cost
- 5
- Life Cost
- 0
Defence
- Effective Hit Pool
- ∞
- Life
- 1
- Energy Shield
- 7.17K
- Mana
- 35.49
- Ward
- 0
- Armour
- 103.27K
- Evasion
- 2.14K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 75%
- Spell Suppression
- 0%
- Evade (Melee)
- 13%
- Evade (Projectile)
- 13%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 87% (+74%)
- Cold Resistance
- 87% (+83%)
- Lightning Resistance
- 87% (+9%)
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 171.74K
- Fire
- 165.13K
- Cold
- 132.11K
- Lightning
- 132.11K
- Chaos
- ∞
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 7.17K/s
- Mana Regen
- 31.6/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 173
- Intelligence
- 411
- Dexterity
- 153
- Movement Speed
- 153%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 7
- Devotion
- 65