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PoE 3.26·Secrets of the Atlas·Occultist

PoE 3.26 Death's Oath power charge stacking Occultist Autobomber - Final Update

by Ciapciaq1 year ago16Subscribe

DPS
25.24M
Effective HP
87.18K
Life
3.3K
Level
100
Min budget

Overview

PoE 3.26 Death's Oath power charge stacking Occultist Autobomber - Final Update is a Path of Exile Occultist build by Ciapciaq, made for the Secrets of the Atlas league (3.26). It is centered on Death Aura and plays as a spell, area, aura, chaos archetype. In Path of Building it reaches 25.24M DPS with 87.18K effective HP, 3.3K life, 475 energy shield. Suited for: Bossing, Abyss, Breach, Expedition, Delirium, Harvest, Essence, Blight, Sanctum. Key uniques include Hands of the High Templar, Cane of Kulemak, Fenumus' Toxins, Mageblood, Forbidden Taste.

Build Video

Ciapciaq's Notes

For any ideas or questions feel free to DM on DC: Ciapciaq or MSG in game, IGN: @NoSkillPureChaos , YT Channel: youtube.com/@Ciapciaq , POE profile page: www.pathofexile.com/account/view-profile/Ciapciaq-1366 FOR GOOD DMG CALCULATION OF POISON YOU NEED TO: - Change corpse life in top right corner of configuration tab (30-40k for normal, 100-150k for magic and 250-650k for rare monsters at area lvl 83 - T16 maps) - Change count of sources of poison on "On kill monster Explosion" - the more AOE of your Explosion is (check radius of that skill in Calcs tab) and the more density of monster on maps you got the bigger number you can put there. I use 1-5 as base. - Change Withering stacks on enemy in right top of configuration tab (your withering step +1 from ascendancy every second + count extra sources as mercenary or clusters) - I got 10, you can put anything from 7 to 15. Config i made assume you killed enemy recently, if you run out of power charges and go fight boss withdraw Plague Bearer and/or Vaal Breach your dmg is almost non-existing. Useless 15% life with while no life on chest mastery is taken for runegraft, 15% reservation efficiency added in config. Megalomaniacs i put in build are BIS AND NOT EXISTING. You can sacrifice all of your medium clusters for some good megalomaniacs, but you gonna strougle with resistances. Notables that are almost mandatory are Enduring Compousure as a way to generate Endurance charges and Brush with Death as a way to get life per enemy killed. You need to solve Power, Endurance, and if using Olesa's Delight Cloth Belt + Ralakesh's Impatience - Affliction (Frenzy) charge generation. For Power charges, early on, if using Obliteration wands instead of Kulemak, you can use Mark on hit support + Asassins Mark in combination with Power Siphon. - Attack it once in a while and when you kill rare/magic pack you get bunch of charges. Easiest way is to slap The Blue Dream Jewel or spend 4 points for Discypline of the Forbidden (+1 for good maestry 3% inc dmg per charge). LMK if you find other ways that are saving jewel slot! For Endurance charges, Enduring Compousure in small cluster jewel or Megalomaniac. There is mod on our Elegant Hubris that grants the exacly the same mod, but most of combinations cut your dmg if you go for that. For Frenzy charges, you can use Blood rage, but beware it is degening you for 4% of your life. I found out that by accident my Kulemak that i used before had chance to trigger it, with is saving you one socket. Elegant Hubris can grant those charges on Hit as well, but same situation like i mention above. If you need both Frenzy and Endurance charges generation from Elegant hubris, there are few combinations with 1 notable for dmg per charge. You can chose betwen Necromancer Aegis or Iron Will Impossible Escape, second one is usualy much cheaper. Later, if you got 3 flask Mageblood with Progenesis + Forbbiden Taste/Atziri's Promise, or if you using Olesa's Delight Cloth Belt you get small ammount of Fire and Cold resistances that you have ben lacking. You can always tatoo for resistances as well (1 dex and 4 str + a lot of int points avalible). From expensive shit you can also steal golems from elementalist and fuck around with that. Great dmg, aoe and defensive bonuses there. Belt can have corruption for all ele res. If you do not use +1 curse Badge of Brotherhood (with can be expensive) you can also use corruption for all ele res. You might use rare ring with +1 power charge, craft dot multiplier via Essence of Delirium, some resistances, veiled minimum charge on kill and bench/veiled chaos orb/harvest reforge for Life. With that ring just dich the herald of agony. By doing so you lose 20% chance to poison and generic dmg, but you gain a lot of good stats and more space for mana reservation. If you got perfect roll on Fenumus's Toxins and not using Herald of Agony you need 10 power charges. You can still kill and explode Hexproof enemies, even as they are unaffected curses they ARE still cursed (you can see "Padlock" above enemy heads), so you can explode them via ascendancy. The only source of IMMUNE TO CURSE monsters is a mod from Expedition remnants, just try to avoid them if you wanna farm that mechanic, same for immunity to chaos dmg. Just don't "BIG BOOM" keystone or deal with a fact that you gonna brick some expeditions. If you wanna find a way to apply curses to them as well (i recomend temp chains or despair) press CTRL + F and type you favorite flavor of Megalomaniac notables: www.poewiki.net/wiki/List_of_cluster_jewel_notable_passive_skills Usefull stats sources: Crit avoidience: use corrupted chest + tattoo combo + if poor you can use 3 or 5 points in right side of tree: Faith and Steel + mastery (30%) or Sanctum of Tought + mastery (20%+30%). Ailment avoidience: Purity of elements. If not using Ralakesh's Impatience, you might roll boots with essence for 30-35%, 12-35% eldrich implicit + for 12% per Grand Spectrum jewel (one or two for avoidience and remaining for frenzy/endu/ife/all res) Armour: Flasks + Merc. You can use determination yourself instead of Malevolance and find merc with that one. Maybe you can fit AG or Raise spectres Dark Marionete for Guardian blessing, but i feel that too much socket pressure. Link to AG setup withdraw minion investment: https://www.youtube.com/watch?v=FvomthhNrJg Elusive and Phasing: You can anoint Incorporeal (Prismatic + 2 x Silver oils) for more consistence on Withering step. Also Enhance to boost its effect. Reservation: 12% maestry in any mana cluster, 2 optional points in left side cluster (respect to save points if got too much efficiency), rune for 15% is OP, 2-3% in jewels with extra 2-3% in corruption implicits, small clusters or megalomaniac notables. Enlighten in +3 supports Kulemak helps a lot. Strongest source, since it is cost multiplier instead of %efficiency. Single target otpions: Can use Vaal Caustic Arrow in bow weaponswap setup for about 10 mln dps, but cant do it if you playing auras in kulemak. Vaal breach helps with boss withdraw phases, rng involved. Saving stacks on Plague Bearer helps a lot. Blight from Allelopathy can be used in early game. Stun avoidience: Flask + pantheon. I do not have any other suggestions, but max roll flask with Mageblood. If poor, just slap crab king and hope for the best. We move so fast it is annoing to get stunlocked while phasing. Max chaos res: you might wanna play with difrent Timeless jewel: Glorious Vanity of Xibaqua can be great defensive option when scaling max res thru 3 x born of chaos small cluster/megalomaniac notables. Eats a lot of dmg and points tho. Life recovery: On kill - wither maestry or medim cluster/megalomaniac notable Brush with Death. Leech: global from Vitality Watcher's eye mod, chaos leech from eldrich implicits on rare gloves, Atziri's Promise unique flask, Revitalising Darkness on Glorious vanity of Xibaqua/Doryani if going dual leech withdraw Eldrich battery. Regen: Vitality, tattoos on str nodes, Ritual of Flesh on Glorious Vanity. Gained on Hit: Vitality Watcher's eye mod. Flasks: Regular life lfask / Forbidden taste with enchant when you take savage hit (!!!DO NOT QUALITY IT UP!!!) Degen sources: Death's Oath for 3 sec after kill, Blood Rage 4%, Forbidden Taste during flask effect (!!!DO NOT QUALITY IT UP!!!) I feel burned out after wirting for 2 hours so lvling setup for league start / twink lvling soon TM. Just use Hollow Palm technique / Toxic rain + Quill rain with Supreme Ostentation that we use in lategame for solving attri requierd. First ascenancy for power charge aoe and dmg, can use jewel in right slot to boost dmg and invest in power harges on tree. Second and 3rd lab before kitava for chaos resistance and more dmg, explo last as you can get some from obliteration wands / kulemak. Prioritize aura clusters & some life and you gtg. I recomend lvling with something else on league start. Rolling magma -> arma brands, elementalist with new op golems or ignite, maybe some trash minion army, or just chaos dot like bane / ed+contagion + blight. I started with TR but atri problems.

Gear

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Cane of Kulemak
Fenumus' Toxins
Death's Oath
Badge of the Brotherhood
Circle of Nostalgia
Kalandra's Touch
Hands of the High Templar
Mageblood
Ralakesh's Impatience
Oblivion Ornament
Pandemonium Cut
Megalomaniac
Impossible Escape
Cataclysm Bliss
Dusk Glimmer
Elegant Hubris
Hypnotic Vessel
Oblivion Glimmer
Vivid Ruin
Phoenix Bliss
Watcher's Eye
Phoenix Prism
The Blue Dream

Skills

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Body Armour

  • Death AuraDeath Aura20WMain

Weapon 1

  • Flesh and StoneFlesh and Stone21W
  • DeterminationDetermination21W
  • Purity of ElementsPurity of Elements20/20W
  • EnfeebleEnfeeble21W
  • Awakened BlasphemyAwakened Blasphemy6/20W
  • EnlightenEnlighten4/10W

Body Armour

  • Awakened Swift AfflictionAwakened Swift Affliction6/23W
  • Awakened Void ManipulationAwakened Void Manipulation6/20W
  • Awakened Increased Area of EffectAwakened Increased Area of Effect6/20W
  • EfficacyEfficacy21/20W
  • LifetapLifetap21/20W
  • Less DurationLess Duration21/20W

Boots

  • Plague BearerPlague Bearer21/20W
  • Flame DashFlame Dash21/20W
  • Herald of AgonyHerald of Agony20/20W
  • VitalityVitality1/20W

Helmet

  • Vaal Molten ShellVaal Molten Shell21W
  • Vaal BreachVaal Breach1/6W
  • AutomationAutomation20/20W
  • LifetapLifetap3/23W

Gloves

  • Phase RunPhase Run21/20W
  • Withering StepWithering Step21/20W
  • AutomationAutomation21/20W
  • EnhanceEnhance4W
  • MalevolenceMalevolence20/20W
  • DespairDespair20/20W
  • Guardian's BlessingGuardian's Blessing1W

Gloves

  • Temporal ChainsTemporal Chains1W

Gloves

  • DespairDespair1W

Passive Tree

Passive tree 3.26
scroll to zoom
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Abberath
Runegraft
Runegraft of Treachery

Character Stats

Level
100

Damage

Full DPS
25.24M
Combined DPS
1.38M
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
1.38M
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
1.84/s
Hit Chance
100%
Crit Multiplier
150%
AoE Radius
6.8 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
87.18K
Life
3.3K
Energy Shield
475
Mana
15
Ward
0
Armour
36.73K
Evasion
15
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
8%
Spell Suppression
10%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+19%)
Cold Resistance
75% (+6%)
Lightning Resistance
75% (+6%)
Chaos Resistance
75% (+37%)

Max Hit Taken

Physical
23.8K
Fire
51.3K
Cold
51.26K
Lightning
51.26K
Chaos
43.18K

Recovery

Life Regen
241.1/s
Net Life Regen
-77.9/s
ES Regen
0/s
ES Recharge
475/s
Mana Regen
12.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
319/s

Attributes & Utility

Strength
100
Intelligence
123
Dexterity
140
Movement Speed
271%
Endurance Charges
5
Frenzy Charges
10
Power Charges
10
Devotion
0