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PoE 3.20·Sanctum·Inquisitor

Int stacking Heatshiver Inquisitor

by ouroboros_winding3 years ago3

Effective HP
52.5K
Energy Shield
1.91K
Level
1
Min budget

Overview

Int stacking Heatshiver Inquisitor is a Path of Exile Inquisitor build by ouroboros_winding, made for the Sanctum league (3.20). It is centered on Determination and plays as a aura, strength, spell, area archetype. Defensively it sits at 52.5K effective HP, 411 life, 1.91K energy shield. Key uniques include Heatshiver, Voideye, Ghostwrithe, Call of the Brotherhood.

ouroboros_winding's Notes

https://pastebin.com/wdi0K90T
Basic premise is to soft-stack Intelligence, since it will in turn increase mana and Energy Shield, then use the % extra mana as Energy Shield, % increased spell damage per Int, and % increased spell damage per Mana, to have a large amount of synergistic damage scaling with Energy Blade + Battlemage, Archmage, and Arcane Cloak.

All this extra Lightning damage gets added to Ice Spears and converted to cold thanks to Call of the Brotherhood. Ice Spears will basically always crit thanks to Inquisitor + a few crit nodes. The skill fires several projectiles, the first one should hit, freeze the boss, and then the next 2 get a ton of extra fire damage from Heatshiver. Thanks to Inquisitor, resistances are ignored so it's not an issue that half of the damage is fire.

Will this work well? I'm worried that there aren't enough defensive layers, not sure how useful Arcane Cloak + MoM will be for not dying. Also unsure if a 2nd Call of the Brotherhood for more Lightning -> Cold leading to more Fire thanks to Heatshiver would be worth. Also not sure if I understand damage conversion correctly, maybe Cold to Fire support is actually bad for Heatshiver.

An alternative could also be to skip Call of the Brotherhood entirely, and take Trinity Support. That would allow for maybe capping resistances thanks to a purely defensive ring/getting more life/armor/ES.

Gear

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Physical 2H Sword
Heatshiver
Ghostwrithe
Amulet
Call of the Brotherhood
Voideye
Armour/Energy Shield Gloves
Belt
Armour/Energy Shield Boots

Skills

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Gloves

  • DeterminationDetermination20WMain
  • Eternal BlessingEternal Blessing20W

Weapon 1

  • Ice SpearIce Spear20/20W
  • Increased Critical DamageIncreased Critical Damage20W
  • ArchmageArchmage20W
  • Cold to FireCold to Fire20W
  • UnleashUnleash20W
  • EmpowerEmpower3W

Body Armour

  • Arcane CloakArcane Cloak20/20W
  • DisciplineDiscipline20W
  • Arcane SurgeArcane Surge20/20W
  • Increased DurationIncreased Duration20W
  • Divine BlessingDivine Blessing20W

Ring 2

  • Energy BladeEnergy Blade20/20W

Passive Tree

Passive tree 3.20
scroll to zoom
Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
1

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0/s
Cooldown
1.22s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
254%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
52.5K
Life
411
Energy Shield
1.91K
Mana
1.36K
Ward
0
Armour
6.68K
Evasion
307
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
68%
Evade (Projectile)
68%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
34%
Cold Resistance
53%
Lightning Resistance
48%
Chaos Resistance
35%

Max Hit Taken

Physical
4.49K
Fire
5.25K
Cold
7.37K
Lightning
6.66K
Chaos
2.39K

Recovery

Life Regen
5.5/s
ES Regen
38.2/s
ES Recharge
1.91K/s
Mana Regen
73.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
148
Intelligence
721
Dexterity
104
Movement Speed
27%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0