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PoE 3.24·Necropolis·Trickster

Locus Mine Power Siphon Trickster - The "solution" to Wander single target with next to no compromise.

by ScribblyDibbly2 years ago5

DPS
33.77M
Effective HP
35.98K
Life
3.99K
Level
100
Min budget

Overview

Locus Mine Power Siphon Trickster - The "solution" to Wander single target with next to no compromise. is a Path of Exile Trickster build by ScribblyDibbly, made for the Necropolis league (3.24). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 33.77M DPS with 35.98K effective HP, 3.99K life, 1.64K energy shield. Suited for: Mapping, Breach, Harvest, Ultimatum. Key uniques include Dying Sun, Crown of Eyes, Marylene's Fallacy, Taste of Hate, Replica Hyrri's Ire.

Build Video

ScribblyDibbly's Notes

Figured i'd share probably my favorite version of Wander i've ever played that I stumbled upon this league.

After playing explosive trap for the 2nd time and taking it to end game I wanted to play a Wander as its one of my favorite archetypes and haven't played a "blaster" in a few leagues.

But the problem after KB of Fragmentation got effectively deleted in the nerfs I was really struggling to justify playing this build if it couldn't do all content and paper thin and the appeal of needing hundreds upon hundreds of divines to reach "decent" single target DPS wasn't really appealing and basically scrapped it until I saw Power Siphon's interaction with Locus Mines.

Locus Mine has a very severe downside of the targeting mechanic which basically always aims it AT you, meaning for optimal damage you need to be inbetween you and your target. Power Siphons inherent ability targeting at enemy units overrides this, meaning you can throw mines in front of you, and they will automatically target at enemies anywhere. I am not sure if this is a bug but this is the current interaction.

Locus Mine ALSO has the downside of firing 30% less projectiles, which Power Siphon ALSO overrides. Meaning you will always fire out 7/8 projectiles at nearby enemies.

Locus Mine DOES have an upside, it ALWAYS throws 3 mines which basically means you are attack 3 times with each mine throw. Reaching 0.2 throw time which is comically easy on mines - results in 15 APS. I'm currently sitting at .14 which is just over 7 throws a second, which is technically 21 APS - which is pretty crazy. It unfortunately is capped at how fast your mines detonate as if you throw them too fast you won't actually be able to constantly detonate them all. So realistically i'd pin it more at 18~.

This means you don't have to worry at ALL about any form of attack speed, simply flat lightning fracture on a wand, throw a Defeaning Woe and craft crit and you'll be good.

Current POB : https://pobb.in/S9bwnTCGN5dp

I personally have tried this build in all content and it was phenomenal, outside of dying a few times here and there in 8 mod maps trying Ultimatum which is notoriously some of the rippiest content but still clearing 80%+ of the time. I leveled to 100 from 98 in about 3 hours without dying a single time in 8 mod Tropical Islands with Shrine + Breach abuse.

Damage is scaled through huge amounts of crit multi due to insane crit chance scaling thanks to huge base crit on a wand and abusing Marylenes. Power Charges and Frenzy charges, Crown of Eyes and some spell damage. Alongside Replica Hyrris and a ton of flat lightning with Volatility.

Single target for this is roughly 25-30m~ as as mentioned earlier, the build is held back by lack of detonation speed so the POB number is probably slightly skewed.

  • The Drawbacks

You're playing a mine playstyle! This isn't for everyone, automate detonate mines has helped a ton with its fluidity.

Lack of recovery, depending on how you like to play you could use Machina Mitts to have them leech back to you but personally would much rather a real pair of gloves and just use a life flask in a pinch as you rarely ever get hit in the first place as everything instantly dies.

  • Note

I think projectiles fired in random directly fundamentally breaks Locus Mine as it doesn't detonate half the time when you take this altar node i've found - Haven't tried with Nimis but either way it just doesn't feel good.

Some short showcases - obviously its no instantly deleting kinda damage but it's enough to show the core mechanics and the functionality.

8 Mod Jungle Valley Brief Blast (Forgot to click Imbued Harvest lmao)

Feared (Would be deathless if I saw the second shaper beam come out)

Non-Uber Maven

I also personally think this is league startable on a budget, only core item being a Thunderfist to really hard carry you to T16's.

Gear

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Grim Song
Crown of Eyes
Replica Hyrri's Ire
Marylene's Fallacy
Miracle Whorl
Kraken Knuckle
Foe Caress
Spirit Harness
Ghoul Spur
Rune Pith
Whispering Lens
Unnatural Instinct
Brutal Restraint
Brood Desire
Intuitive Leap
Watcher's Eye
Soul Vessel
Damnation Creed
Ancestral Vision

Skills

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Body Armour

  • Power SiphonPower Siphon21/20WMain
  • Locus MineLocus Mine21/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • Charged MinesCharged Mines20/20W
  • VolatilityVolatility21/20W
  • Awakened Added Lightning DamageAwakened Added Lightning Damage6/20W
  • Awakened ForkAwakened Fork5/20W

Boots

  • AutomationAutomation20/20W
  • Detonate MinesDetonate Mines1/20W
  • Sniper's MarkSniper's Mark20/20W
  • EnhanceEnhance4/11W

Gloves

  • Summon SkitterbotsSummon Skitterbots20W
  • WrathWrath21W
  • GraceGrace21W
  • EnlightenEnlighten4/3W

Weapon 1

  • PrecisionPrecision6W
  • ClarityClarity3W
  • EnlightenEnlighten3/20W

Weapon 2

  • Shield ChargeShield Charge15/20W
  • MomentumMomentum20/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • Call to Arms14/20W
  • Enduring CryEnduring Cry15/20W

Helmet

  • Bear TrapBear Trap20W

Passive Tree

Passive tree 3.24
scroll to zoom
Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
33.77M
Combined DPS
11.28M
Hit DPS
10.16M
With Poison DPS
10.16M
With Ignite DPS
10.16M
With Bleed DPS
10.16M
Damage over Time
0
Culling DPS
1.13M
Reservation DPS
0
Average Damage
1.39M
Burst Damage
1.39M

Attack & Crit

Attack/Cast Rate
7.3/s
Hit Chance
100%
Accuracy
4.64K
Crit Chance
99%
Crit Multiplier
813%
Mana Cost
6
Life Cost
0

Defence

Effective Hit Pool
35.98K
Life
3.99K
Energy Shield
1.64K
Mana
73
Ward
0
Armour
0
Evasion
42.08K
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
25%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
91%
Evade (Projectile)
91%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+26%)
Cold Resistance
76% (+43%)
Lightning Resistance
75% (+5%)
Chaos Resistance
70%

Max Hit Taken

Physical
7.67K
Fire
27.38K
Cold
28.39K
Lightning
27.38K
Chaos
18.1K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.64K/s
Mana Regen
74.1/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
157
Intelligence
269
Dexterity
266
Movement Speed
60%
Endurance Charges
3
Frenzy Charges
8
Power Charges
7
Devotion
0