PoE 3.24·Necropolis·Trickster
Locus Mine Power Siphon Trickster - The "solution" to Wander single target with next to no compromise.
by ScribblyDibbly2 years ago5
- DPS
- 33.77M
- Effective HP
- 35.98K
- Life
- 3.99K
- Level
- 100
- Min budget
Overview
Locus Mine Power Siphon Trickster - The "solution" to Wander single target with next to no compromise. is a Path of Exile Trickster build by ScribblyDibbly, made for the Necropolis league (3.24). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 33.77M DPS with 35.98K effective HP, 3.99K life, 1.64K energy shield. Suited for: Mapping, Breach, Harvest, Ultimatum. Key uniques include Dying Sun, Crown of Eyes, Marylene's Fallacy, Taste of Hate, Replica Hyrri's Ire.
Build Video
ScribblyDibbly's Notes
Figured i'd share probably my favorite version of Wander i've ever played that I stumbled upon this league.
After playing explosive trap for the 2nd time and taking it to end game I wanted to play a Wander as its one of my favorite archetypes and haven't played a "blaster" in a few leagues.
But the problem after KB of Fragmentation got effectively deleted in the nerfs I was really struggling to justify playing this build if it couldn't do all content and paper thin and the appeal of needing hundreds upon hundreds of divines to reach "decent" single target DPS wasn't really appealing and basically scrapped it until I saw Power Siphon's interaction with Locus Mines.
Locus Mine has a very severe downside of the targeting mechanic which basically always aims it AT you, meaning for optimal damage you need to be inbetween you and your target. Power Siphons inherent ability targeting at enemy units overrides this, meaning you can throw mines in front of you, and they will automatically target at enemies anywhere. I am not sure if this is a bug but this is the current interaction.
Locus Mine ALSO has the downside of firing 30% less projectiles, which Power Siphon ALSO overrides. Meaning you will always fire out 7/8 projectiles at nearby enemies.
Locus Mine DOES have an upside, it ALWAYS throws 3 mines which basically means you are attack 3 times with each mine throw. Reaching 0.2 throw time which is comically easy on mines - results in 15 APS. I'm currently sitting at .14 which is just over 7 throws a second, which is technically 21 APS - which is pretty crazy. It unfortunately is capped at how fast your mines detonate as if you throw them too fast you won't actually be able to constantly detonate them all. So realistically i'd pin it more at 18~.
This means you don't have to worry at ALL about any form of attack speed, simply flat lightning fracture on a wand, throw a Defeaning Woe and craft crit and you'll be good.
Current POB : https://pobb.in/S9bwnTCGN5dp
I personally have tried this build in all content and it was phenomenal, outside of dying a few times here and there in 8 mod maps trying Ultimatum which is notoriously some of the rippiest content but still clearing 80%+ of the time. I leveled to 100 from 98 in about 3 hours without dying a single time in 8 mod Tropical Islands with Shrine + Breach abuse.
Damage is scaled through huge amounts of crit multi due to insane crit chance scaling thanks to huge base crit on a wand and abusing Marylenes. Power Charges and Frenzy charges, Crown of Eyes and some spell damage. Alongside Replica Hyrris and a ton of flat lightning with Volatility.
Single target for this is roughly 25-30m~ as as mentioned earlier, the build is held back by lack of detonation speed so the POB number is probably slightly skewed.
- The Drawbacks
You're playing a mine playstyle! This isn't for everyone, automate detonate mines has helped a ton with its fluidity.
Lack of recovery, depending on how you like to play you could use Machina Mitts to have them leech back to you but personally would much rather a real pair of gloves and just use a life flask in a pinch as you rarely ever get hit in the first place as everything instantly dies.
- Note
I think projectiles fired in random directly fundamentally breaks Locus Mine as it doesn't detonate half the time when you take this altar node i've found - Haven't tried with Nimis but either way it just doesn't feel good.
Some short showcases - obviously its no instantly deleting kinda damage but it's enough to show the core mechanics and the functionality.
8 Mod Jungle Valley Brief Blast (Forgot to click Imbued Harvest lmao)
Feared (Would be deathless if I saw the second shaper beam come out)
I also personally think this is league startable on a budget, only core item being a Thunderfist to really hard carry you to T16's.
Gear
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Skills
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Helmet
Bear Trap20W
Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 33.77M
- Combined DPS
- 11.28M
- Hit DPS
- 10.16M
- With Poison DPS
- 10.16M
- With Ignite DPS
- 10.16M
- With Bleed DPS
- 10.16M
- Damage over Time
- 0
- Culling DPS
- 1.13M
- Reservation DPS
- 0
- Average Damage
- 1.39M
- Burst Damage
- 1.39M
Attack & Crit
- Attack/Cast Rate
- 7.3/s
- Hit Chance
- 100%
- Accuracy
- 4.64K
- Crit Chance
- 99%
- Crit Multiplier
- 813%
- Mana Cost
- 6
- Life Cost
- 0
Defence
- Effective Hit Pool
- 35.98K
- Life
- 3.99K
- Energy Shield
- 1.64K
- Mana
- 73
- Ward
- 0
- Armour
- 0
- Evasion
- 42.08K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 25%
- Spell Block
- 0%
- Spell Suppression
- 100%
- Evade (Melee)
- 91%
- Evade (Projectile)
- 91%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+26%)
- Cold Resistance
- 76% (+43%)
- Lightning Resistance
- 75% (+5%)
- Chaos Resistance
- 70%
Max Hit Taken
- Physical
- 7.67K
- Fire
- 27.38K
- Cold
- 28.39K
- Lightning
- 27.38K
- Chaos
- 18.1K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 1.64K/s
- Mana Regen
- 74.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 157
- Intelligence
- 269
- Dexterity
- 266
- Movement Speed
- 60%
- Endurance Charges
- 3
- Frenzy Charges
- 8
- Power Charges
- 7
- Devotion
- 0