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Locus Mine Power Siphon Trickster - The "solution" to Wander single target with next to no compromise.

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Figured i'd share probably my favorite version of Wander i've ever played that I stumbled upon this league.

After playing explosive trap for the 2nd time and taking it to end game I wanted to play a Wander as its one of my favorite archetypes and haven't played a "blaster" in a few leagues.

But the problem after KB of Fragmentation got effectively deleted in the nerfs I was really struggling to justify playing this build if it couldn't do all content and paper thin and the appeal of needing hundreds upon hundreds of divines to reach "decent" single target DPS wasn't really appealing and basically scrapped it until I saw Power Siphon's interaction with Locus Mines.

Locus Mine has a very severe downside of the targeting mechanic which basically always aims it AT you, meaning for optimal damage you need to be inbetween you and your target. Power Siphons inherent ability targeting at enemy units overrides this, meaning you can throw mines in front of you, and they will automatically target at enemies anywhere. I am not sure if this is a bug but this is the current interaction.

Locus Mine ALSO has the downside of firing 30% less projectiles, which Power Siphon ALSO overrides. Meaning you will always fire out 7/8 projectiles at nearby enemies.

Locus Mine DOES have an upside, it ALWAYS throws 3 mines which basically means you are attack 3 times with each mine throw. Reaching 0.2 throw time which is comically easy on mines - results in 15 APS. I'm currently sitting at .14 which is just over 7 throws a second, which is technically 21 APS - which is pretty crazy. It unfortunately is capped at how fast your mines detonate as if you throw them too fast you won't actually be able to constantly detonate them all. So realistically i'd pin it more at 18~.

This means you don't have to worry at ALL about any form of attack speed, simply flat lightning fracture on a wand, throw a Defeaning Woe and craft crit and you'll be good.

Current POB : https://pobb.in/S9bwnTCGN5dp

I personally have tried this build in all content and it was phenomenal, outside of dying a few times here and there in 8 mod maps trying Ultimatum which is notoriously some of the rippiest content but still clearing 80%+ of the time. I leveled to 100 from 98 in about 3 hours without dying a single time in 8 mod Tropical Islands with Shrine + Breach abuse.

Damage is scaled through huge amounts of crit multi due to insane crit chance scaling thanks to huge base crit on a wand and abusing Marylenes. Power Charges and Frenzy charges, Crown of Eyes and some spell damage. Alongside Replica Hyrris and a ton of flat lightning with Volatility.

Single target for this is roughly 25-30m~ as as mentioned earlier, the build is held back by lack of detonation speed so the POB number is probably slightly skewed.

  • The Drawbacks

You're playing a mine playstyle! This isn't for everyone, automate detonate mines has helped a ton with its fluidity.

Lack of recovery, depending on how you like to play you could use Machina Mitts to have them leech back to you but personally would much rather a real pair of gloves and just use a life flask in a pinch as you rarely ever get hit in the first place as everything instantly dies.

  • Note

I think projectiles fired in random directly fundamentally breaks Locus Mine as it doesn't detonate half the time when you take this altar node i've found - Haven't tried with Nimis but either way it just doesn't feel good.

Some short showcases - obviously its no instantly deleting kinda damage but it's enough to show the core mechanics and the functionality.

8 Mod Jungle Valley Brief Blast (Forgot to click Imbued Harvest lmao)

Feared (Would be deathless if I saw the second shaper beam come out)

Non-Uber Maven

I also personally think this is league startable on a budget, only core item being a Thunderfist to really hard carry you to T16's.

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Life

3992

Mana

73

Energy Shield

1642

DPS

34M

Effective Hit Pool

35.98K

Chaos Res

70

Fire Res

75

Cold Res

76

Lightning Res

75

Armour

0

Evasion

42K

Block

25 | 0

Crit Chance

99%

Crit Multi

813%

Rage

0

Strength

157

Intelligence

269

Dexterity

266

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

60%

Spellbreaker
Spellbreaker
Polymath
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Swift Killer
Swift Killer
Escape Artist
Escape Artist
Ghost Dance
Ghost Dance
Arcing Blows
Arcing Blows
Blood Drinker
Blood Drinker
Charisma
Charisma
Cruel Preparation
Cruel Preparation
Deep Thoughts
Deep Thoughts
Devastating Devices
Devastating Devices
Disciple of the Forbidden
Disciple of the Forbidden
Disintegration
Disintegration
Elder Power
Elder Power
Explosive Elements
Explosive Elements
Fervour
Fervour
Forces of Nature
Forces of Nature
Frenetic
Frenetic
Fusillade
Fusillade
Heart of Thunder
Heart of Thunder
Herbalism
Herbalism
Influence
Influence
Infused
Infused
Instability
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Inveterate
Inveterate
Revenge of the Hunted
Revenge of the Hunted
Survivalist
Survivalist
Volatile Mines
Volatile Mines
Written in Blood
Written in Blood
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ScribblyDibbly

Divinia collected this build from this reddit post.

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