===Changes ===
Rage only works for Melee, the Rage concept is scrapped
We want to gain Rage on Glove's Implicit asap once in Maps
Wrong Projectile Mastery | Suposed to be more, was less. Is fixed now.
=== Cornered Prey | Bleed ===
We apply bleed via Storm Rain, which only converts 50% of its Physical Damage to Lightning
the 2 Small Nodes leading up to Cornered Prey give 20% Chance to apply Bleed.
Storm Rain has massive amounts of Hits, so on any Rare or Unique we will apply the Bleed early
The Node is so Strong, we have to use it so we drop Frenzy and get Frenzy Charges via Mark Mastery
This also allows us to use Excess Sustenance if we need a lot of Life on Hit with the absurd amount of Hits Storm Rain can cause
=== Crit Swap ===
To Crit Swap you just need enough Passive Points to allocate all the Crit Nodes and Spec out the Precise Technique
It is also recommended to upgrade your Rares to a good State.
Refer to my Crafting Video or Crafting Guides how to craft them yourself.
===LINK SETUPS ===
--- Main Skill Setup | LA VS RoA ---
Generaly preference at the moment is
Rain of Arrows (RoA) > Lightning Arrow (LA) until 4-Link, with 4-Link I prefer to swap to LA and at latest I swap to LA post Lab 2 with Far Shot
Elemental Hit of the Spectrum over both once available for everything but Legion [In this Case i force the Swap ASAP]
However I like to keep my Build Flexible
My Deciding Factors if I want to go LA
Act 1: If I have 2 GGG on any Armour Piece, I will grab Lightning Arrow at Level 12 and buy a Lesser Multiple Projectile (LPM)
OTHERWISE, I will grab Rain of Arrows and buy a Added Cold Damage, if I haven't done before.
[Added Cold can be bought early at Level 8 if you have a GGG already and are doing well on Wisdoms so can afford to buy it with 1 Transmute]
4-Link: If I am not on LA yet, this is the second Window to swap to it, when I get a RGGG or BGGG Link, I will swap to Lightning Arrow, IF I can afford the swap.
[2 Transmutes for LA & LMP, 1 Alteration for Trinity/Elemental Damage with Attacks and potentialy 3rd Transmute for Faster Attacks for Artillery Ballista]
I can afford the Swap if I either have a Bow that doesn't need imediate Flat Fire/Cold/Lightning Damage Craft or I have enough Transmutes for both Gems and Craft.
If I can't afford it, I will stick to a 4-Link RoA with Elemental Damage with Attacks or Trinity based on the Sockets
If I get a RBGG I will buy both Elemental Damage with Attacks and Trinity and link them up with RoA
Lab 2: At this Point I want to force the Swap, LA is way stronger then RoA with Far Shot, so I will look for Links & Currency for Gems in advance and once out of Lab, will buy the Gems and swap.
--- Artillery Ballista VS Manaforged ---
If you have a personal Preference go for that.
My Preference and Recommendation is Artillery Ballista
The Reason I prefer Artillery Ballista over a Manaforged Rain setup is that I can force higher Singletarget on max Range.
When utilizing maximum Far Shot Range, Rain Skills won't target as they are out of range.
While running campaign/mapping I can just place a Artillery Ballista, inbetween movement skills, and move on, when I am not commiting to clearing a pack.
If it kills, awesome, otherwise is whatever, it would have been a bonus anyway.
-- Manaforged Setup --
At most I recommend a Manaforged Storm Rain Setup if you have spare Sockets and Currency
Manaforged + Storm Rain + Culling Strike and later on Power Charge on Crit is a great Manaforged Setup for applying a lot of Hits which we use for Cornered Prey
-- Shrapnell Balista Setup --
Shrapnell Ballista is only there to help on Blue Packs, Rares and Uniques, cause of that it has a low Link Priority
Upon reaching Level 16, if I am lacking Green Sockets, I drop Pierce from the Shrapnell Ballista
When I have a RG(G) available, I grab Elemental Damage with Attacks as a Reward for killing Weaver and link it to the Shrapnell Ballista ( and Pierce if RGG available)
--- Aura Setup ---
Defensive:
Herald of Ice at Level 16 and Anger at Level 24
Replace Herald of Ice when specing into Leader of the Pack with Grace and use
Haste when running zones and Anger on Bosses
[Always use Anger if needed to keep Trinity up]
Aggressive:
Herald of Ice at Level 16 and Anger at Level 24
Replace Herald of Ice when specing into Leader ofthe Pack with Haste
Replace Haste with Grace upon entering Maps
=== Leveling Progression ===
Look for Essence of Anger, Wrath, Hatred, Woe,Torment & Greed
Look for Bow Upgrades every few Level and use Essence to upgrade Bow to Rare
Also unlock Faustus in Kingsmarch and buy Bows if you have enough Gold and need a Upgrade
Use Essence of Woe on Quivers for % Bow Damage
|| Act 1 ||
Look for G-G-G, G-G-R and Runner Boots first few Town Visits
You need generaly two Blue Sockets a few Red Sockets and MANY Green Sockets.
If you aren't looking for perfect campaign time, use a Body Armour early to help with Socket Pressure.
Vendor Regex: g-g-r|g-[gr]-g|r-g-g|nne|rint|s:.+bow
| First Town |
Get Galvanic Arrow
Use Galvanic Arrow + Momentum
| Tidal Island |
Get Mirage Archer, Shrapnell Ballista, Dash
Buy Pierce, Sniper's Mark
Use Galvanic Arrow + Mirage Archer + Momentum
Shrapnell Ballista + Pierce
Dash, Sniper's Mark
| Lower Prison |
Get Added Cold Damage
Buy Frost Blink
Use Galvanic Arrow + Mirage Archer + Added Cold Damage
Shrapnell Ballista + Pierce
Frost Blink
Drop Dash
| Brutus Kill |
Get Blink Arrow
Use Blink Arrow + Frost Blink
| Merveil's Cavern |
Get Lightning Arrow or Rain of Arrows | based on preference and Gear
Buy Lesser Multiple Projectiles [ you can use Pierce instead of LMP, but overall LMP feels better ]
Use Lightning Arrow + Mirage Archer + Lesser Multiple Projectiles | Gemswap LMP with Momentum on Bosses
Shrapnell Ballista + added Cold | Pierce if using RoA
OR Rain of Arrows + Mirage Archer + Added Cold
|| Act 2||
| Baleful Gem |
Get Herald of Ice
Use Herald of Ice
Optional [ Recommended if you got Spare Sockets ]
Buy Bloodrage
Use Bloodrage
| Weaver Kill |
Get Elemental Damage with Attacks
Use Shrapnell Ballista + Added Cold/ Pierce [see above] + Elemental Damage with Attacks
|| Act 3 ||
Look for GGGB and/or GGGR 4 Links | Alternative GGRB
Use Lightning Arrow + Mirage Archer + Lesser Multiple Projectiles + Rage or Trinity | Gemswap LMP with Momentum on Bosses
OR Rain of Arrows + Mirage Archer + Rage + Trinity
Buy Rage & Trinity in A2 when needed
| After Crematorium |
Get Grace
Buy Anger & Haste
Use Anger [ See Aura Setup above how to use after Level 24]
Level Grace in Offhand
| Gravicus Kill |
Get Artillery Ballista
Buy Faster Attacks
Use Artillery Ballista + Faster Attacks + Added Cold + Elemental Damage with Attacks
Drop Shrapnell Ballista
|| End of Act 4 ||
Get Barrage
Buy Mark on Hit & Returning Projectile (optional | Don't need these Gem's till later)
Replace Lesser Multiple Projectiles with Returing Projectiles once you have +2 Projectile and 1+ Pierce from Tree
|| Act 5+ ||
Replace Lesser Multiple Projectile with Barrage on Bosses till Returning Projectile is viable.
Check your Resistances and try to keep them maxed now, also be aware of your Accuracy Rating starting with Act 5, if you get some Life Rolls on Gear it might drop belowe Life, loosing you the Precise Technique Damage
If that happens go for Accuracy Nodes early.
Swap to Early Maps Gem Setup when finishing Campaign and Sockets become available
In this Video Cyclon shares how he levels his bow deadeye and get's the build ready to run maps.
Also including several neat little tricks for a better campaign.
League starter Guide: https://youtu.be/TPId9gkzWEo
Endgame Guide: https://youtu.be/IiZrtblTHlQ
Crafting Guide: https://youtu.be/1hjafyYAPOE
IMPORTANT: Rage can only support melee, so my idea of using it on bows is useless now.
PoB: https://pobb.in/E3a62oD3TqJ7
My PoE Cheat-Sheet : https://bit.ly/CyclonSheet
My Profile: https://www.pathofexile.com/account/view-profile/Cyclon_Definitiv
[ including Filters ]
Discord : https://discord.gg/nTes8dBmyu
Twitter: https://twitter.com/Definitiv1C
Twitch : https://www.twitch.tv/cyclondefinitiv
Timestamps:
00:00 - Intro
00:30 - Act 1
09:59 - ACt 2
12:21 - Act 3
17:58 - Act 4
19:43 - ACt 5
21:23 - Act 6
23:47 - Act 8
24:36 - Act 9 and 10
25:15 - Early Maps
27:52 - Gear Progression
29:32 - Final Thoughts