PoE 3.21·Crucible·Necromancer
Critical Summon Raging Spirits (Minion Instability) - Path of Exile (3.21 Crucible)
- Effective HP
- 16.24K
- Life
- 4.98K
- Level
- 95
- Min budget
Overview
Critical Summon Raging Spirits (Minion Instability) - Path of Exile (3.21 Crucible) is a Path of Exile Necromancer build by Woolfio, made for the Crucible league (3.21). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 16.24K effective HP, 4.98K life, 707 energy shield. Suited for: Bossing. Key uniques include Mark of the Red Covenant, Darkness Enthroned, Blood of the Karui, Qotra's Regulator, Lifesprig.
Build Video
Woolfio's Notes
Critical Summon Raging Spirits with Minion Instability is my new favorite minion build. Requires new crucible modifier for raging spirits. Has very pleasant clear speed and very solid bossing potential. Can start with very low budget with just +2 tabula, crucible mod, Mark of the Red Covenant and Qotra's Regulator shield. For more info import into PoB.
►Time codes 00:00 Intro 01:02 About this build 04:45 Cost of build 06:05 AG, spectres, zombies 06:58 Drawback of Minion Instability 07:40 Spectres 08:22 Rest of the setup 12:10 Leveling tips 14:10 AG items?
►Path of Building https://pobb.in/BRG0Zg5n6S8G Use latest version of LocalIdentity's Fork PoB, it is more advanced. Ascendancy: Necromancer Items: Darkness Enthroned. Mark of the Red Covenant (yep, it works for this). Dialla's Malefaction (or Tabula wuith +2 duration or +2 minion corruption). Qotra's Regulator. Bloodnotch + Immutable Force (don't really need, get more life/damage instead). Efficient Training (if need more str).
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Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 95
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.28/s
- Hit Chance
- 100%
- Crit Chance
- 0%
- Crit Multiplier
- 333%
- Minion Limit
- 5
- Mana Cost
- 71
- Life Cost
- 0
Defence
- Effective Hit Pool
- 16.24K
- Life
- 4.98K
- Energy Shield
- 707
- Mana
- 379
- Ward
- 0
- Armour
- 158
- Evasion
- 177
- Phys Damage Reduction
- 10%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+13%)
- Cold Resistance
- 75% (+39%)
- Lightning Resistance
- 75% (+16%)
- Chaos Resistance
- 2%
Max Hit Taken
- Physical
- 8.72K
- Fire
- 28.52K
- Cold
- 28.52K
- Lightning
- 28.52K
- Chaos
- 8.15K
Recovery
- Life Regen
- 278.1/s
- ES Regen
- 0/s
- ES Recharge
- 707/s
- Mana Regen
- 34.8/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 146
- Intelligence
- 353
- Dexterity
- 90
- Movement Speed
- 32%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0