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PoE 3.17·Archnemesis·Saboteur

SSF Ice Trapper - Endgame on a budget (Video Guide)

by IvonbetonPoE4 years ago11

DPS
21.6M
Effective HP
83.57K
Life
4.65K
Level
95
Min budget

Overview

SSF Ice Trapper - Endgame on a budget (Video Guide) is a Path of Exile Saboteur build by IvonbetonPoE, made for the Archnemesis league (3.17). It is centered on Flame Dash and plays as a intelligence, spell, movement, duration archetype. In Path of Building it reaches 21.6M DPS with 83.57K effective HP, 4.65K life, 1.05K energy shield. Suited for: Mapping, Legion. Key uniques include Atziri's Step.

Build Video

IvonbetonPoE's Notes

- LEVELING - Main Skill You can level with what you prefer, but I like to go : 1. Explosive Trap - lvl 1 2. Lightning Trap - lvl 12 3. Ice Trap - lvl 28 Sustain Without Lifetap - Mana Flask / Siphoning Trap / Clarity With Lifetap - Life Flask / Siphoning Trap / Trap Mastery that gives 30 Life when a trap is triggered Bandits Kill all for 2 passive points Ascendancy 1. Pyromaniac 2. Perfect Crim 3. Explosives Expert 4. Born in the Shadows - CORE CONCEPTS - 1. Grace, Determination and Defiance banner These auras are very strong right now and give a lot of gear flexibility. 2. Trappers lack socket pressure This allows us to use multiple Lifetap supports which in turn allows us to reserve all of our mana and profit from the change life regen modifiers on gear. 3. The recent buffs to Ice Trap Ice Trap has 290% effectiveness of added damage. This is massive and makes any flat damage roll very worthwhile. We?ll be stacking this where we can. - GEAR - 1. Base Armour Type When you get the Gain 10% of Maximum Life as Extra Maximum Energy Shield craft on your chest, it's best to prioritize Evasion or Armour/Evasion. However, you should mix in some Energy Shield prior to getting that craft. 2. Base Jewelry Any amulet that gives Strength as an implicit is preferable. Rings can be anything you want. Two-Stone Rings to fix Resists, Amethyst Ring to get some Chaos Resistance, Opal Ring or Diamond Ring for some extra damage. 3. Belt Stygian Vise is prefered, but short of that you can use Chain Belt, Leather Belt, Crystal Belt or Heavy Belt 4. Weapons Sceptres prefered because you will need strength but Wands are totally fine. You could use a Shield with Energy Shield or Evasion early one for some extra defenses. I personally leveled with a Shield until I was well into the endgame. 5. Stat Priorities Life and Resists are obviously your primary concern. After that, you'll want Armour and Evasion. Chaos Resistance is also important these days, but you'll be getting a lot from the tree. Still, one or two rolls on your gear wouldn't hurt. With regards to damage, Added Cold Damage to Spells is your first priority. You will also benefit from Fire or Lightning to Spells, but not as much. Try to combine this with any of the following : Cold Damage, Elemental Damage, Spell Damage, Critical Strike Chance, Critical Strike Chance for Spells, Critical Strike Multiplier and so on. ! Cluster Jewel with Arcane Pyrotechnics also gives a lot of damage ! - CORE LINKS - 1. Main Skill Links Ice Trap - Charged Traps - Lifetap - Swift Assembly - Trap and Mine Damage (Final link can be either Increased Critical Strikes or Cold Penetration) 2. Defensive Auras Defiance Banner - Grace - Determination 3. Skitterbots Setup Summon Skitterbots - Infernal Legion - Bonechill (Drop Bonechill if you need to use Arcanist Brand) 4. Curses Assasins Mark - Frostbite - Lifetap (Link these to Arcanist Brand if you don't have the trigger craft on your Sceptre or Wand) - FINAL LINKS AND NOTES - There are two ways you can go with your final links : 1. 4L : Frost Bomb - Increased Duration - Lifetap - Unbound Ailments 4L : Bear Trap - Siphoning Trap - Flame Dash - Lifetap 2. 4L : Frost Bomb - Bear Trap - Flame Dash - Lifetap 4L : Hatred - Increased Duration - Divine Blessing - Lifetap ! Bandits : Kill them all for Passive Points ! Pantheon : Brine King and Abberath Final note on the passive tree. It's not set in stone. There's a lot of room to make up on your tree what you lack in gear. You can drop some life or basic damage nodes to pick a strength node, extra suppression or even an extra jewel slot. You could even drop the Sentinel node if you'd like, but I like to keep it because it's the only armour percentage node I have.

Gear

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Oblivion Chant
Rift Glance
Honour Veil
Phoenix Torc
Hypnotic Knuckle
Hypnotic Twirl
Blood Grasp
Gloom Locket
Atziri's Step
Sol Roar
Whispering Glare
Glyph Heart
Blight Glisten
Gale Creed

Skills

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Gloves

  • Flame DashFlame Dash20/20WMain
  • Bear TrapBear Trap1/20W
  • Frost BombFrost Bomb20/20W
  • LifetapLifetap20/20W
  • Bear TrapBear Trap20/20W
  • Siphoning TrapSiphoning Trap20/20W
  • Flame DashFlame Dash20/20WMain
  • LifetapLifetap20/20W

Body Armour

  • Ice TrapIce Trap21/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • LifetapLifetap20/20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • Swift AssemblySwift Assembly20/20W
  • Charged TrapsCharged Traps20/20W

Weapon 1

  • FrostbiteFrostbite20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Arcanist BrandArcanist Brand20/20W
  • LifetapLifetap20/20W

Boots

  • HatredHatred20/20W
  • Increased DurationIncreased Duration20/20W
  • Divine BlessingDivine Blessing20/20W
  • LifetapLifetap21/20W
  • Frost BombFrost Bomb20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Increased DurationIncreased Duration20/20W
  • LifetapLifetap20/20W

Helmet

  • Summon SkitterbotsSummon Skitterbots20/20W
  • Infernal LegionInfernal Legion21/20W
  • BonechillBonechill20/20W

Weapon 2

  • Defiance BannerDefiance Banner20/20W
  • Vaal GraceVaal Grace20W
  • DeterminationDetermination20/20W

Weapon 2

  • Molten ShellMolten Shell20/20W

Passive Tree

Passive tree 3.18
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
21.6M
Combined DPS
25.43K
Hit DPS
10.51K
With Poison DPS
10.51K
With Ignite DPS
16.74K
With Bleed DPS
10.51K
Damage over Time
14.92K
Ignite DPS
6.24K
Culling DPS
0
Average Hit
28.78K

Attack & Crit

Attack/Cast Rate
0.37/s
Cooldown
2.74s
Crit Chance
67%
Crit Multiplier
379%
Mana Cost
0
Life Cost
69

Defence

Effective Hit Pool
83.57K
Life
4.65K
Energy Shield
1.05K
Mana
-836
Ward
0
Armour
19.54K
Evasion
30.76K
Phys Damage Reduction
57%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+28%)
Cold Resistance
76% (+18%)
Lightning Resistance
76% (+38%)
Chaos Resistance
-11%

Recovery

Life Regen
682.5/s
ES Regen
0/s
Mana Regen
12.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
155
Intelligence
204
Dexterity
193
Movement Speed
75%
Endurance Charges
3
Frenzy Charges
5
Power Charges
4
Devotion
0
Item Rarity
9%