PoB ArchivesPoB Archives
PoE builds

PoE 3.24·Necropolis·Saboteur

Death Wish Wolves; 2mill+ per wolf, 20mill damage per wolfpack

by kapectas2 years ago15

Effective HP
29.26K
Life
3.69K
Level
90
Min budget

Overview

Death Wish Wolves; 2mill+ per wolf, 20mill damage per wolfpack is a Path of Exile Saboteur build by kapectas, made for the Necropolis league (3.24). It is centered on Summon Spectral Wolf. Defensively it sits at 29.26K effective HP, 3.69K life, 662 energy shield. Key uniques include Law of the Wilds, Maw of Mischief, Defiance of Destiny, Anathema, Law of the Wilds.

Build Video

kapectas's Notes

So I really enjoy explosive minion builds. One common way to explode minions is Death Wish (from the Maw of Mischief helmet), and these builds are pretty pigeon-holed; you run a stone golem for its massive HP, and an elementalist to re-summon it every 4 seconds and to make the big ignites even bigger.

But what if you could have 10 minions, all as thicc as stone golems, and blow them all up at once with Death Wish? It turns out that lvl25 Spectral Wolves have an insanely high base HP of 24783, compared to 18125 for a lvl25 Stone Golem. Sounds pretty great, but the catch is, the Law of the Wilds claw that summons them only has a 20% chance to summon a wolf, and that's only on crit.

(tl;dr: static strike + ambush summons wolves, death wish explodes them; 2 million damage per wolf, ~20mill damage per wolfpack pop, could go much higher; pob https://pobb.in/gNuiqt3cXZuq)

So how do you summon a bunch of them at once? One way is Static Strike combined with Ambush. Ambush gives us +35% base critical strike chance, and Static Strike snapshots that chance, so it can shoot out beams 4+ times a second. Each of those is a critical hit. If we dual wield the claws, we double our chance to 40% per critical hit. And if we double our triggers with Saboteur's triggerbots, we get an effective 80% chance to summon a wolf on crit (it's really 40% chance to summon two wolves, but mathematically it's the same thing). So for example, I currently have a 0.23s beam frequency, so 1 / 0.23 x 0.8 = 3.47 average wolves summoned per second. This will be drastically higher in packs, since SS shoots out 6 beams and each one has a chance to trigger a wolf summon. (This is also why the worm jar/flask is a pretty good idea for single target).

Ok, now we have the wolves, so let's blow them up! Unfortunately the claws share a wolf cap, so we get 10 wolves at most. But this is still pretty good; Death Wish adds 10% more damage per minion affected, so 100% more is pretty great. Usually Death Wish goes for ignite, since they have one big minion and 12 small ones, but here we have 10 equally sized (large) doggos, so the ignites would just be wasted. Instead, we scale critical strike chance by using power charges. Then we get crit multi from corrupts on the claws as well as some jewels on the tree (to be boosted by Adorned in the future). This leads to each spectral wolf exploding for an average of 2 million damage.

Defenses are handled by Supreme Ego + Sand (from Blood and Sand) stance combo, giving less damage taken from attacks, as well as Petrified Blood and Grace. There are no real offensive auras we can use (since the minion explosion from Death Wish is not a spell) so we can go full defense. Spell suppression is capped via tree + gear as usual.

Is this a smooth build? …Not really. You have to ambush in, then do a static strike, and then you get a bunch of wolves that can be blown up. Ignite Proliferation is pretty great for packs, but the clear is still not that ideal. Single target however, is plenty good and will only get better as I scale crit chance, multi, and minion life. It is another way to use Death Wish/Maw of Mischief (it was really cheap to get a +1 power charge corrupt on it since who even uses it apart from this build), and it's definitely a brand new use for Law of the Wilds/Spectral Wolves, so I'm pretty happy with that.

Gear

Tap an item to open trade or craft it.

Law of the Wilds
Maw of Mischief
Apocalypse Suit
Defiance of Destiny
Anathema
Brimstone Band
Armageddon Claw
Dusk Locket
Gloom Goad
Law of the Wilds
Infernal Crimson Jewel of Potency
Impossible Escape
Infernal Crimson Jewel of Potency
Infernal Crimson Jewel of Potency
Elegant Hubris

Skills

Tap a skill to open trade.

Weapon 1

  • Summon Spectral Wolf25WMain

Weapon 2

  • Summon Spectral Wolf25WMain

Boots

  • Arcanist BrandArcanist Brand17W
  • Elemental WeaknessElemental Weakness20/4W
  • FlammabilityFlammability20W
  • PunishmentPunishment20W

Body Armour

  • Venom GyreVenom Gyre1W
  • Static StrikeStatic Strike21/20W
  • Additional AccuracyAdditional Accuracy20/19W
  • Increased DurationIncreased Duration20W

Weapon 2

  • Flame DashFlame Dash19W
  • Culling StrikeCulling Strike18W
  • Minion LifeMinion Life20/20W

Helmet

  • Concentrated EffectConcentrated Effect20/10W
  • Ignite ProliferationIgnite Proliferation5W
  • Awakened Elemental FocusAwakened Elemental Focus5W

Gloves

  • AmbushAmbush19/8W
  • Increased DurationIncreased Duration20W

Gloves

  • Petrified BloodPetrified Blood20/14W
  • Flesh and StoneFlesh and Stone21W

Weapon 1

  • GraceGrace19W
  • Minion LifeMinion Life20/20W

Helmet

  • Increased Critical StrikesIncreased Critical Strikes20/16W
  • Awakened Fire PenetrationAwakened Fire Penetration5/19W

Weapon 1

  • CombustionCombustion19W

Helmet

  • Death Wish20W
  • Summon Stone GolemSummon Stone Golem25W

Passive Tree

Passive tree 3.24
scroll to zoom
Saboteur
Saboteur
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
90

Damage

Full DPS
0
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.96/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
333%
Minion Limit
10
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
29.26K
Life
3.69K
Energy Shield
662
Mana
35
Ward
0
Armour
655
Evasion
16.14K
Phys Damage Reduction
5%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
72%
Evade (Projectile)
72%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+5%)
Cold Resistance
76% (+38%)
Lightning Resistance
75% (+6%)
Chaos Resistance
-11%

Max Hit Taken

Physical
8.97K
Fire
31.57K
Cold
32.74K
Lightning
31.57K
Chaos
7.96K

Recovery

Life Regen
133/s
ES Regen
0/s
ES Recharge
662/s
Mana Regen
45.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
162
Intelligence
301
Dexterity
153
Movement Speed
40%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
0